March 4, 2004, 14:40
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#1
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Sam & Max cancelled!
Goddamned mother****ing ********ers! Syberia seemed to do quite well from what I understand! Why the **** can't they make another Sam & Max? This was far and away the game I was most looking forward to!
****ity **** **** ****!
http://pc.ign.com/articles/496/496351p1.html
EDIT: edited for a surprising realization of a certain cussword that is not autocensored...
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March 4, 2004, 14:53
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#2
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Shame, I liked Sam & Max Hit the Road.
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March 4, 2004, 15:09
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#3
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If any of y'all are or were big adventure fans, here's an article that might speak to you:
http://www.adventuregamers.com/display.php?id=331
First ****ing Sierra, now goddamned LucasArts... et tu, Brute?
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"My nation is the world, and my religion is to do good." --Thomas Paine
"Strange is it that our bloods, of colour, weight, and heat, pour'd all together, would quite confound distinction, yet stand off in differences so mighty." --William Shakespeare
"The subject of onanism is inexhaustable." --Sigmund Freud
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March 4, 2004, 16:05
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#4
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Quote:
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After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.
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 Like Guy said, take Syberia for example. Did really well. You just gotta put some effort in and make a good game. Then it will sell.
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March 4, 2004, 16:56
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#5
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 No one else is making adventure games... that must mean it's not a good time to make them.  Let's make a FPS - it can have rockets, and crowbars, and stuff!
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March 4, 2004, 18:00
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#6
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I'm composing my letter to LucasPR at the moment.
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March 4, 2004, 18:06
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#7
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Quote:
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Originally posted by vovan
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After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.
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Like Guy said, take Syberia for example. Did really well. You just gotta put some effort in and make a good game. Then it will sell.
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So if adventure games are doing ok, why did they drop this?? The other linked article says its bias against adventure games, but what has changed since they began the project?
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March 4, 2004, 18:32
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#8
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Read the editorial on http://www.mixnmojo.com/ - they're panicking after a series of crap, rushed gaming decisions.
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March 4, 2004, 19:42
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#9
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Quote:
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No one else is making adventure games... that must mean it's not a good time to make them.
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BS. I'm making one and so are a lot of other people over at http://www.adventuregamestudio.co.uk/
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March 4, 2004, 19:47
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#10
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Quote:
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Originally posted by Buck Birdseed
I'm composing my letter to LucasPR at the moment.
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Already sent.
Also sent one to the acting president and a VP for good measure, just to make sure they know people are good and pissed.
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"My nation is the world, and my religion is to do good." --Thomas Paine
"Strange is it that our bloods, of colour, weight, and heat, pour'd all together, would quite confound distinction, yet stand off in differences so mighty." --William Shakespeare
"The subject of onanism is inexhaustable." --Sigmund Freud
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March 4, 2004, 19:53
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#11
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I really don't understand why everyone is so upset about this. A highly anticipated sequel to a classic game. Anyone remember Escape from Monkey Island? Guess not...
They are making a new Leisure Suit Larry game now. Yep, in 3D
Anyways, I really don't care as long as they leave Grim Fandango alone...
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Within weeks they'll be re-opening the shipyards
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March 4, 2004, 20:25
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#12
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Just got an email from one of the editors of CGW; says that they will be looking into the situation and will probably have a piece in the June issue.
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"My nation is the world, and my religion is to do good." --Thomas Paine
"Strange is it that our bloods, of colour, weight, and heat, pour'd all together, would quite confound distinction, yet stand off in differences so mighty." --William Shakespeare
"The subject of onanism is inexhaustable." --Sigmund Freud
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March 4, 2004, 20:35
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#13
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Goddammit!
/me gets wistful about wak-a-rat.
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March 4, 2004, 21:48
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#14
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I'm not too upset. I stopped playing them after LA started making their adventure games more like an interactive cartoon as opposed to a computer game. Which basically covers anything post Monkey Island 2.
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March 5, 2004, 10:35
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#15
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Quote:
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Originally posted by Hueij
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No one else is making adventure games... that must mean it's not a good time to make them.
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BS. I'm making one and so are a lot of other people over at http://www.adventuregamestudio.co.uk/
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You're making one, Hueij? Does it have anything to do with Ancient Egypt?
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March 5, 2004, 11:01
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#16
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Quote:
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Originally posted by Skanky Burns
I'm not too upset. I stopped playing them after LA started making their adventure games more like an interactive cartoon as opposed to a computer game. Which basically covers anything post Monkey Island 2.
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Monkey Island 3 is the pinnacle for me, it had good graphics, good humour and the puzzles were fun. Whilst the 4th was just as good in terms of puzzles and humour the graphics grated me. Going back to MI1 is a tough thing to do now for the same reason, but at the time we didn't expect better.
/me awaits the wrath of DrSpike.
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March 5, 2004, 11:04
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#17
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Actually, now that I have a decent graphics card maybe I should revisit MI4.
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March 5, 2004, 11:07
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#18
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Bah, until they get a decent leader figure back LucasArts seem devoid of direction. I *know* Sam and Max2 would sell enough to be a good choice for them. LJ and Syberia had no pedigree whatsoever, but any good game in a genre with no real competition sells well, this is what the experiences of the last 3 or 4 years tells us. My little finger seemingly knows more about gaming than the entire LucasArts staff.
Skanky, I hear you about the sequels. But reality dictates that they sell better for many reasons, and the genre is so fragile I'd take a sequel to any of the major games, since it could potentially give a much needed boost to the industry, especially when its a high profile game like Sam and Max from the darling of 90s adventure games.
TLJ and Syberia fanned the flames, ffs all it takes now is ONE game to be in the right place at the right time. Sam and Max 2 could have been that game. It would be so fitting for it to be a LucasArts game.
Damn their lack of vision.
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March 5, 2004, 11:13
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#19
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And yeah BC, play MI4, it's really a decent game.
As far as pinnacles go it's near impossible to objectively compare. However (  ) I would plump for MI1 as the best on a scale comparing the games with their competitors of the time. MI1 was a breath of fresh air, a truly original and funny game, with a tight pace and good puzzles. Even ignoring the sequel argument MI2 is not quite as good, since it lagged in the middle too much. 3 and 4 were welcome late additions, both with their merits.
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March 5, 2004, 17:25
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#20
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Purcell has written a comment in which he states the game was coming along well.
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March 5, 2004, 17:28
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#21
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Nice avatar.
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March 6, 2004, 01:47
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#22
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Maybe I should try MI3 then.
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March 6, 2004, 02:08
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#23
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I haven't tried MI4 yet... I imagine I could find it for cheap, but I refuse to give LucasArts any more of my money until they give a full account of their decision. This "market place realities" stuff just doesn't wash. Sam & Max was going to sell quite well.
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"My nation is the world, and my religion is to do good." --Thomas Paine
"Strange is it that our bloods, of colour, weight, and heat, pour'd all together, would quite confound distinction, yet stand off in differences so mighty." --William Shakespeare
"The subject of onanism is inexhaustable." --Sigmund Freud
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March 6, 2004, 06:18
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#24
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Quote:
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Originally posted by Urban Ranger
You're making one, Hueij? Does it have anything to do with Ancient Egypt?
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You read the AGS forums? The ancient Egypt game is being made by a Scottish guy, I just commented on the character's clothing
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March 6, 2004, 09:02
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#25
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Oh
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March 7, 2004, 00:03
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#26
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I take it that this is a bad thing?
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March 7, 2004, 04:24
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#27
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Most looked-forward-to game of the past couple of years for me, together with Psychonauts.
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March 7, 2004, 06:46
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#28
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Quote:
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Originally posted by Guynemer
This "market place realities" stuff just doesn't wash. Sam & Max was going to sell quite well.
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Unless it sucked  In which case, it may also have hurt the company's reputation [not that there's much left of that these days], thereby harming future sales.
...not that that means that I'm happy with this. Sam and Max Hit the Road is one of my favourite games of all time, and a sequel should have been released, oh, about a decade ago
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March 7, 2004, 12:46
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#29
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As Buck said earlier, Sam & Max's creator was very pleased with the game's progress:
LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully.
I couldn't have been more pleased with the quality of the writing, gameplay, hilarious animation and the gorgeous 3D world that Mike Stemmle's team has created. The rug has been pulled out from under this brilliant team who've so expertly retooled Sam & Max for the 21st century.
I'm extremely frustrated and disappointed especially for the team who have devoted so much effort and creativity to Sam & Max. It's a shame to think that their accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision.
Thanks everyone, for continuing to make your feelings known.
--Steve Purcell
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"My nation is the world, and my religion is to do good." --Thomas Paine
"Strange is it that our bloods, of colour, weight, and heat, pour'd all together, would quite confound distinction, yet stand off in differences so mighty." --William Shakespeare
"The subject of onanism is inexhaustable." --Sigmund Freud
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March 7, 2004, 13:05
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#30
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It's painful to read. Let's hope they are big enough to admit they were wrong and change their minds.
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