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Old March 9, 2004, 10:04   #31
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Indeed, it is good to have something to do in these turns
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Old March 9, 2004, 20:37   #32
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Old March 10, 2004, 00:05   #33
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End of turn 5 sent to mart 7x5
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Old March 10, 2004, 14:23   #34
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turn 5 to Germans
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Old March 10, 2004, 14:37   #35
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hopefull we will all meet soon....
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Old March 10, 2004, 22:29   #36
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will be out of town tomorrow night...it's iffy whether i'll get to the turn, depending partly on when i get it and on how soon we get going tomorrow
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Old March 11, 2004, 01:34   #37
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no problem, we are patient ....
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Old March 11, 2004, 04:19   #38
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3800BC to Raspberry
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Old March 11, 2004, 04:33   #39
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damn i been renamed again
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Old March 11, 2004, 18:15   #40
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turn to AA....
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Old March 11, 2004, 18:16   #41
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oops wrong person,,, sent to correct address now...
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Old March 11, 2004, 18:18   #42
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getting email erros fro mzords email..

posting game here
Attached Files:
File Type: sav totalc rasputin 3800bc.sav (120.3 KB, 2 views)
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Old March 11, 2004, 18:31   #43
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Strange... it seems to have worked well all the evening...
Oh, well, sent to jhnolte
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Old March 11, 2004, 23:21   #44
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yeah dont know why it failed tryed twice to you but didnt send, sent to everyone else ok in other games.
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Old March 12, 2004, 00:43   #45
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And the last times, you had not any problem. Try again next turn, if the trouble persists I'll give you another address.
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Old March 12, 2004, 00:49   #46
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ok, wil ldo ....
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Old March 12, 2004, 15:02   #47
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turn sent to Awsric
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Old March 12, 2004, 23:51   #48
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End of turn sent back to mart7x5.
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Old March 13, 2004, 13:25   #49
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turn 6 to Germans
---
this accelerated start seems to work ok, maybe giving even more units would be also good. I think what would be the optimum? 3 settlers would be too many or not? I played alpha centauri with 3 colony pods in the start - that was not too many. Also alpha centauri on the highest level of difficulty gives always 2 colony pods, so 3 is not too many rather.
more scouts and warriors and workers too?
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Old March 13, 2004, 14:12   #50
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Only issues with adding starting units is balancing with the number of human players vs AIs and the difficulty level settings. If giving all players AI and human the same set-up then this is not as much an issue as creating enough gold reserves to also pay the increased support maintenance costs until the additional units can be supported from the founding cities. Without the additional few gold in our case we all would have been backrupted soon due to maintenance costs so if adding more units make sure to balance the starting gold or the additional units will become more of a hinderance than a help.

That said, I do like starting the pbem games with more units as it gives the players more of feeling as if they are at least accomplishing something worth while on their first few turns. Especially with a larger and slower moving game as it may take a few weeks before things get rolling and some players may get discouraged and drop out due to boredom with the games pace.

All in all its a good addition if balanced with proper supporting gold reserves to balance the first 1500 to 2000 years until the players can get their initial cities up and running. Also a word of warning while we are still in the early stages consider what you build carefully as you already have some units and watch your maintenance costs closer than you would at first as compared to starting from scratch.

Looking forward to more player interaction as some might be getting close to discovering each other. With that said mart7x5 since its in-effect your hosting and others for that matter might want to lay down some ground rules for diplomatic contact and negotiations before we get into muddied waters. No meet me at coordinates x,y in 5 turns to facilite first contact or swapping screen-shot maps of locations before making diplomatic contact and that sort of stuff. Play fair by what would reasonably be available to your in-game situations and all should be well.

Looking forward to another turn soon. Thanks All.

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Old March 14, 2004, 04:05   #51
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Old March 14, 2004, 04:06   #52
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awaiting this ine, got the 3 player one
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Old March 14, 2004, 04:09   #53
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turn snet on !!!!
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Old March 14, 2004, 06:39   #54
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Old March 15, 2004, 04:02   #55
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Old March 15, 2004, 07:16   #56
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turn 7 to Germans
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Old March 15, 2004, 08:12   #57
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Old March 16, 2004, 05:45   #58
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turn sent
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Old March 16, 2004, 10:19   #59
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Old March 17, 2004, 21:39   #60
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bump
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