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Old March 24, 2004, 04:25   #91
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3550BC to Rasputin
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Old March 24, 2004, 16:21   #92
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Old March 25, 2004, 23:59   #93
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Old March 26, 2004, 16:44   #94
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End of turn 3550BC to mart7x5
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Old March 26, 2004, 17:33   #95
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Old March 26, 2004, 20:51   #96
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Old March 26, 2004, 22:39   #97
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barbarians slaughter workers !!!!!

oh well life sux

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Old March 27, 2004, 06:37   #98
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Old March 27, 2004, 19:16   #99
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Old March 27, 2004, 20:19   #100
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Old March 27, 2004, 20:56   #101
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We might have started with 3 settlers maybe, game slowed down a bit now. I saw some Barbarians, had to flee - they easily kill scouts
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Old March 28, 2004, 02:44   #102
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yes barbarians strong near me
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Old March 28, 2004, 12:56   #103
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At least they are not DyP barbarians.

Earliest are Swordsmen types at 2/2/1 and then once mounted show up its worse at 4/3/2.

Hard to kill and cause lots of havoc early. I guess historically correct, very dangerous menace to society and civilization growth.
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Old March 28, 2004, 23:53   #104
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any barbarian strong when you only have warriors to defned with
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Old March 29, 2004, 00:54   #105
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Mostly barbarians are conscripts, so any veteran worrior should be strong enough to win. I haven't checked if deity difficulty still have conscript level of barbarians...
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Old March 29, 2004, 01:26   #106
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first have to build barracks to get to a veteran !!!! no brracks in my lands yet
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Old March 29, 2004, 02:09   #107
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often first fight gives veteran, try to defend in mountains or forest
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Old March 29, 2004, 03:37   #108
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got no spare warriors to send they too close to my citys to leave undefended so just trying to save my remaining worker before he gets attacked ....
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Old March 29, 2004, 08:33   #109
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Old March 29, 2004, 08:46   #110
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sent on to the right person .....
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Old March 29, 2004, 10:23   #111
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1 barb camp destroyed, and another spotted inmediately... had to flee!
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Old March 29, 2004, 10:40   #112
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What's the Barbarian settings BTW.
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Old March 31, 2004, 13:41   #113
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Plan to do the turn when I get home tonight....late.
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Old March 31, 2004, 13:55   #114
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The settings are shown in the first post in this thread along with other settings in the game. you can always refer to it. If you wish some other info there also, please let me known, i will edit the first post.

Barbarians: Roaming
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Old March 31, 2004, 13:57   #115
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Ahh, thats not too bad.
With all the talk I thought maybe we were on raging or something and I was just lucky.
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Old March 31, 2004, 14:03   #116
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Rasputin must have been very unlucky with the workers. It is good to defend them somehow, or maybe explore the surrounding area for possible barbarian camps. Once destroyed barbarian camp can be reestablished, if it is in no-man's region, that is what I have noticed from my single player games.
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Old March 31, 2004, 14:14   #117
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Use the PTW outposts after masonry to reveal more of your borders on mountians they show 3 spaces in all directions. The worker created to do this are also good for capping your population growth speed in faster growing cities before you are connected to multiple luxuries and have happiness generating city improvements built to make them productive as city citizens. Better to have the population points as usable workers rather than wasted entertainers. The Outposts are good for spotting Barbarians especially the mounted ones before they can attack your defenseless units. I can not recall ever seeing a Barbarian encampment spontaneaously appearing in revealed territories so they also give you some barbarian borders as well as sighting distances for rival civs approahing your turf.
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Old March 31, 2004, 17:59   #118
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turn sent, earlier than i thought
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Old March 31, 2004, 19:07   #119
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End of turn 3450BC to mart7x5.
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Old March 31, 2004, 21:01   #120
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