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Old April 11, 2004, 21:01   #61
Dylan Baker
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Markus is in. 11:00 Dylan Standard Time on Friday.
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Old April 14, 2004, 01:06   #62
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good news
Frank is ok.. had a little bit of crisis which kept him from the game. alas, he's alive
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Old April 14, 2004, 03:07   #63
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Re: good news
Quote:
Originally posted by Zylka
Frank is ok.. had a little bit of crisis which kept him from the game. alas, he's alive
Does this mean he's going to join us again
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Old April 15, 2004, 21:45   #64
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Guys, bad news. My parents and a few friends are coming into town on Friday. I will be unable to play Friday night. Word on this just came down today. I will work tonight to try and find a substitute, and will let you know before bed what I come up with.

Sorry guys.
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Old April 15, 2004, 22:27   #65
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~

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Old April 15, 2004, 22:28   #66
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gfx
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Old April 16, 2004, 01:45   #67
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I think you've lost some of the earlier rules changes in this file, like sea movement?
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Old April 16, 2004, 01:56   #68
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Any rules we have with currently active units should have stuck. Why - what seems missing?
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Old April 16, 2004, 04:52   #69
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...the sea movement increase of 3 is one I've noticed that's missing.

It looks like you didn't use the scn rules.txt as your starting point, I suspect. Unless you posted the normal rules.txt instead of your new one? I can't see the changes. Can you spell them out in the thread? It's painstaking to compare two rules.txt files!
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Old April 16, 2004, 04:53   #70
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the tech paradigm is wrong too....
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Old April 16, 2004, 15:20   #71
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completely wrong rules.txt.. sory D
here's the real thing
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Old April 16, 2004, 15:31   #72
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Are we playing tonight?

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Old April 16, 2004, 15:58   #73
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Changes

+ Increase
- Decrease

+ Armor
A->11

+ Bomber
D->3

- Carrier
Cost->200

+- Cruise Missile
A->24, Cost->60, Moves->8

+ Cruiser A->7, D->7

+ Destroyer
A->5, D->6, Steel

- Dreadnought
A->7, D->7

+ Fighter
A->5, D->4, Adv. Flight

+ Mech. Inf.
A->7

- Mobile 155mm (Howitzer)
A-> 11, Cost->70

+ Modern Inf.
Pflag removed; D->7

Steam Vessel
(Old transport)

+- Stlth Bmbr.
A->20, Firepower->3, Cost-> 200

+- Stlth Ftr.
A->8, D->5, Cost->120

+- U-Boat (Submarine)
A->8, D->2, Moves->4

New Units

Biplane
Flight
Cost: 60
A: 4
D: 2
HP/F: 2/2
Moves: 8

Gunboat
Electricity
Cost: 60
A: 5
D: 4
HP/F: 3/1
Moves: 7

MLRS
Network Warfare
Cost: 120
A: 14
D: 2
HP/F: 3/2
Moves: 1

Mech. SAM
Rocketry
Cost: 80
A: 0
D: 3 - x2 against air/missile
HP/F: 2/2
Moves: 3

Mil. Police
Automobile
Cost: 30
A: 3
D: 5
HP/F: 2/1
Moves: 1

Nuclear Sub.
Nuclear Power
Cost: 120
A: 12
D: 4
HP/F: 3/2
Moves: 6

Patrol Dstr.
Computers
Cost: 70
A: 6
D: 6
HP/F: 3/2
Moves: 10

Tank
Trench Warfare
Cost: 70
A: 8
D: 5
HP/F: 2/1
Moves: 2

Transport
Machine Tools
Cost: Reg
A: "
D: "
HP/F: "
Moves: "

So as you might notice, a lot of these units are just frivelous add-ons to ensure against exploits and expand tactical thinking. ie) the Mech. SAM is near useless a unit unless dotted across a warfield that your opponent is murdering you on via mass helicopters. The Mil. Police is a nice, quick modern flag bearer for those far away cities that have near not a chance of seeing heavy combat. Cruise missiles and Stealth Bombers are finally useful - but just barely (considering disposibility of the former and now realistic cost of the latter). Expanding Navy role(s) mean Battleships see less an active part in the full tech stage of the game (on par with real life). Transport is just a graphic thing, as we already have active Ind. transports I didn't want to tamper with

Enjoy
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Old April 16, 2004, 18:41   #74
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I remembered I hadn't posted the save.

Here it is.
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Old April 16, 2004, 19:32   #75
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we're playing, scheduled for 11:00pm EST but can probably start sooner if D gets here
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Old April 16, 2004, 19:57   #76
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Everybody confirmed?
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Old April 16, 2004, 21:05   #77
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sub still needed for Babs but as far as I'm concerned we can go on without a Gallic player.
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Old April 16, 2004, 21:34   #78
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here...
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Old April 16, 2004, 23:51   #79
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Alright

Gauls are officially toast. As Makeo points out; it'll be best for us to at least get a human player for the 4ish turns needed for myself and Ljube to knock them out. Check the in character thread for details

and yeah, this session looks more than grim.
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Old April 16, 2004, 23:52   #80
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Actually its not that important. If they are toast, take them out
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Old April 17, 2004, 22:01   #81
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Please post availability for upcoming Friday the 23rd
I have a shift to trade and would like to do so only if we're playing
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Old April 20, 2004, 23:48   #82
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ok I can NOT get work off this Friday
go ahead and play if you can get a full house (sans Gaul, if accepted)

though I would like to settle our deal before the session starts without me, Ljube
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Old April 21, 2004, 07:40   #83
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What about deity?
I heard he wasn't free either.
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Old April 22, 2004, 01:31   #84
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I can play.
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Old April 26, 2004, 01:29   #85
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update pahlease
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Old April 28, 2004, 14:05   #86
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UH OH
one last (if unanswered) role call.
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Old April 28, 2004, 14:56   #87
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hi. i'll be here
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Old April 28, 2004, 17:55   #88
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Will be here.
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Old April 29, 2004, 00:54   #89
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Old April 29, 2004, 20:11   #90
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same time, 9:00 EST
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