April 11, 2004, 21:01
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#61
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Warlord
Local Time: 18:48
Local Date: November 2, 2010
Join Date: Feb 2001
Location: Washington, DC
Posts: 120
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Markus is in. 11:00 Dylan Standard Time on Friday.
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April 14, 2004, 01:06
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#62
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King
Local Time: 18:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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good news
Frank is ok.. had a little bit of crisis which kept him from the game. alas, he's alive
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April 14, 2004, 03:07
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#63
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Emperor
Local Time: 19:48
Local Date: November 2, 2010
Join Date: May 2003
Location: Belgrade
Posts: 7,255
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Re: good news
Quote:
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Originally posted by Zylka
Frank is ok.. had a little bit of crisis which kept him from the game. alas, he's alive
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Does this mean he's going to join us again
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April 15, 2004, 21:45
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#64
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Warlord
Local Time: 18:48
Local Date: November 2, 2010
Join Date: Feb 2001
Location: Washington, DC
Posts: 120
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Guys, bad news. My parents and a few friends are coming into town on Friday. I will be unable to play Friday night. Word on this just came down today. I will work tonight to try and find a substitute, and will let you know before bed what I come up with.
Sorry guys.
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April 15, 2004, 22:27
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#65
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King
Local Time: 18:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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~
Last edited by Zylka; April 16, 2004 at 15:58.
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April 15, 2004, 22:28
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#66
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King
Local Time: 18:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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gfx
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April 16, 2004, 01:45
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#67
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Emperor
Local Time: 06:48
Local Date: November 3, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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I think you've lost some of the earlier rules changes in this file, like sea movement?
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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April 16, 2004, 01:56
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#68
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King
Local Time: 18:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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Any rules we have with currently active units should have stuck. Why - what seems missing?
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April 16, 2004, 04:52
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#69
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Emperor
Local Time: 06:48
Local Date: November 3, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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...the sea movement increase of 3 is one I've noticed that's missing.
It looks like you didn't use the scn rules.txt as your starting point, I suspect. Unless you posted the normal rules.txt instead of your new one? I can't see the changes. Can you spell them out in the thread? It's painstaking to compare two rules.txt files!
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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April 16, 2004, 04:53
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#70
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Emperor
Local Time: 06:48
Local Date: November 3, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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the tech paradigm is wrong too....
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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April 16, 2004, 15:20
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#71
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King
Local Time: 18:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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completely wrong rules.txt.. sory D
here's the real thing
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April 16, 2004, 15:31
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#72
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Emperor
Local Time: 19:48
Local Date: November 2, 2010
Join Date: May 2003
Location: Belgrade
Posts: 7,255
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Are we playing tonight?
Last edited by Ljube; April 16, 2004 at 18:39.
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April 16, 2004, 15:58
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#73
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King
Local Time: 18:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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Changes
+ Increase
- Decrease
+ Armor
A->11
+ Bomber
D->3
- Carrier
Cost->200
+- Cruise Missile
A->24, Cost->60, Moves->8
+ Cruiser A->7, D->7
+ Destroyer
A->5, D->6, Steel
- Dreadnought
A->7, D->7
+ Fighter
A->5, D->4, Adv. Flight
+ Mech. Inf.
A->7
- Mobile 155mm (Howitzer)
A-> 11, Cost->70
+ Modern Inf.
Pflag removed; D->7
Steam Vessel
(Old transport)
+- Stlth Bmbr.
A->20, Firepower->3, Cost-> 200
+- Stlth Ftr.
A->8, D->5, Cost->120
+- U-Boat (Submarine)
A->8, D->2, Moves->4
New Units
Biplane
Flight
Cost: 60
A: 4
D: 2
HP/F: 2/2
Moves: 8
Gunboat
Electricity
Cost: 60
A: 5
D: 4
HP/F: 3/1
Moves: 7
MLRS
Network Warfare
Cost: 120
A: 14
D: 2
HP/F: 3/2
Moves: 1
Mech. SAM
Rocketry
Cost: 80
A: 0
D: 3 - x2 against air/missile
HP/F: 2/2
Moves: 3
Mil. Police
Automobile
Cost: 30
A: 3
D: 5
HP/F: 2/1
Moves: 1
Nuclear Sub.
Nuclear Power
Cost: 120
A: 12
D: 4
HP/F: 3/2
Moves: 6
Patrol Dstr.
Computers
Cost: 70
A: 6
D: 6
HP/F: 3/2
Moves: 10
Tank
Trench Warfare
Cost: 70
A: 8
D: 5
HP/F: 2/1
Moves: 2
Transport
Machine Tools
Cost: Reg
A: "
D: "
HP/F: "
Moves: "
So as you might notice, a lot of these units are just frivelous add-ons to ensure against exploits and expand tactical thinking. ie) the Mech. SAM is near useless a unit unless dotted across a warfield that your opponent is murdering you on via mass helicopters. The Mil. Police is a nice, quick modern flag bearer for those far away cities that have near not a chance of seeing heavy combat. Cruise missiles and Stealth Bombers are finally useful - but just barely (considering disposibility of the former and now realistic cost of the latter). Expanding Navy role(s) mean Battleships see less an active part in the full tech stage of the game (on par with real life). Transport is just a graphic thing, as we already have active Ind. transports I didn't want to tamper with
Enjoy
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April 16, 2004, 18:41
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#74
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Emperor
Local Time: 19:48
Local Date: November 2, 2010
Join Date: May 2003
Location: Belgrade
Posts: 7,255
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I remembered I hadn't posted the save.
Here it is.
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April 16, 2004, 19:32
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#75
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King
Local Time: 18:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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we're playing, scheduled for 11:00pm EST but can probably start sooner if D gets here
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April 16, 2004, 19:57
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#76
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Emperor
Local Time: 19:48
Local Date: November 2, 2010
Join Date: May 2003
Location: Belgrade
Posts: 7,255
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Everybody confirmed?
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April 16, 2004, 21:05
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#77
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King
Local Time: 18:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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sub still needed for Babs but as far as I'm concerned we can go on without a Gallic player.
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April 16, 2004, 21:34
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#78
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Emperor
Local Time: 06:48
Local Date: November 3, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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here...
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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April 16, 2004, 23:51
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#79
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King
Local Time: 18:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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Alright
Gauls are officially toast. As Makeo points out; it'll be best for us to at least get a human player for the 4ish turns needed for myself and Ljube to knock them out. Check the in character thread for details
and yeah, this session looks more than grim.
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April 16, 2004, 23:52
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#80
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King
Local Time: 11:48
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Melbourne
Posts: 2,963
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Actually its not that important. If they are toast, take them out
__________________
Hold my girlfriend while I kiss your skis.
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April 17, 2004, 22:01
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#81
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King
Local Time: 18:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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Please post availability for upcoming Friday the 23rd
I have a shift to trade and would like to do so only if we're playing
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April 20, 2004, 23:48
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#82
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King
Local Time: 18:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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ok I can NOT get work off this Friday
go ahead and play if you can get a full house (sans Gaul, if accepted)
though I would like to settle our deal before the session starts without me, Ljube
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April 21, 2004, 07:40
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#83
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Emperor
Local Time: 19:48
Local Date: November 2, 2010
Join Date: May 2003
Location: Belgrade
Posts: 7,255
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What about deity?
I heard he wasn't free either.
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April 22, 2004, 01:31
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#84
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Emperor
Local Time: 06:48
Local Date: November 3, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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I can play.
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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April 26, 2004, 01:29
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#85
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King
Local Time: 18:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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update pahlease
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April 28, 2004, 14:05
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#86
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King
Local Time: 18:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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UH OH
one last (if unanswered) role call.
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April 28, 2004, 14:56
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#87
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King
Local Time: 11:48
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Melbourne
Posts: 2,963
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hi. i'll be here
__________________
Hold my girlfriend while I kiss your skis.
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April 28, 2004, 17:55
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#88
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Warlord
Local Time: 18:48
Local Date: November 2, 2010
Join Date: Feb 2001
Location: Washington, DC
Posts: 120
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Will be here.
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April 29, 2004, 00:54
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#89
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Emperor
Local Time: 06:48
Local Date: November 3, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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here
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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April 29, 2004, 20:11
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#90
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King
Local Time: 18:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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same time, 9:00 EST
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