March 8, 2004, 18:10
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#1
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Warlord
Local Time: 13:54
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 207
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Non-Serious PBEM game looking for more(4)
Since my last few trys to join a game have failed, I decided to start one. I know very little of organizing a game, but i'd really like a not-too-serious game with some roleplaying preferred. Custom factions are allowed as long as they are fairly balanced. No aliens preferred. I'd also like to play as pirates, but if I cannot get enough perople for a SMAX game then Gaians in a SMAC game.
I don't have any real preferences map-wise asides from it being large(ish) and having plenty of water (50-70?)
Please post if interested.
Last edited by Sankis; March 9, 2004 at 23:07.
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March 8, 2004, 21:27
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#2
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Emperor
Local Time: 21:54
Local Date: November 2, 2010
Join Date: Jan 2004
Location: el camarada de Centauris Alfa
Posts: 7,218
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There will be hopefully more posts in answer of your call, but I wanted to invite you to "peace in our time" game.
It is a peaceful game where you as novice player will be able to watch at least industrial, research and diplomatical strategies of veterans.
We need 1 player at the moment - If youre interested, post there ASAP and you will be taken in!
Go to the thread named:
New Multiplayer Game - Peace in Our Time
__________________
-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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March 8, 2004, 22:06
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#3
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King
Local Time: 10:54
Local Date: November 2, 2010
Join Date: Jan 2004
Location: A Magical Moment...
Posts: 2,273
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Sankis, if you don't mind having more than one PBEMs, I'm interested in your game.
I'm definitely up for SMAX but can settle for SMAC and I'm flexible too.
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March 8, 2004, 23:02
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#4
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Deity
Local Time: 20:54
Local Date: November 2, 2010
Join Date: Jan 2004
Location: amongst equals.
Posts: 12,956
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Ok, instead of organizing one, I'll just participate then.
I like SMACX, with a custom seafaction (the one I posted in the 'Newbies PBEM' thread).
These are the settings I made for the seafaction I like to use:
^+2 POLICE and +1 PROBE: {Loyal citizens of a distinct culture}
^-2 GROWTH: {Accidents for the unattentive in a hostile environment and birth control}
^{May not use Free Market economic choice.}
^Free Deep Pressure Hull ability with discovery of necessary technology.
^Terraform Bonus: {Drowning your opponents is an option}
^Bases need Hab Complex to exceed size 4: {Small bases difficult to discover}
^Enhancements may be built in ocean and trench squares with the discovery of Advanced Ecological Engineering: {Trained for life at sea}
^Bonus mineral from ocean shelf squares: {Culture and technology adapted for the ocean}
ATM I'm thinking of giving a free seaformer to start with.
I'm testing it a bit, and they are rather slow on transcend level
I don't think it's an 'overpowering' one compared to the traditional factions. But might be a bit of an unexpected nuisance when the necessary techs are researched
Btw, I tried to make the faction as invisible as reasonably possible, thus don't be surprised that the smaller bases just don't appear
I prefer smaller maps, but I'm willing to try for a 'large' sized map (44x90) (no volunteers for a 'normal' map? )
Sankis, since you propose a more ocean based map, I think more then 1 seafaction is a good idea. Can you find yourself in this?
How many players do you want? And is anyone interested for being the CMN?
__________________
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
SMAC(X) Marsscenario
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March 8, 2004, 23:58
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#5
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Warlord
Local Time: 13:54
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 207
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I'm all for more then one Sea Faction, will make the game more interesting.
Thanks for the offer, binTravkin but i'm going to decline. I have a more combat oriented frame of mind and wouldn't work too well for me.
As for players? I don't mind, really. Minimal CPU players would be preferred though
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March 9, 2004, 15:56
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#6
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Deity
Local Time: 20:54
Local Date: November 2, 2010
Join Date: Jan 2004
Location: amongst equals.
Posts: 12,956
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Quote:
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Originally posted by Sankis
As for players? I don't mind, really. Minimal CPU players would be preferred though
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CPU players?
Ok, can I convince you for a 'normal' sized map?
Or not?
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March 9, 2004, 16:42
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#7
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Emperor
Local Time: 21:54
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Location: el camarada de Centauris Alfa
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CPU = AI = machine = non-human
__________________
-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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March 9, 2004, 16:43
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#8
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Warlord
Local Time: 13:54
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 207
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Eh. don't know why I typed CPU players, but I meant the AI. You have to have 7 in a game, don't you?
And how big is a normal map compared to say, the map of chiron(not huge)?
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March 9, 2004, 20:47
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#9
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Deity
Local Time: 20:54
Local Date: November 2, 2010
Join Date: Jan 2004
Location: amongst equals.
Posts: 12,956
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Quote:
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Originally posted by binTravkin
CPU = AI = machine = non-human
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Thanks, BinTravkin, but the confusion was about that I'm a CPU member in the ACDG, not about what CPU meant in AI. I thought Sankin prefered members of my team in his game.
Sankin:
7 faction ingame yes, so you want as much human players as possible. So far, you, me and perhaps DataAeolus as well. Keep in mind that the more human players their are, the longer the game will take.
About map sizes:
tiny: 24x48, small: 32x64, normal: 40x80, large 44x90 and huge: 64x128. Custom sizes are possible in SMACX.
The normal map of Chiron is 40x80, thus the same size as 'normal'. It's about 3200 tiles. Large size, for example, doesn't sound much bigger, but has already nearly 4000 tiles. I always divide by 20 to have a rough idea how many bases can be founded on the map in ideal circumstances. 3200 eg. 160 bases, 4000 already 200.
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March 9, 2004, 23:06
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#10
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Warlord
Local Time: 13:54
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 207
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Its Sankis!
Also, i'm fine with a Normal sized map. I was under the impression they are alot smaller then that. One more map related thing though; i -really- want a map that has continents in it, along with some small islands if possible.
If anyone else is interested in playing, please reply with the faction you'd like and any settings you prefer.
DataAeolus: please reply if you are still interested in playing
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March 10, 2004, 12:08
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#11
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Deity
Local Time: 20:54
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Join Date: Jan 2004
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Try making a new thread with asking a CMN, extra players, and what we agreed upon so far.
I once made a normal sized ocean map with 10-11% land, and the rest a 'relief' of island groups, shelfs, oceans and deep trench 'highways'. I don't know if this still exists somewhere (only one continent though, sort of Pangealike).
How about a new title? Naval Clash?
If the land factions are separated on their continents, they almost have to pass by us to have access to their enemies on another continent.
__________________
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
SMAC(X) Marsscenario
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March 10, 2004, 13:01
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#12
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King
Local Time: 10:54
Local Date: November 2, 2010
Join Date: Jan 2004
Location: A Magical Moment...
Posts: 2,273
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Yes I'm still interested . I'd like either Data Angels or CyCon.
Maki, welcome, nice to have a fellow dragon fan aboard.
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March 10, 2004, 16:29
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#13
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Moderator
Local Time: 20:54
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Posts: 1,340
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This sounds interesting--though a little confusing. However, given a fast pace of turns and an acceptable set of rules I'd be interested in joining as the University. I really like the idea of roleplaying.
What is the current status on the setup?
Edit:
Preferred settings:
Planet size: Large (or maybe standard); (I agree with Sankis on the continents & islands issue)
Ocean coverage: 50-70% of surface
Erosive forces: Weak
Native lifeforms: Average (or maybe abundant if no 'green' human players are present)
Cloud Cover: Average
Difficulty: Transcend
Version: SMACX v2.0
Game Rules:
All victory conditions on
No Tech Stagnation
No Spoils of War
Maybe Blind Research if we emphasize on heavy roleplaying elements!
(Indifferent on intense rivalry)
Plenty of Unity Pods
No Unity Survey
No Random Events
No Time Warp, Iron Man and random faction leader personalities and agendas.
Miscellaneous issues:
The CMN should enable Probe Cruisers for any AI's present by the discovery of Doctrine: Initiative.
Custom factions are fine.
House Rules should be decided upon before the game starts (they depend on the final setup).
Last edited by Rubin; March 10, 2004 at 17:47.
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March 10, 2004, 17:11
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#14
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Emperor
Local Time: 20:54
Local Date: November 2, 2010
Join Date: Sep 2002
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Posts: 4,188
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i can CMN
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March 10, 2004, 18:20
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#15
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Deity
Local Time: 12:54
Local Date: November 2, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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Not to butt in but here goes anyway---
Seven player games RARELY get completed. I also believe that the average time it takes to get a year completed doubles for every player you add.
I have been on this board for a few years and have not completed a 7 player game in that time despite several attempts. IN that same time, the vast majority of 4 player games completed and I even had one 5 player game complete ( but that was exceptional in that 2 of the players were so fast that the turn often went through them in a matter of a few hours)
My advice, is to keep it at 4 players . . . With that number, the turn goes astray less often and you might actually make some good progress. MY other piece of advice is to prompt people when there is no action for a day or too. You will have some unavoidable delays when people are busy or away and thats just part of things . . . But the delays where an email goes astray can be weeks if the players don't post turn notifications and check the turn thread.
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March 10, 2004, 21:16
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#16
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Deity
Local Time: 20:54
Local Date: November 2, 2010
Join Date: Jan 2004
Location: amongst equals.
Posts: 12,956
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Wow, rush hour suddenly...
Ok, welcome Rubin, I think I can find myself in your preferences, except for the map size. Personally I prefer 'normal' (standard) for my first PBEM
Mart7x5: Thanks, my email in case you don't have it already:
xxxGeoModder@hotmail.comxxx (without the double xxx, off course)
Factions:
Sankis: Pirates
GeoModder: Atlants (I'll send it over when Email addresses are in)
DataAeolus: Data Angels or CyCon
Rubin: University
Flubber: Thanks for the advice, I think I prefer to follow it.
My suggestions for the AI factions:
Gaians
Peacekeepers
Morganites
- I like abundant native life, but it's not an important issue for me.
- Why not, instead of Probe Cruisers, Probe Foils this time? AI can build more of them, and it's less likely players (us) will temporary overlook them just because they are AI.
__________________
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
SMAC(X) Marsscenario
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March 11, 2004, 00:03
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#17
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Warlord
Local Time: 13:54
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 207
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Quote:
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Originally posted by GeoModder
How about a new title? Naval Clash?
If the land factions are separated on their continents, they almost have to pass by us to have access to their enemies on another continent.
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Yeah, that sounds cool. We can decide on a set-up when we get more players, but that does sound kinda cool. I'll make the new thread tomarrow, and hopefully can get this thing organized over the weekend.
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March 11, 2004, 02:37
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#18
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Emperor
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Sankis,
Your CMN will organize game thread
Current settings, as I gathered them. Please post if you wish to change anything or add new information
EDITED
Code:
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Naval Clash
SMAX game ver 2.0
Factions:
Pirates GMT-5 Sankis
CyCon GMT-8 DataAeolus
Atlants GMT+1 GeoModder
University GMT+1 Rubin
Suggested:
Gaians AI
Peacekeepers AI
Morganites or Hive AI
Sankis can overrule these as initiator of the game
______________________________________
Preference..Sankis GeoModder DataAe. Rubin |Settings
Map size N-L S-N H? N | Standard
Ocean 50-70 50-70 50-70 50-70 | 50-70
Erosion We-Av Weak Weak Weak | Weak
Life Aver Ave-Ab. Ave-Ab. Aver | Aver
Clouds Aver Aver Aver Aver | Aver
Difficulty Thi-Tra Thi-Tra Thi-Tra Transc. | Transc.
Transcend Yes Yes Yes Yes | Yes
Diplomatic Yes Yes Yes Yes | Yes
Economic Yes Yes Yes Yes | Yes
Cooperative Yes Yes Yes Yes | Yes
Do or Die No No No Yes | No
Flexible start Yes Yes Yes Yes | Yes
Tech stag No No No No | No
Spoils of war No No No No | No
Blind research No No Yes No | No
Intense riv Yes Yes Yes No | Yes
No survey Yes Yes Yes Yes | Yes
No scatter No No No No | No
No rnd events No No No Yes | No
Time Warp No No No No | No
Iron man No No No No | No
Rand person No No No No | No
Rand social No No No No | No
AI Gaia Gaia | Gaians
AI Peace Peace | Peacekeepers
AI Morgan Hive | ? |
GeoModder, you may send the faction file to me. Do you have maybe graphics too? Should it be the Pirates files if no graphics for Atlants?
xxmarcin777@hotmail.com
Last edited by Mart; March 12, 2004 at 10:20.
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March 11, 2004, 04:27
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#19
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Moderator
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It seems we have 4 players. We should decide on a turn order for optimal turn pace.
Reviewing the setup I suggest we use a standard sized map. Standard native lifeforms. Do or die on. Flexible start on. No blind research. No intense rivalry. DEFINITELY NO UNITY SURVEY!!! No iron man.
Probe foils may become available along with probe cruisers. I haven't tried this regarding the AI factions. I can setup the alphax.txt file and send it to mart7x5.
Let's take the Hive instead of the Morganites for the AI.
You can contact me at Rubin_Datalinks AT hotmail DOT com. I'll present a set of preferred House Rules for us to decide upon.
mart7x5, can you use the upload feature here at Apolyton for the custom faction files?
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March 11, 2004, 07:23
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#20
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Emperor
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I have attached files succesfully before, so i guess i can upload some new.
I think of scenario with new faction files and alphax.txt
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March 11, 2004, 15:43
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#21
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Deity
Local Time: 20:54
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Join Date: Jan 2004
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My game preferences then:
Map size Small-Normal
Ocean 50-70
Erosion Weak
Life Average-abundant
Clouds Average
Difficulty Thinker-Transcend
Transcend Yes
Diplomatic Yes
Economic Yes
Cooperative Yes
Do or Die No, but just for tryout
Flexible start Yes
Tech stag No
Spoils of war No
Blind research No
Intense riv Yes
No survey Yes
No scatter No
No rnd events No
Time Warp No
Iron man No
Rand person No
Rand social No
Mart, a mail address please so I can send over the 'Atlants' faction (or send a mail to mine)
Edit:
O yes, for the turn placement, I'm GMT+1, so I suppose ppl in the west better after me, ppl in the east before me and ppl in the south I must toss
__________________
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
SMAC(X) Marsscenario
Last edited by GeoModder; March 11, 2004 at 15:51.
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March 11, 2004, 16:10
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#22
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Warlord
Local Time: 13:54
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 207
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My game prefs:
Map size: Normal - Large
Ocean: 50-70
Erosion: Weak - Average
Life: Average
Clouds: Average
Difficulty: Thinker - Transcend
Transcend: Yes
Diplomatic: Yes
Economic: Yes
Cooperative: Yes
Do or Die: No
Flexible start: Yes
Tech stag: No
Spoils of war: No
Blind research: No
Intense riv: Yes
No survey: Yes
No scatter: No
No rnd events: No
Time Warp: No
Iron man: No
Rand person: No
Rand social: No
My timezone is EST ( -5 GMT)
I'm usually online, and would be able to do a turn from 3 pm - 11 pm on weekdays, 10 am - 11 pm on weekends.
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March 11, 2004, 16:39
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#23
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Emperor
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Preferences edited above
Please email or pm to me your preffered paswords
Still waiting for DataAelous to post settings and chosen faction
Rubin, you can email your alphax.txt when you have it ready - my email is in the post with the table...
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March 11, 2004, 17:27
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#24
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Moderator
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Files sent to mart7x5.
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March 11, 2004, 18:08
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#25
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Deity
Local Time: 20:54
Local Date: November 2, 2010
Join Date: Jan 2004
Location: amongst equals.
Posts: 12,956
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Atlants files + password sended as well (to Mart).
This is starting to roll
__________________
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
SMAC(X) Marsscenario
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March 11, 2004, 23:37
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#26
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King
Local Time: 10:54
Local Date: November 2, 2010
Join Date: Jan 2004
Location: A Magical Moment...
Posts: 2,273
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Map size Bigger, the better
Ocean 50-70
Erosion Weak
Life Average-abundant
Clouds Average
Difficulty Thinker-Transcend
Transcend Yes
Diplomatic Yes
Economic Yes
Cooperative Yes
Do or Die No, No
Flexible start Yes
Tech stag No
Spoils of war No
Blind research Yes
Intense riv Yes
No survey Yes
No scatter No
No rnd events No
Time Warp No
Iron man No
Rand person No
Rand social No
Faction: CyCon
I'm PST which I believe is GMT -8 I check apolyton at least three times - in the morning, in the afternoon after lunch, and in the evening but I can't really play until around 6pm my time unless over weekend due to being at work.
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March 12, 2004, 03:39
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#27
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Emperor
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Thank you for all the files and information.
I can set the players' order based on GMT, is this what all of you wish? In that case, what is your time zone, Rubin? --> i found it already, please disregard
Settings seem to be finally decided, but please about map size, write more specific choices. I think of Standard or Large. All of you appear flexible about it, but maybe a bit too much flexible
I will need some time to see the data, if all goes well game will be ready during the weekend
Last edited by Mart; March 12, 2004 at 04:10.
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March 12, 2004, 03:47
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#28
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Emperor
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I added votes for three additional factions, so please see that too...
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March 12, 2004, 13:19
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#29
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King
Local Time: 10:54
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Join Date: Jan 2004
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Just to clarify - this PBEM will use a modified txt?
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March 12, 2004, 13:39
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#30
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Moderator
Local Time: 20:54
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Quote:
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Originally posted by DataAeolus
Just to clarify - this PBEM will use a modified txt?
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Yes, the alphax.txt file; but you will not need to do anything as the information is hard-coded in the save-file.
The custom faction needs to be intalled though, but it will not interfere with other PBEMs.
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