March 10, 2004, 15:21
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#1
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Prince
Local Time: 19:01
Local Date: November 2, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Mod limitations
There are a few things I would like to do with the editor (or by any means really), and I was wondering if you guys could help me.
1) Adjust Rail Road movement. It would be nice if I could set it to a bonus other then infinite.
2) Adjust the attack value for certain types of units against certain types of terrain. (E.g. give Armor a penalty if it attacks a city.)
3) Adjust attack and defense values against certain types of units. What happened to the Pike-man vs. Knight modifier?
Is any of this possible? If so, how?
Regards,
Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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March 10, 2004, 16:46
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#2
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Deity
Local Time: 15:01
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Rails are hardcoded.
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March 10, 2004, 16:56
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#3
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Prince
Local Time: 19:01
Local Date: November 2, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Okay, that sucks. How about the other stuff?
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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March 10, 2004, 16:57
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#4
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Prince
Local Time: 19:01
Local Date: November 2, 2010
Join Date: May 2003
Posts: 676
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Hi Akaoz!
On point one; Rail Road movement. There are a few threads addressing this, or should I say 'bemoaning' this. That is a hint.
However, if building a scenario, you can place 'barriers' about on the rail-lines outside of the city culture auras to enforce stops.
On point two; A city is not terrain, however you can universally hamper tiles by setting the 'Defense Bonus' to a negative number, such as -20. This makes it bad for any unit caught in such a tile (desert for example). This is universal and not particular to a unit. Any unit attacked while in such a tile gets dinged minus 20% on their defense. I use this, I think it is nice.
On point three; no. The modifiers available are universal and located on the Units Tab of the Rules Editor.
I have no idea about messing with the programming underneath the 'Game Editor'. If someone does please step forward!
Sincerely.
__________________
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Of Creation Forum
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March 11, 2004, 20:04
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#5
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Prince
Local Time: 19:01
Local Date: November 2, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Hmmmm... No way of forcing an attacker to assault cities and forests with infantry, and no way to make anti-tank units that are better vs armor then against soft targets.
Not much space for a war-sim here is there.
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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March 11, 2004, 20:55
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#6
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Prince
Local Time: 19:01
Local Date: November 2, 2010
Join Date: May 2003
Posts: 676
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The short answer appears to be, nope.
The long answer is as sure as spoting a 'pink elephant'.
__________________
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Of Creation Forum
If I can't answer you don't worry
I'll send you elsewhere
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