March 13, 2004, 22:56
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#1
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Apolyton CS Co-Founder
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`FOA` Interview #12, Part 1
The "Faces of Apolyton" interview series is active once again after more than one-and-a-half-years on hiatus. ' Solver', Apolyton Civilization Site (ACS) Interview Chief, sits down with the Call To Power series database manager and news staff writer ' Locutus'.
Part one of an extended conversation, this edition stands at seven pages in length. It begins with the interviewee's introduction to the Civilization series and ACS and ends on discussion of the open source project that now surrounds CTPII.
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Dan; Apolyton CS
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March 14, 2004, 06:56
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#2
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Deity
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Thank you Dan.
A little bit on what to expect in Part 2. We're discussing Civ 3, then briefly mentioning Civ 4 as well. Also, concluding the interview, we leave Civ alone and speak some about other matters. That also serves as a proof that not only Locutus does sometimes leave his computer, he also even leaves the Netherlands.
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Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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March 14, 2004, 07:08
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#3
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Emperor
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Great job Solver Well worth the long wait.
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Within weeks they'll be re-opening the shipyards
And notifying the next of kin
Once again...
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March 14, 2004, 07:58
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#4
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Thanks Hueij. I just hope you won't find the second part too long or boring!
This one's the longest interview in the series, I believe...
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Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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March 14, 2004, 09:10
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#5
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Deity
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Quote:
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I just hope you won't find the second part too long or boring!
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Nah, I just skipped it
Great read though
Now don't wait 18 months again to do another one
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Come along and take that ride
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March 14, 2004, 09:28
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#6
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Emperor
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There appears to be a small error, the same question:
Quote:
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Solver: Mods are indeed one of the strongest CtP points. I think that the people who contributed to our gaming experience with their mods deserve a mention for their work here....
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appears on both page 4 and page 5.
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March 14, 2004, 09:41
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#7
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Emperor
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Good job Solver, finally
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March 14, 2004, 10:15
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#8
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Deity
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Thanks John, that paragraph was a great annoyance . I'll check up on it soon to see if anything was missed... though I think not.
Alva, no, we're posting the second part soon enough .
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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March 14, 2004, 10:39
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#9
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Deity
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Nice to see the feature back.
No, it's ok, you don't all have to thank me.
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March 14, 2004, 10:45
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#10
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Apolyton CS Co-Founder
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Quote:
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Originally posted by J Bytheway
There appears to be a small error, the same question:...
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Corrected.
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Dan; Apolyton CS
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March 14, 2004, 11:50
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#11
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Deity
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Oh Spikey I know I do .
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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