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Old March 18, 2004, 17:08   #31
kolpo
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Quote:
2) The SPHQ doesn't make as much difference as you think
I still think it is worth it to build it because when you have a big empire do you earn back the shields spend on it in a few turns. Espionage can often be bought from the AI for a reasonable price so you don't need to spend research on it(and as commie have you little other use for your money anyway). Thought I play mostly on regent, on higher difficulty settings might things be different.

I hope they enchant feudalism in the future because it has currently very little use. Feudalism was actually a very popular system in the middle ages but I have never been in a situation where I want to go to feudalism in civ3.
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Old March 18, 2004, 17:21   #32
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Yes, the SPHQ is definitely worth the shields.
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Old March 18, 2004, 17:24   #33
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alexman,

It's true that communist cities are reasonably productive, and that cuts down on the need to cashrush, bigtime.

I'm specifically thinking of my offshore resource and luxury possessions. Not being able to cashrush will force me to change my approach, which is fine and all, but it will probably result in some screwups at first.

Normally, when I go found a city "over there" to grab luxuries, I am in a rush, and send over 1-2 galleon loads of units. Likely a setter, 3-4 defenders, and 3-4 attackers.

The city will immediately get a temple, barracks, walls, and a harbor (if possible, sometimes it's inland). Rush worker for 80gold, switch build, rush to completion. Rinse, repeat. Once the barracks is up, I can rush vet units in a pinch. That ability has saved me once or twice, since the AI occasionally is bright enough to pounce on such cities quickly.

I cannot remember ever bringing any workers along. Under communism, workers will be key. Priority will be on developing the terrain for productivity and then boosting pop, so the city can build the improvements it needs. More troops need to show up FAST, so that some may be disbanded for shields to speed production of crucial improvements (temple, barracks, harbor), and obviously also for defense.

Basically, it will force me to plan a bit better. Cashrushing is often my safety net.

-Arrian
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Old March 18, 2004, 17:33   #34
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Thanks for the explanation Arrian. Now if somebody could tell me what OCN satnds for, I would appreciate it.

So long...
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Old March 19, 2004, 00:10   #35
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Optimal City Number I think.
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Old March 19, 2004, 18:59   #36
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That makes sense vmxa1.

Thanks...
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