B. Remove the ability from some land units but not all?
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Pavlov Zangalis - Hero of the capture of Berlin RFDG.
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[list=A][*]
You can stop the AI from pillaging by using CivCity to change the "Founded by" byte of cities to the AI civ most likely to pillage. That stopped them cold in EA.
As for humans, I wonder whether some judicious editing of Menu.txt and Game.txt might work. At the very least, you can plaster menus, @PILLAGEWHAT, and @PILLAGEMENU with warnings that it's against your rules. What happens when you edit @ORDERS of Rules.txt?
[*]No way that I know.
As a workaround, you might be able to set up certain terrain(s) as 'improved'. Maybe something like this.
Code:
@COSMIC
0 ; Base time for engineers to transform terrain (x2)20
@TERRAIN
;Name, m,d, f,s,t, irr, f,#t,ai,mine,s,#t,ai,xform,impassable
Farm, 1,2, 3,1,0, no, 0, 1, 0, no, 0, 1,0, Pln, no, ; Drt
Grass, 1,2, 1,1,0, Drt, 0, 1, 0, no, 0, 1,0, no, no, ; Pln
This way only settlers can 'pillage' via the transform command (which should be renamed).[/list=a]
What I am trying to do is allow pillaging by some units and not by others (player only) not ai. This is already a pre made scenario (red front1.5)
I have edited out the ability to pillage fortress (thanks for tip game.txt) and will edit a warning in text when pillaging to remind of rules.
Thanks
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Pavlov Zangalis - Hero of the capture of Berlin RFDG.
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