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Old March 16, 2004, 16:45   #1
pvzh
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AI artillery
AU mod introduced more expensive artillery pieces: catapults are 30 (were 20), trebuchers 35 (were 30); whereas, AI is known to be not using them offensively. Spending 30 shields on catapult that sits in a city waited to be attacked to possibly take out 1 HP IS wasteful. It is just a prize for human player when he captures the city.

I suggest to set build priorities for all AI's (including Koreans) to 'Never' in regards to artillery.
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Old March 16, 2004, 16:58   #2
alexman
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That's an interesting suggestion, and probably the correct solution if we can't make the AI use artillery properly.

Last edited by alexman; March 16, 2004 at 17:29.
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Old March 16, 2004, 17:19   #3
pvzh
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Done.

Sorry, I forgot that there is a separate thread for that.

BTW, you put reference to Balancing Goverments; the correct link is Ballancing Ground Bombardment

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