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Old March 17, 2004, 21:37   #1
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Turn 2160
17-03-2004 20:24 | profile | mail | www | pm | search | buddy

The Turns here.

I'm going to download it, log off, take a look at it, then come back on with my observations.


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Old March 17, 2004, 22:26   #2
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Initial Impressions
Drones will eat almost all of Uni.

Drones have taken:
Sunshine Coast
Cape York
Goldcoast
Townsville

Sunshine Coast is very heavily garrisoned.


Uni will get MMI next turn.

Uni's tech cost is 839
tech accumalted is 769
tech needed is 70
They earn 186 per turn
I don't think we can take enough bases to drop the Tech enough.

The remaining Uni garrisons are almost non-existent.


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Old March 17, 2004, 23:06   #3
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Could you all give me some ideas here.


Military thoughts:
I know we are taking Longreach, plus destroying and Uni/Cycon units withing range of our forces.

I want to kill the CyCon cruiser that killed the Peace schooner.

I want to start some recon survellance of our coasts.

I want to withdraw our ships further west under the umbrella of our airpower.

I think we may be able to take a couple more Uni bases in addition to Longreach this turn. We should think twice before we take any on the coast, unless necessary because we should be afraid of Probefolis.

Production thoughts:
I want to change all our interceptor airplanes now in production to needlejets for better recon and longrange strike. I don't see CyCon seriously threatening our homeland with airpower right now or for the forseeable future.

We have less cash than before due to the reduction in commerce income, so there is less cash available for rushes.

Teraforming:
I will continue with the Kody map, but I am more than willing to listen to suggestions.



I will log off shortly but will log back on in about 20 hours.

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Old March 17, 2004, 23:38   #4
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Before I logged off I stopped by the Drone Embassy.

I post these that Buster posted there.

They were posted by Buster
He also posted a bunch of scenic screenshots showing the occupation of the northern half of uni territory by the Drones and the southern half available for our taking.


Quote:
we killed 22 units (mostly formers & crawlers and cleared out the target cities.

From the scenery it was safe to take a couple of extra cities so we did. We lost two choppers (1-3-1 defenders in a base with a sensor nearby are an about even match for a missile chopper).
and

Quote:
Uni (sort of) remaing millitary and other units:

As can be see they have only three probes left. One is in Longreach - one is in Carseldine and one is next to Carseldine (see map below).

The plane is off to somewhere (probably out to destroy remaining Pirate base)
and

Quote:
Hope it can be read - otherwise here it is again:

Basically I suggest you:

1) Take Longreach with units from Freedmans Park by:
a) clearing out defense with a chopper (or two if youre really unlucky) from Freedman
b) dropping everything from Freedman - except the rover (will get to that later) into Longreach.

2) Use Hovering choppers (advance party) to:
a) clear out carseldine + the probe to the west of it (see above)
b) create a path for the rover to move along the roads (as per blue arrow on map) from sunshinecoast to Carseldine. You will need to get all crawlers - formers out of the way that interfere - either by sitting directly on the road or due to ZOC hindering movement. If possible leave choppers with movepoints to get to Carseldine.

3) Drop rover into sunshine Coast move it along road to Carseldine.

4) land advanceparty in carseldine - if relevant (they still have plenty extra moves) use them before landing to take out more crawlers.
and
Quote:
This should leave uni with the following for next turn:

HQ (with aerospace complex and an ogre inside)
Caboolture with aerospace complex and a scout inside (they may upgrade it to plasma though)

Daintree, Kelvin Grove and Cairns will still be empty.

A plane off somewhere.

I plan to let you take the remaining bases - we will just keep what we got and help you clear the way.

All but Caboolture should fall next turn.

Caboolture (due to aerospace and fungus will take a turn more).

Now who was the guy who said "Drop & chop doesn't work". Unless you are very unlucky they will open the next turn to see their millitary reduced to three units of which one is away somewhere, half their bases taken and a force that can simply plow through whatever they have left and may be able to build.

By the way my bet is CPU will surrender - either next turn - or if they are so inclined - as soon as they have made a point out of wiping the last peace base.
The Drones are leaving the rest of Uni, including Gardens Point.
This will be nice taking Carsedine this turn.
I also see from looking at the screenshots how we can drop near enough to Carboolture to take it in the next 2 or 3 turns. From there CyCon?
Buster may be right in believing that CyCon will surrender soon. We are starting to have some serious momentum going.

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Old March 17, 2004, 23:43   #5
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Quote:
Originally posted by Mead
Military thoughts:
I know we are taking Longreach, plus destroying and Uni/Cycon units withing range of our forces.

I want to kill the CyCon cruiser that killed the Peace schooner.

I want to start some recon survellance of our coasts.

I want to withdraw our ships further west under the umbrella of our airpower.

I think we may be able to take a couple more Uni bases in addition to Longreach this turn. We should think twice before we take any on the coast, unless necessary because we should be afraid of Probefolis.
This [the military planning] falls in the jurisdiction of the CMC, so you may want to further check with them and the threads they have posted to make sure.

No objection from me though.

Quote:
Originally posted by Mead
Production thoughts:
I want to change all our interceptor airplanes now in production to needlejets for better recon and longrange strike. I don't see CyCon seriously threatening our homeland with airpower right now or for the forseeable future.
I would agree here in principle, the CyCon do not seem to be a threat to us at the moment, and perhaps an offensive air force would be prudent at this time, though in the long run I’d sleep much easier if we have interceptors just in case.

Also, something of importance that needs to be addressed, and I do not believe it was earlier. How soon until we get Planet Busters? And how soon until the CyCon are able to get them? If they are loosing this war they may become desperate, I think we need them just in case.
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Old March 17, 2004, 23:53   #6
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Of course you should change the interceptors to needlejets!

But like I said before, Comrade Mead, the CMC is probably where you would want to go.

Once CyCon get the turn, I'm hoping they don't decide to resign from the game itself....that would suck.
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Old March 18, 2004, 00:03   #7
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Quote:
Originally posted by Voltaire

This [the military planning] falls in the jurisdiction of the CMC, so you may want to further check with them and the threads they have posted to make sure.
I am waiting for Rubin's inputs.

I would like to try to keep the operational planning and execution of Turn 2160 kept in this thread to ensure we don't overlook anything that is discussed in another thread.



Quote:

***

Also, something of importance that needs to be addressed, and I do not believe it was earlier. How soon until we get Planet Busters? And how soon until the CyCon are able to get them? If they are loosing this war they may become desperate, I think we need them just in case.
I am not sure. I think it may be some time off, but don't know. If we keep this momentum up, we may have conquered them before they get there. We ought to check though. Ours and the Drones Tech ability ought to dwarf CyCons after this next turn.




I'm logging off now. I'll log on again tomorrow.
I'll be happy to hear of specifics on military action (I suspect we will follow Buster's suggestions for the the invadion of Uni), production planning, and teraforming. I'll try to do the turn tomorrow after I get everyone's input. Then I will post it here for final comment and correction before I hit end turn.


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Old March 18, 2004, 02:17   #8
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Looks like buster's done a good job. I'll go look at the turn and see if I can offer any suggestion and fulfill my responsibility at the CPC.
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Old March 18, 2004, 03:30   #9
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Teraforming suggestions:
1. Before any formers act, go to (9, 17) close to Meadapolis, change job of three formers from mine to lower land. Move one former to (10,20) forest.

2. Press w many times so that all former have moved.

3. Move formers at (7,19) to (9,17) lower land. Prepare for borehole.

4. Formers at (10,20) build a forest.

5. Roko need another farm/condensor for food
Former (27,23) move to (31,23), accumulate teraforming
Another former will move into (32,22) and will prepare road the next turn for gang teraforming with others. Formers at (30,22) will continue to accumulate teraforming.

6. Engergy park
Formers around Voltairgrad not including the two formers building a borehold at (21,19) go to rivered square (24,22) to make solar panels. They will continue to make solar panels and mirrors in the area.

7. New base preparation
Propose it named after Arnelos.
Two formers moved into (22,34). Should build road next turn, then move to (23, 35) and build sensor.

8. Boreholes finished in the same area.
Move one former to (17,31) and another to (14, 26). Prepare to road these squares. Other formers accumulate teraforming. There will be a borehole at (17,31) and a base site at (14,26). There should also be a borehole at (14,24) that should be built using these teraformers.

9. Zeropolis
Send one former at (10,28) to road the mineral bonus square (11,29). The other two accumulate teraforming. Will build a borehole there.

10. HongHu KongHu
Looks like the farm that I just built at (19,15) will disappear again the next turn. Four formers move to (16,18) to build borehole. Should stop in the way to accumulate teraforming. Two formers move to (21,19) to assist building borehole.
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Old March 18, 2004, 03:49   #10
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Crawlers, workers, etc.

First put a worker on all the new boreholes.

Micha's crawler (20,22) move to mineral bonus (24,24) so it can finish its skyhawk without rushing. Googlie's crawler that used to be at (24,24) move to another square such as (21,25). Upgrade scout to police in Micha and put a specialist back to work the forest to avoid hunger. Will need to build a crawler to crawl in more food next turn.

Zero's new crawler should crawl mines at (10,28).

Kody has a worker need to be put on a forest.

Mead put a worker from non river forest to the newly built river forest.
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Old March 18, 2004, 03:58   #11
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Base production:

Basically I suggest the east part of the bases build drop garrisons, drop rovers and drop probes as fit to prepare for Roze invasion. West part of the bases build choppers and such to refill the air force that are lost in the uni war.

Franky should build a colony pod.
Roko's interceptor could not be changed for loss of minerals. We have 6 skyhawks (penetrator) they should be quite sufficient?

Rushes:
Seat of Unity 26ec (should rush this one for this has 2 turns to completion)

Others should be made based on cash availability:
Roko 11ec
Enigma 13ec
HH 18ec
Vanderburg 19ec
Googlie 20ec
Oct 22ec
Kody 27ec

There might be other rushes in need when you determine the build for each base.
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Old March 18, 2004, 04:42   #12
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How does the Drone situation look in thier home territory? Are they exposed for a Hive strike as predicted?

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Old March 18, 2004, 04:46   #13
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Are you actually serious?
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Old March 18, 2004, 04:50   #14
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Yes Goddammit. I shall leave the Hive if we gangbang the Uni this turn with the Drones.

Its just not fun to play the big bully, and here we are playing as the big bully's "yes man"

Its sickening, the things this faction want to do just because we want to win.

-Jam
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Old March 18, 2004, 07:12   #15
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CMC: 2160 suggestions
There are 3 areas of importance this year. Here are the initial suggestions of the Central Military Committee:

1) Production Allocation and Central Planning:
Prepare military base at [22,34] by setting up a sensor array at exactly these coordinates and start the production of a colony pod; Frankyburg is an excellent choice. We do NOT have much time!

Eight or nine bases are ready for new production orders:
- a Colony Pod
- an Interceptor or Penetrator
- 2 Drop Probes
- 2 Drop Plasma Garrisons

This gives 2 or 3 free bases for additional production requests. By default they should produce Drop Probes, which gives us optimal troop flexibility. Energy reserves should be carefully allocated as we may need extra credits soon!

2) Operation "Brainwave":
Proceed with the plans presented by Foreman buster. We should focus on swift conquest of ALL remaining University bases. However, it may be advised to contact the Free Drones and get a few things straight:

1) What are the Free Drone plans succeeding the University invasion?
2) Are the Free Drones willing to help the Hive defending the new settlements?
3) What is the situation regarding CyCon probe-warfare?

We have troops already designated for the invasion and these should be dispatched without hesitation.

3) Data Angel region:
The Data Angel base, Coder's Pit, is expected lost to the CyCon. CyCon transport located at [34,50] (visible from Coder's Pit). I strongly suggest that the transport is eliminated; we have 5 units nearby (including 2 badly damaged Choppers). Dispatch any of these to eliminate the transport. The CyCon Impact Cruiser at [30,46] should be considered secondary target, though it poses no real threat. We have idle aircraft at New Moscow to deal with it if nothing else is possible.

Reconnaissance should be high priority in this area and our military forces should ideally soon be invading Data Angel territory. CyCon may capture a few Data Angel bases. I had hoped for an invasion by M.Y. 2164; this is probably not possible now, but we should not let the CyCon hold Data Angel bases for more than a few years--Aerospace Complexes would be devastating for a swift invasion.

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Old March 18, 2004, 12:26   #16
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Agree with CMC at setting base at [22,34]. This is my original plan also before I referenced Jamski and Kody's plan. However I agree that time do not allow us to move further to the coast.

One question regarding DA invasion. Can't we take Coder's Pit instead of letting CCs take it?
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Old March 18, 2004, 12:28   #17
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Quote:
Originally posted by Jamski
Yes Goddammit. I shall leave the Hive if we gangbang the Uni this turn with the Drones.

Its just not fun to play the big bully, and here we are playing as the big bully's "yes man"

Its sickening, the things this faction want to do just because we want to win.

-Jam
I understand your feeling Jamski. However you should have worked much harder much earlier to pursuade others to change plan. Your idea won't fly at the last minute when the Mead is about to press the red button.
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Old March 18, 2004, 12:39   #18
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HOW long have I said we should pact with the CyCon vs the Drones? Months? Years? *sigh*

Noone bothered to listen untill it was too late to fix it.

I never even saw a poll "Should we attack the CyCon?"



Oh my Hive

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Old March 18, 2004, 12:45   #19
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We are not attacking the CyCons Jamski. It is the Uni that is the target. We've been planning to attack Uni from the very beginning. You are actually one of the most prominent initiator of that plan Jamski. You cannot blame others hundred years later for carrying out your initiatives.
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Old March 18, 2004, 12:46   #20
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And you sabortaged the Hive CC relationship not too long ago yourself, when I was working alone trying to bring the two factions together, IIRC.
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Old March 18, 2004, 12:59   #21
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The Uni were formerly not part of the CyUni though.

As you well know, I wanted to pact-up with the CyCon before the game even started.



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Old March 18, 2004, 13:08   #22
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Sure. But wanting is really different from doing dear Jamski.
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Old March 18, 2004, 18:43   #23
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Re: CMC: 2160 suggestions
Quote:
Originally posted by Rubin
There are 3 areas of importance this year. Here are the initial suggestions of the Central Military Committee:

1) Production Allocation and Central Planning:
Prepare military base at [22,34] by setting up a sensor array at exactly these coordinates and start the production of a colony pod; Frankyburg is an excellent choice. We do NOT have much time!

Eight or nine bases are ready for new production orders:
- a Colony Pod
- an Interceptor or Penetrator
- 2 Drop Probes
- 2 Drop Plasma Garrisons

This gives 2 or 3 free bases for additional production requests. By default they should produce Drop Probes, which gives us optimal troop flexibility. Energy reserves should be carefully allocated as we may need extra credits soon!
That may mean no or few rushes. The lower terrain terforming will cost some cash too.

Quote:

2) Operation "Brainwave":
Proceed with the plans presented by Foreman buster. We should focus on swift conquest of ALL remaining University bases. However, it may be advised to contact the Free Drones and get a few things straight:

1) What are the Free Drone plans succeeding the University invasion?
2) Are the Free Drones willing to help the Hive defending the new settlements?
3) What is the situation regarding CyCon probe-warfare?
Good questions. I am not worried about how we play our invasion this turn, but I am worried about next turn when we take bases on the coast which will be vulnerable to probe foil actions.

Quote:
We have troops already designated for the invasion and these should be dispatched without hesitation.

It will happen.

Quote:
3) Data Angel region:
The Data Angel base, Coder's Pit, is expected lost to the CyCon. CyCon transport located at [34,50] (visible from Coder's Pit). I strongly suggest that the transport is eliminated; we have 5 units nearby (including 2 badly damaged Choppers). Dispatch any of these to eliminate the transport.
Using either of those badly damaged choppers is a suicide mission. It may take both of them to eliminate the cruiser. I am not sure if it has an escort. I agree the transport must be destroyed even if we take losses. Is it up to me what means to kill it (with ships or choppers?)

Quote:
The CyCon Impact Cruiser at [30,46] should be considered secondary target, though it poses no real threat. We have idle aircraft at New Moscow to deal with it if nothing else is possible.
Agreed. The New Moscow aircraft should be able to kill it.
Quote:

Reconnaissance should be high priority in this area and our military forces should ideally soon be invading Data Angel territory. CyCon may capture a few Data Angel bases. I had hoped for an invasion by M.Y. 2164; this is probably not possible now, but we should not let the CyCon hold Data Angel bases for more than a few years--Aerospace Complexes would be devastating for a swift invasion.
Aircraft will recon. If I leave ships in the area they will just be targets for CyCon. A picket force that is destroyed on contact.


If my understanding in ny of the above is incorrect let me know.

I will start the turn shortly.

Once I log off to do the turn I'll begin with the Uni invasion, followed by teraforming and production planning. Then I will save it, log back on, upload the turn for review and comment. Then later tonight, after I see everyone's comments, I finish the turn, including rushes
and Data Angel Theater of Operations. Then I'll hit end turn and post the turn. If you all want another view of the turn before I hit end turn let me know.




Mead
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Old March 18, 2004, 18:50   #24
Voltaire
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Quote:
Originally posted by Jamski
Its sickening, the things this faction want to do just because we want to win.

-Jam
You’ve misunderstood the motives of some of us here; I for one am sticking with the Drones not out of desire for victory, but because we entered into an agreement to work together until the end, they have honored it and I think we should as well. For this reason alone I think our relations with the Drones should remain and improve, we made a commitment, one which I intend to keep.
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Old March 18, 2004, 19:10   #25
Jamski
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Our relation ship with the Drone is something between you and Buster. I suggest the time has come for you to step down, as it is clear you have no interest in continuing this game.

-Jam
__________________
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Old March 18, 2004, 19:20   #26
Voltaire
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Quote:
Originally posted by Jamski
Our relation ship with the Drone is something between you and Buster. I suggest the time has come for you to step down, as it is clear you have no interest in continuing this game.

-Jam
Our relations with the Drones is something the Hive all agreed to ages ago, we spend months deliberating it before we decided to entire into this permanent-pact. I do not know what definition of ‘permanent’ you’re using, but in mine it implies that it does not end.
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Old March 18, 2004, 19:29   #27
Jamski
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Don't play semantic games. We are quite capable of breaking it if the will to break it was there even if it was called "Superduper cannote ever be broken pact of eternal friendship"

-Jam
__________________
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Old March 18, 2004, 19:33   #28
Voltaire
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Quote:
Originally posted by Jamski
Don't play semantic games. We are quite capable of breaking it if the will to break it was there even if it was called "Superduper cannote ever be broken pact of eternal friendship"

-Jam
And no one except you wants to break it.
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Old March 18, 2004, 19:42   #29
Jamski
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Proposal : If you are all tired of playing the game, I'll take over the whole Hive, you "early shower types" can all leave and then the game can go on with those players that still have an interest.

-Jam
__________________
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Old March 18, 2004, 19:46   #30
Voltaire
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Quote:
Originally posted by Jamski
Proposal : If you are all tired of playing the game, I'll take over the whole Hive, you "early shower types" can all leave and then the game can go on with those players that still have an interest.

-Jam
Good one.
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