March 18, 2004, 03:43
|
#1
|
King
Local Time: 19:22
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
|
Bribing units
I was playtesting a scenario when suddenly the AI bribed a unit of mine. It so happened that that unit was a hero not meant to be bribed.
Weird thing is that i have playtested this scenario more than 20 times and this is the first time this happens. The AI can't build any diplos but its on deity so it doesn't matter, and it has never attempted to bribe any other units. I suppose it found the hero too hard to knock out so it decided to alter its strategies. Is there something that can be done about this-other than a democratic gov that is?
Perhaps changing the unit role will detter the AI from attempting bribery?Suggestions?
And i would appreciate it if no immature ToT fan pops up brandishing the "*sissy voice*in ToT you can have the unbribable flag blah, blah," slogan.
Last edited by Palaiologos; March 18, 2004 at 04:44.
|
|
|
|
March 18, 2004, 07:17
|
#2
|
Moderator
Local Time: 21:22
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Helsingborg, Scania
Posts: 1,253
|
Actually I think the ebst sullotion is the democracy government. The AI tend to bribe you on Deity level with all it's units.
|
|
|
|
March 18, 2004, 10:25
|
#3
|
Emperor
Local Time: 21:22
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
|
Re: Bribing units
Quote:
|
Originally posted by Palaiologos
And i would appreciate it if no immature ToT fan pops up brandishing the "*sissy voice*in ToT you can have the unbribable flag blah, blah," slogan.
|
Damnit!
But seriously, can't you make the unit (much) more expensive? Or is the hero actually buildable, or is that otherwise undesirable?
|
|
|
|
March 18, 2004, 15:34
|
#4
|
King
Local Time: 19:22
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
|
Re: Re: Bribing units
Quote:
|
Originally posted by Mercatore Uno
But seriously, can't you make the unit (much) more expensive? Or is the hero actually buildable, or is that otherwise undesirable?
|
Its already uber-expensive but i will try to maximize its cost. Its not buildable as per sense but he is made available through an unacquirable technology just so he appears in the civilopaedia.
If the unit has a no as prerequisite tech does that detter the AI?
|
|
|
|
March 18, 2004, 17:57
|
#5
|
King
Local Time: 14:22
Local Date: November 2, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
|
Can you afford to make the bribing civ poorer?
Signed with a ToT smirk
|
|
|
|
March 18, 2004, 19:20
|
#6
|
Emperor
Local Time: 15:22
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Having tea with the Third Man...
Posts: 6,169
|
How about multiple palaces? I heard that raises the price a lot too, and the corruption-lowering effect isn't as dramatic as a democracy negating it entirely, and making it IMPOSSIBLE to bribe units of any kind...
I'm a lousy player so I've never been to deity level. Does making a unit obsolete for the enemy discourage it from bribing?
__________________
"May I be forgiven for the ills that I have done/Friends I have forsaken and strangers I have shunned/Sins I have committed, for which others had to pay/And I haven't met the whiskey that can wash those stains away."
-Brady's Leap, "Wash."
|
|
|
|
March 19, 2004, 02:28
|
#7
|
King
Local Time: 19:22
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
|
Excellent idea Elok!certainly worths a shot.
So far i changed the unit cost to 127(or was it 128?).That makes it allmost impossible to bribe, skyrocketing its bribe cost to 15.000 gold.
I think that coupled with making the hero obsolete to the mind of the AI we will be fine.
Take that ToT
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 15:22.
|
|