Thread Tools
Old March 18, 2004, 09:46   #1
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
AU Mod: The Oracle
The Problem

The Oracle is one of the weakest Wonders in the game, giving just one extra content citizen in cities that already have a Temple. It costs 300 shields, and expires with Theology.

Compare the Oracle to the Hanging Gardens, which for the same shield cost gives a content citizen in every city, even without Temples, three content citizens in the city where it is built, and expires in the Industrial Age.

As a result, players rarely decide to build the Oracle, unless they are aiming for a single-city cultural victory.

Possible Solution

One obvious solution would be to reduce the cost of the Wonder to 200 shields.

This Wonder is usually one of the AI’s top priorities, so a cost decrease would allow the AI to tie up one of its productive cities for less time. Expensive early Wonders hurt the AI because before luxury trading, the growth of the city forces the use of entertainers, which slow down production.

Any other ideas?
alexman is offline  
Old March 18, 2004, 10:20   #2
Tall Stranger
PtWDG Gathering StormApolyton University
Warlord
 
Tall Stranger's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Northern Virginia
Posts: 273
Seems reasonable to me. When I first saw this topic, I was afraid we would get bogged down in a debate over what new capability the Oracle should have. 200 shields for this wonder feels about right to me. While it will never be a "must have" wonder, I can see situations where this might be useful to build.
__________________
They don't get no stranger.
Do not taunt Happy Fun Ball.
"We will not tire, we will not falter, and we will not fail." George W. Bush
Tall Stranger is offline  
Old March 18, 2004, 11:03   #3
ZargonX
PtWDG LegolandInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamACDG3 MorganC4DG SarantiumCiv4 SP Democracy GameApolyCon 06 ParticipantsBtS Tri-LeagueApolyton UniversityPtWDG2 TabemonoC4WDG Huygen's Union
Emperor
 
ZargonX's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Space
Posts: 5,117
The Oracle is a wonder I never, ever even bother trying to build. But, like you say, the AI goes for it constantly. A cost-reduction does seem the most reasonable solution.
ZargonX is offline  
Old March 18, 2004, 11:17   #4
ducki
C3C IDG: Apolyton TeamPtWDG2 Cake or Death?Apolyton University
King
 
ducki's Avatar
 
Local Time: 13:23
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
So - just out of curiousity - the Great Wall is no longer the de facto booby prize?

I'll admit I'm a bit out of touch with Ancient Wonder "desires", having joined Wonder Addicts Anonymous a few months ago. As such, I have a very short list of wonders I'll shoot for currently. I could count them on the number of toes a deer has on one foot.

So, that said, isn't 200 shields the same cost as the Colossus? Is the power of the Oracle in line with the power of Colossus?

I don't want to start talking about new abilities either - I think it's good that there are wonders that the player just defaults to letting the AI take and is probably a subtle contributing factor to the emergence of KAIs, though I haven't gathered any data.

So how about a secondary suggestion - boost the Oracle's culture generation a bit. Maybe put it on par with the GLib? Does the Oracle only double the contentedness of temples or does it also double their culture? If not, a small boost might help further generate KAIs, or boost them, in a fairly subtle way.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
ducki is offline  
Old March 18, 2004, 13:09   #5
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
I think reducing the cost to 200 shields is a decent enough solution.

Does the Oracle become a tourist attraction?

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old March 18, 2004, 13:13   #6
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
Of course. You should see the number of tourists visiting Delphi in the summer...
alexman is offline  
Old March 18, 2004, 14:36   #7
Risa
Apolyton University
Warlord
 
Local Time: 03:23
Local Date: November 3, 2010
Join Date: Nov 2003
Posts: 282
I think 200 shields may be the right cost.

And I always consider colossus a very useful wonder, unless I'm playing large map or standard map with 60% water. Just can't resist the temptation of Colossus + CO + NU ...
Risa is offline  
Old March 18, 2004, 15:36   #8
pvzh
C3CDG Team Babylon
Warlord
 
pvzh's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Canada
Posts: 204
What about making it expire later (Education: inline with Temple of Artemiss), increasing its effect to +2 content, but keeping the cost at 300 shields.

In my opinion, it is better to strengthen the wonder to entice player to build it rather than making the AI not to spent too much time on weak and powerless wonder.

--------------------------------------------------
Edit: another good option make it pay temple's upkeep, +1 content face and expire with Education (cost 300): it would be good thing to attempt to build it if you are religious. Set Mysticism as your first research option than you can have a good chances to get it even at cost 300.

I noticed that C3C AI not always set a city to wonder building ASAP. At least I do not have pop-ups about Oracle if Mysticism is my first tech, I first to get it and trades immediately to all neighbours (Emperor level).

Last edited by pvzh; March 18, 2004 at 15:46.
pvzh is offline  
Old March 18, 2004, 16:23   #9
ducki
C3C IDG: Apolyton TeamPtWDG2 Cake or Death?Apolyton University
King
 
ducki's Avatar
 
Local Time: 13:23
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
Quote:
I noticed that C3C AI not always set a city to wonder building ASAP. At least I do not have pop-ups about Oracle if Mysticism is my first tech, I first to get it and trades immediately to all neighbours (Emperor level).
I'd have to double-check a debugmode game, but I doubt that the AI will switch production of a city from ItemX to WonderY when it buys a tech - because the AI uses the governor, I'd bet quite a bit that the knowledge of the available wonder is not accessed until a town completes its current build and asks the governor what to build.

Like I said, I'd have to double check in debug mode, but I would not expect an AI to switch normal production to a wonder as a result of tech trading. In fact, it would probably be a "bad thing" for the AI if it did. Probably.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
ducki is offline  
Old March 18, 2004, 16:27   #10
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
No, the AI doesn't build Wonders unless it has enough cities. I'm not sure of the exact number.

The problem is that once the AI gets enough cities, it tries to build almost all the Wonders that it has available to build. That's bad when there are many Wonders available.
alexman is offline  
Old March 18, 2004, 16:29   #11
pvzh
C3CDG Team Babylon
Warlord
 
pvzh's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Canada
Posts: 204
Once you have build it. It is no longer available. Right?
pvzh is offline  
Old March 18, 2004, 16:47   #12
Krill
lifer
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering StormC4DG The Mercenary TeamC4WDG The GooniesC4BtSDG TemplarsC4BtSDG ImperioC4BtSDG Rabbits of CaerbannogC4BtSDG Team BananaC4BtSDG Realms BeyondC3CDG Ankh-Morpork
Deity
 
Krill's Avatar
 
Local Time: 20:23
Local Date: November 2, 2010
Join Date: Dec 2003
Location: of Spam
Posts: 12,935
Yes, once someone builds the wonder, it is no longer available to be built. Hence around 1000~2000 lost shields in total.

EDIT: changed spelling mistakes (among other things...)
__________________
You just wasted six seconds of your life reading this sentence.

Last edited by Krill; March 18, 2004 at 17:00.
Krill is offline  
Old March 18, 2004, 16:52   #13
pvzh
C3CDG Team Babylon
Warlord
 
pvzh's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Canada
Posts: 204
By each civ on Oracle? Maybe by all? Besides, usually Oracle has something to cascade to.
pvzh is offline  
Old March 18, 2004, 17:01   #14
Krill
lifer
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering StormC4DG The Mercenary TeamC4WDG The GooniesC4BtSDG TemplarsC4BtSDG ImperioC4BtSDG Rabbits of CaerbannogC4BtSDG Team BananaC4BtSDG Realms BeyondC3CDG Ankh-Morpork
Deity
 
Krill's Avatar
 
Local Time: 20:23
Local Date: November 2, 2010
Join Date: Dec 2003
Location: of Spam
Posts: 12,935
If the cascade keeps on falling, alot of shields would be lost by the majority of the AI civs (and human)
__________________
You just wasted six seconds of your life reading this sentence.
Krill is offline  
Old March 18, 2004, 18:26   #15
ducki
C3C IDG: Apolyton TeamPtWDG2 Cake or Death?Apolyton University
King
 
ducki's Avatar
 
Local Time: 13:23
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
Quote:
No, the AI doesn't build Wonders unless it has enough cities. I'm not sure of the exact number.
So I was wrong about the switching thing or was that in response to pvzh?
If directed to my post, then I have a question about when the AI decides to build a wonder(Oracle).

Example:
Assume # cities is not a constraint:
AI 1 is building units/improvements/settlers in all cities.
Player trades Mysticism to AI
AI 1 now does what?
-Switch first city in database to Oracle
-Switch random city to Oracle
-Switch highest production city to Oracle
-Wait for:
--Any city to grow, requiring Gov input, who switches to Oracle
--Any city to complete production of its build, then choose Oracle as new build order

Does that make sense? I'm probably not wording it well, but by "switch", I mean changing the build order from a unit in progress.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
ducki is offline  
Old March 19, 2004, 07:23   #16
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 13:23
Local Date: November 2, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
The Oracle has far more genuine value to AIs than it does to human players. Human players routinely use the luxury slider to grow our cities however big we want them. Further, unless most of our cities have temples, we're likely to use the same luxury slider settings with the Oracle that we would without because we want our cities that don't have temples to be big and productive. (Or if we do go with a lower luxury slider setting, it is a mixed blessing because we lose production in non-temple cities.)

In contrast, the benefit AIs get from the Oracle is much clearer and more significant: all their cities with temples can grow one bigger than they could otherwise before they have to start using entertainers. Couple that with how consistently AIs build large numbers of temples (since happiness improvements and luxuries are the only ways they can grow their cities) and the Oracle may not be such a bad thing for AIs to build even at 300 shields.

A cost reduction to 200 is not a bad idea, because it would almost certainly tend to help AIs more than it helps human players. But I dont think it's as necessary as it might appear at first glance from looking at the wonder's value (and lack thereof) from the perspective of human play styles.

Nathan
nbarclay is offline  
Old March 19, 2004, 22:33   #17
GodKing
Civilization III Democracy GamePtWDG RoleplayInterSite Democracy Game: Apolyton TeamPtWDG2 TabemonoC3C IDG: Apolyton TeamApolyton UniversityC3CDG The Lost BoysCiv4 SP Democracy GameC4DG SarantiumC4WDG CalysiumC4BtSDG Templars
Emperor
 
GodKing's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
I would look to not only reduce its cost, but to give it a minor bonus as well, such as a free aquaduct in the city it is built in. I feel that it could use both.
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:

As long as I could figure a way to hump myself, I would be OK with that
--Con
GodKing is offline  
Old April 16, 2004, 08:38   #18
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
OK, the following proposal is now under consideration:

Yes/No: Reduce cost of Oracle to 200 shields.
alexman is offline  
Old April 27, 2004, 10:34   #19
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
Time to vote! AU mod panel, you have 48 hours.

My vote: Yes.
alexman is offline  
Old April 27, 2004, 14:28   #20
Nor Me
Apolyton University
Prince
 
Local Time: 19:23
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 689
Yes.
Nor Me is offline  
Old April 27, 2004, 15:29   #21
Stuie
King
 
Stuie's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
Yes.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Stuie is offline  
Old April 27, 2004, 23:12   #22
ZargonX
PtWDG LegolandInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamACDG3 MorganC4DG SarantiumCiv4 SP Democracy GameApolyCon 06 ParticipantsBtS Tri-LeagueApolyton UniversityPtWDG2 TabemonoC4WDG Huygen's Union
Emperor
 
ZargonX's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Space
Posts: 5,117
Yup
ZargonX is offline  
Old April 28, 2004, 01:41   #23
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 13:23
Local Date: November 2, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
Yes.
nbarclay is offline  
Old April 28, 2004, 13:52   #24
lockstep
Apolyton University
King
 
lockstep's Avatar
 
Local Time: 20:23
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
Already official, but anyhow:

YES
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
lockstep is offline  
Old May 2, 2004, 14:32   #25
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 15:23
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
Y
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 15:23.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team