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Old March 20, 2004, 18:50   #31
Jawa Jocky
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Quote:
Originally posted by ducki
How about now?
They're all there now
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Old March 20, 2004, 20:13   #32
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Great job, ducki.

Firing it up, although I'll only be able to play in dribs and drabs for a bit due to a family problem.... but damn, like all of us, I'm sure, I'm psyched for those first few turns!!
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Old March 20, 2004, 20:17   #33
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Re: Re: AU502: Celtic Power - Swords and Ploughshares
Quote:
Originally posted by Jawa Jocky


The stock zip is missing Regent and Monarch
And here I thought that was on puropse to encourage me toplay tougher levels Oh well, I'm still enjoying it ^^
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Old March 21, 2004, 23:17   #34
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Downloaded the graphics zip file again and the Industrial age tech tree is still not right. Is it me, or is there no way to get it looking right with what we have?
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Old March 21, 2004, 23:46   #35
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I'm stumped. It looks fine on my system(don't ya hate when people say that?). It's entirely possible I've somehow screwed things up somehow.
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Old March 22, 2004, 00:13   #36
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ok ducki, so I've downloaded the zip file 1421_AUModgraphics.zip, unzipped it and copied the AU Mod directory into my Conquests/Scenarios directory, overwriting the one that was already there. Is this right? If not, what should I have done?
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Old March 22, 2004, 00:19   #37
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That sounds right to me.
I'm terribly sorry about this mixup, I just can't figure out what I've done wrong. (Alternately, you might try backing up the stock industrial tech tree image file and copying it there to see if I still didn't get the search folder property typed in right.)
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Old March 22, 2004, 00:21   #38
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Yep, that's my next step! Though I'm a bit nervous about playing around with the actual stock files, but as you suggested I'll backup the original tree.
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Old March 22, 2004, 00:41   #39
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Ok, that worked. Now I've got no excuse for screwing up my late Industrial age tech decisions!!!

Cheers ducks.
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Old March 22, 2004, 23:01   #40
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Hopefully I can start late this week.

Game on!

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Old March 23, 2004, 14:28   #41
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The news article about AU502 is up and running. Thanks Mark.

And thanks to alexman for letting me use his original wording for the advertising.
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Old March 24, 2004, 10:09   #42
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I started my game last night; I'll post my report later today. This is my first experience with AU.
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Old March 24, 2004, 11:36   #43
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after having started au501 (with detailed DAR) but lost it to the demon of harddisk head crashes, i hope my new notebook will survive au502 until the end .

any recommendations for the difficulty? is it easier or harder than au501?
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Old March 24, 2004, 14:59   #44
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Quote:
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any recommendations for the difficulty? is it easier or harder than au501?
I'd say a lot harder. Played 501 with Demigod quite easily, but in this one... Demigod + AU mode = game over in 1550 BC

But, i might just had very bad luck on this one. Going to give it another try from 4000 BC.
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Old March 25, 2004, 11:17   #45
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I moved up one level to Emperor and had a neighbor come right down my throat, destroying my second city and trashing my tile improvements. Then I had one conscript warrior to defend Entremont against two hostile warriors. The God of the RNG was momentarily kind, so now I have a vet warrior healing and I'm only outnumbered about 3-1 and I have one whole city left. A rude introduction to AU502 that may be about to get ruder. If necessary I'll reload and try again.
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Old March 27, 2004, 19:06   #46
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I usually play on emporer and set that level here as well. Works ok for me. Thou definately not an easy one. Took me ages to get a MGL.
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Old March 28, 2004, 13:59   #47
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Thanks ducki et al!
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