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Old March 21, 2004, 15:30   #1
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Turn 12, 3450bc
Orders from the Ministers:

ALL MINISTERS, please feel free to edit this post to enter in your orders.


Pre-Turn Diplomacy to be expected:



Military Orders
1 Anthea the Blonde: South.

3 Grog: SE

Worker Orders (added by Rhoth)

- No orders

City Orders (added by Rhoth)

- Apolyton should be working cattle and forest-river tiles (4,8)

Diplomacy To Be Completed



Any Other Things To Be Done
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Last edited by Rhothaerill; March 21, 2004 at 23:26.
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Old March 21, 2004, 15:36   #2
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Sim Test Option 1
I have run through my sim tests and here are my results:

EDIT: Quick explanation: 4f means 4 food in the box; 0s means 0 shields in the box; +5b means +5 beakers accrued at the start of next turn and +1g means +1 gold accrued at the start of next turn


3500bc – 4f,0s; Warrior built, start warrior; WF to cattle and forest; +5b,+1g
3450bc – 6f,5s; Roads R Us finishes road, idle; +5b,+1g
3400bc – 8f;0s; Warrior built, start barracks prebuild for granary; WF to cattle and sugar; Slider to 70% science; Roads R Us moves 7 to wine; +5b,+1g
3350bc – 11f,4s; Finish pottery, start next tech; Slider to 90% science; Change build to granary; Roads R Us roads wine tile; +6b,0g
3300bc – 14f,8s; +6b,0g
3250bc – 17f,12s; Roads R Us finishes road, idle; +6b,0g
3200bc – 0f;17s; Apolyton grows to size 3; Citizen auto-allocates to wine; WF to cattle, forest and sugar; Roads R Us moves 3-3 to forest; +7b,0g
3150bc – 2f,23s; Roads R Us chops forest; +7b,0g
3100bc – 4f,29s; +7b,0g
3050bc – 6f,35s; WF to cattle, sugar and wine; +8b,0g
3000bc – 9f,50s; Roads R Us completes chop, idle; +8b,0g
2950bc – 12f,55s; Roads R Us roads tile; +8b,0g
2900bc – 15f,0s; Granary complete, start worker or settler next; Slider to 80%; +7b,0g




Last edited by Rhothaerill; March 21, 2004 at 15:51.
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Old March 21, 2004, 15:37   #3
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Sim Test Option 2
3500bc – 4f,0s; Warrior built, start worker; WF to cattle and forest; +5b,+1g
3450bc – 6f,5s; Roads R Us finishes road, idle; +5b,+1g
3400bc – 8f;0s; Worker built, Apolyton drops to pop 1; start barracks prebuild for granary; WF to cattle; Slider to 90% science; Roads R Us moves 7 to wine; W2 moves 1 to forest; +5b,-1g
3350bc – 11f,3s; Finish pottery, start next tech; Slider to 80% science; Change build to granary; Roads R Us roads wine tile; W2 chops forest +4b,0g
3300bc – 14f,6s; +4b,0g
3250bc – 17f,9s; Roads R Us finishes road, idle; +4b,0g
3200bc – 0f;23s; Apolyton grows to size 2; Citizen auto-allocates to sugar; Roads R Us moves 4 to forest; W2 completes forest chop, idle; +6b,0g
3150bc – 3f,27s; Roads R Us chops forest; W2 roads tile; +6b,0g
3100bc – 6f,31s; WF to cattle and southern forest; +5b,0g
3050bc – 8f,36s; W2 finishes road, idle; +5b,0g
3000bc – 10f,51s; Roads R Us completes chop, idle; W2 moves 7-7 to wine and mines; +5b,0g
2950bc – 12f,56s; WF to cattle and sugar; Roads R Us roads tile; +6b,0g
2900bc – 15f,0s; Granary complete, start worker or settler next; Slider to 70%; +5b,0g



Last edited by Rhothaerill; March 21, 2004 at 15:43.
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Old March 21, 2004, 15:41   #4
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So the result is that I favor option 1. In option 1 we have one more warrior for exploration, etc. and we gain more beakers per turn as our population point is one point higher. The granary is completed on the same turn.

The downfall of option 2 proved to be that the third forest chop would have been mostly wasted. Combine that with the lesser amount of beakers per turn and it just wasn't as good an option. The only thing that speaks well for it is that we will have two workers roaming around instead of one at 2900bc, but in the first option a second worker can be popped out in two turns anyway.

Please comment on this, but my recommendation is Option 1
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Old March 21, 2004, 17:33   #5
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Option 1

Thanks for taking up the slack on this Rhoth! I and the rest of us really appreciate it

Lets get these turn sequences in the MOI thread so we dont lose them.
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Old March 21, 2004, 17:54   #6
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Since con named me interim MOI I added the orders to the top post....which means no orders for this turn from the MOI.
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Old March 21, 2004, 18:54   #7
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Good job Rhoth.
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Old March 21, 2004, 20:15   #8
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option 1. 4 warriors = good.
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Old March 21, 2004, 20:36   #9
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Option 1.
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Old March 21, 2004, 22:58   #10
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MOI

I would prefer we posted what the WF and worker (especially the WF) is "supposed" to be doing, because WF defaulted to the sugar tile last turn and I had to change it to the forest tile at 8 (per E_T's WF diagram)
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Old March 21, 2004, 23:27   #11
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Quote:
Originally posted by conmcb25
MOI

I would prefer we posted what the WF and worker (especially the WF) is "supposed" to be doing, because WF defaulted to the sugar tile last turn and I had to change it to the forest tile at 8 (per E_T's WF diagram)


Added.
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Old March 22, 2004, 00:09   #12
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The save is here.

It will be played in chat, shortly. If anything comes up, I'll post it here.

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Old March 22, 2004, 00:18   #13
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Old March 22, 2004, 00:19   #14
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Old March 22, 2004, 00:25   #15
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Turn Results from 3450bc

Played following turnthread posted orders at 4:15am GMT with BigFree and Kloreep awake in chat ... and a whole bunch of other people idling

1 Anthea the Blonde moves S (2) onto hill.

3 Grog moves SE (3).

our worker is frozen.

No other changes made.

Save sent to BAT and Admin.

ISSUES OF NOTE
Tian-Sheng-Di (GWT) is at size 1 this turn. Zarigueya (CDG) is still at size 1.

We are #2 in GNP and Population. 1 in MFG.

We'll need worker orders for next turn.

APOLYTON will finish warrior next turn. It needs a name and orders. Also need to change queue to a placeholder for granary ... or something else?

Pottery in 2 turns.

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Old March 22, 2004, 01:34   #16
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Can a mod move the post for Sim Test Option 1 into the MOI thread please? Thanks. I should have posted them there in the first place.

EDIT: Never mind. I went ahead and posted option 1 there.

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Old March 22, 2004, 03:38   #17
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please clarify.

1. can i assume that we will have a wine hooked up before we reach size 3?
2. how many turns until we reach size 4? from your image, i'm assuming 15 turns from this turn (which was tecnically already played).

please clarify so that i can re-map Grog's scouting pattern.
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Old March 22, 2004, 03:49   #18
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Wines will be hooked up in 3250bc, the turn before Apolyton grows to size 3. So size 3 will be covered with the wines and one MP.

We will grow to size 4 on 2800bc, 13 turns from 3450bc. If Grog needs to wander more then I don't think it would be a big problem to use the lux slider.

However if we build a worker immediately after the granary then it will be finished the same turn Apolyton grows to size 4...which would bring it back down to size 3 and no longer require MP for a few turns.

Once the granary is in place then we can sustain a minimum 4 turn growth in Apolyton afterward. Unfortunately that can't be sped up beyond that until we get out of despotism. Both the wines and sugar are bonus food tiles, but both are subject to the despotism penalty.
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Old March 22, 2004, 17:15   #19
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alright. i am going to work onder the assumption that we do NOT need 3 Grog to act as MP.
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Old March 22, 2004, 17:29   #20
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Quote:
Originally posted by Uber KruX
alright. i am going to work onder the assumption that we do NOT need 3 Grog to act as MP.
If we build the worker after the granary then he would not be needed for MP until (I believe) 2590bc. Don't send him too far out there though as we'd only have one warrior for city defense for a while. Losing to another teams one lucky warrior rush would seriously suck.
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