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Old March 22, 2004, 00:27   #1
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Turn 13, 3400bc
Orders from the Ministers:

ALL MINISTERS, please feel free to edit this post to enter in your orders.


Pre-Turn Diplomacy to be expected:



Military Orders
Offical SMC Thread: Exploration and Defence
Rename the new warrior "4 Road Kill Warriors". there isn't enough time for a nice poll, and this name has the most cumulative votes (7).

1 Anthea the Blonde: South, onto the mountain
3 Grog: East
4 Road Kill Warriors: West, West


Worker Orders (added by Rhoth)

- 1 Roads R Us moves 7 to wine

City Orders (added by Rhoth)

- Apolyton builds warrior, start barracks prebuild for granary
- Apolyton WF to cattle and sugar (4,10)


Diplomacy To Be Completed



Any Other Things To Be Done (added by Rhoth)

- Slider to 70% science/30% tax
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Last edited by Rhothaerill; March 22, 2004 at 16:14.
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Old March 22, 2004, 04:51   #2
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What happened to unit #2 ? I only see 1,3 and 4.
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Old March 22, 2004, 06:05   #3
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#2 is supposed to stay at home for MP/home protection duty from what I've read.
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Old March 22, 2004, 13:10   #4
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What happened to the orders I had edited into the thread? Did someone edit them out?

And to BFM, yes #2 is staying home for MP duty. We'll have three others out scouting.
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Old March 22, 2004, 13:39   #5
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as Co-IM chair (until finally decided) I am wondering the same Q as Rhoth. Those orders should be good for the next 1000 years or so.
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Old March 22, 2004, 16:05   #6
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Sorry, I cleared out the orders when I made the new thread so that you could update them, if you like.

If there's nothing to do, there's no need for orders, but we will need orders for Roads and for a build in Apolyton.

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Old March 22, 2004, 16:09   #7
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No, I meant that I had added the orders in once soon after this thread was created and now they are no longer there. I was just wondering if there was a reason they were deleted or if it was just a mistake someone made.

In any case, I'll add them again.
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Old March 22, 2004, 22:28   #8
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The save is in. It will be played shortly in chat.

btw, F-P sends us the following message
Quote:
So you guys figure out how to cook dirt yet? Primitives, I tell ya- we not only figured how to cook dirt for eating, we started with that and the ability to make big straight mounds of it! HAH!

Who's yer daddy NOW, dirt-cookers?

(Referring to the UN thread if you didn't guess.)

Save attached.
Anyone feel like writing him back?

--Togas
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Old March 22, 2004, 23:47   #9
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Old March 22, 2004, 23:47   #10
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Old March 22, 2004, 23:55   #11
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Turn Results from 3400bc

Played in chat using posted orders at 3:40am GMT with conmcb25, Arnelos, UberKrux, Rhoth, and Unorthodox present.

APOLYTON builds 4 Road Kill Warriors. Build set to barracks. WF adjusted to work cattle & sugar.

4 Road Kill Warriors moves west (4 - 4)

1 Roads R Us moves 7 onto grapes

3 Grog moves east (6).

1 Anthea the Blonde moves South (2) onto mountain.

Science Slider adjusted to 70% science, 30% tax.


Save sent to BAT and Admin

ISSUES OF NOTE

Pottery next turn. It appears from the poll that we'll start on Writing next.

We'll shift our build over to a granary next turn.

No change in the city status of the other teams, by shifting to the sugar, we are now #1 in GNP but #2 in Manuf good. If we shift back, we are #2 in GNP and #1 in Manuf Good.

Apolyton is presently at 4spt, 3fpt, 7tpt. It has 8 food in the box and 0 shields stored.

--Togas
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Old March 23, 2004, 10:49   #12
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Quote:
Originally posted by Togas
The save is in. It will be played shortly in chat.

btw, F-P sends us the following message


Anyone feel like writing him back?

--Togas
Yep, working the relationship with F-P has been my personal mission since last Novemeber.

I have had some help from Arny, but let me handle this one.
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Old March 23, 2004, 13:28   #13
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I'm not sure if this has already been addressed, but is the "Coast" tile 8-8-8-9 of Apolyton freshwater or not? I figure that if it's salt water, then the area W-NW of Apolyton is a peninsula (and therefore we'd be less likely to get contacts from that direction).
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Old March 23, 2004, 14:48   #14
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it is a sea
the question is how big is the peninsula
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Old March 23, 2004, 15:00   #15
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It cannot be sea - it is adjacent to land so it must be coast.

How can we check the saltiness of the water, anyway?
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Old March 23, 2004, 15:03   #16
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Quote:
Originally posted by BigFurryMonster
It cannot be sea - it is adjacent to land so it must be coast.

How can we check the saltiness of the water, anyway?
By tasting it
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Old March 23, 2004, 15:05   #17
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Quote:
Originally posted by BigFurryMonster
It cannot be sea - it is adjacent to land so it must be coast.

How can we check the saltiness of the water, anyway?
Simple (though I can't check it at the moment)...if it provides two food without a harbor then it is fresh water. If it provides one food without a harbor it is salt water.
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Old March 23, 2004, 19:08   #18
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Freah water Lake: Food = 2, Shield = 0, Gold = 2
Coast: Food = 1, Shield = 0, Gold = 2

Coastal areas are effected by harbor, off shore platform, etc. Fresh water lakes are not. Fresh water lakes are used for starting irrigation, while Coast tiles are not.

I think that should cover the basics.
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Old March 24, 2004, 03:21   #19
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ok, it is coast
I have meant it is not a lake or like
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