March 22, 2004, 10:41
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#1
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Chieftain
Local Time: 16:33
Local Date: November 2, 2010
Join Date: Feb 2004
Location: Campinas (SP), Brazil
Posts: 59
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DOWNLOAD the Neanderthals + almost finished scenario
The Neadertals are available to download in this link.
That’s my first fantasy civ project, the Neanderthals, if you know anything about them or if you hide one, please, tell me.
Civ Name: The Neanderthals.
Bonuses: Militaristic and Expansionist.
Title and Leader Name: Primogenitor Ingo.
Favorite and Shunned Government: Despotism and Democracy.
Aggression Level: 05 (too high).
Culture Group: Middle East.
Noun: Neanderthal.
Adjective: Neanderthal Men.
Default and Alternative colors: Brown (the same of Russians) and Purple (the same of Vikings).
Unique Unit: Civilopedia entry:RACE_NEANDERTHALS
Military Leaders:
Lucy
(I need more names)
Scientific Leaders:
African Simio
Homo erectus
Homo habilis
Homo sapiens cro-maignon
Australopithecus afarensus
City Names (sites where them bone were found):.
Shanidar (the race born in Middle East, so the capital must be there)
Zuttiyeh
Amud
Tabun
Dzhruchula
Kiik Koba
Staronselye
Teshik-Tash
Krapina
Kulna
Saccopastore
Monte Circeo
Neander
Spy
St. Cesaire
Le Moustier
La Quina
La Ferrassie
Arago
Bañolas
Lezetxiki
Pedreias de Forbes
Arcy-sur-Cure
Far East
Lascaux
Gibraltar
La-Chappelle-aux-Saints
Molodova
Terre Amata
Bruniquel
La Ferrassie
Dranchenlock
Regourdou
Basua Cave
Atapuerca
Brno
Mladee
Pavlov
Skhul
La Naulette
Saint-Césaire
Hortus
Cova Negra
Le Lazaret
Grotte du Prine
Cariguela
Agut
Macassargues
La Masque
Rigabe
La Crouzade
Les Peyrards
Bau de l'Aubesier
Zafarraya
Fond-de-Forêt
Civilopedia:
The spice Homo neanderthalensis born in Middle East in 100.000 b.C. and disappeared around the 35.000 b.C. These dates are refuted by some scientists, some of them says the Neanderthals survive until 10.000 b.C. and trade instruments with the modern men. These dates are so polemic that some people believe they were not dead, they are alive in some parts of the Planet that do not has contact with the “Civilized World”, like small villages in Himalaya or they are alive in our genes, result of the crossing with Homo sapiens in the past. The causes of the extinction are not clear until today, maybe a strong flu present in humans and fatal to Neanderthals, caused it.
Neanderthals is not the ancestor of the Homo sapiens specie: both have a common ancestor, the Homo sapiens cro-maignon. Scientists believe the natural causes, like the ambient temperature, were the reason of the birth of these two species. They are stronger than present humans and have more piles, their brain has the same size of ours, but was not so efficient to communication between members of the same specie.
Neanderthals inhabited Middle East and Europe, they lived in small groups, formed by families and were nomads. Some scientists says they used instruments did with stones created by themselves, others disagree. The first fossils were discovered in Neander Valley, Germany in 1856.
It is a fantasy civ, so the leader names and the bonuses are fake. So, I considered this race Expansionist (they were nomads) and Militaristic (because the image of the wild cave men, hunting bravely). You are free to choice your combo.
Civilopedia, Cave Man (UU):
Replace standard Warrior, they have these characteristics:
- Cost 20 shields, instead 10.
- Attack: 03, instead 01.
- Defense: 03, instead 01.
- Upgrade: none
This Civ does not produce any foot unit until the Industrial Age. Cave Man is a powerful unit that hunt human when the game starts. Few human units of Ancient/Middle age can defeat Cave Man, they must attack in larger groups to defeat few Neanderthals units. The Cave Man is really stronger, if the humans found a Neanderthal city, they must destroy it the faster possible before this city turns a centre of production of wild hunter.
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Last edited by CivArmy s. 1994; April 23, 2004 at 09:10.
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March 22, 2004, 14:00
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#2
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Deity
Local Time: 15:33
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I am still waiting for someone to do the Master Of Orion mod. They made one for a Civ2 addon.
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March 22, 2004, 14:32
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#3
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Chieftain
Local Time: 16:33
Local Date: November 2, 2010
Join Date: Feb 2004
Location: Campinas (SP), Brazil
Posts: 59
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The Last March of the Neanderthals (fantasy scenario)
History: This scenario shows a fantasy war of the first Men against Neanderthals. The chosen year was 6.000 b.C , when appeared the seed of the ancient civilizations. Remember: this is a FANTASY scenario, this war never happened, so, some dates are not correct, as the rise of Romans, Egyptians and the date of the die of the Neanderthal race.
Map: “Ancient World”, with parts of Europe, north of Africa and Middle East. It size is 180x180 and was done by myself.
Civis: Total of 12, 10 of the World of the Men and 02 of the Neanderthals one, using the alliance system of Civ3Conquests. This second race has biggest territory and better units, so 10 x 02 will a good game. The civis are:
01- Neanderthals from North (inhabitants from Europe)
02- Older Brothers (Neanderthals from Middle East)
03- Celts
04- Slavs (represented by Russians)
05- Illyrians (represented by Byzantines)
06- I.L.N.U. or Italian Languages native users (represented by Romans)
07- Proto Germanics (represented by Germans)
08- Mycenians (represented by Greeks)
09- Babylonians
10- Sumerians
11- Hittites
12- Egyptians
I’m making (when I have spare time) the arts of Neanderthal leader (the same art to both Nean. Civis) and a unique unit called Cave Man. Men’s civis will use the standard units from Ancient Times and the same leaderhead of this era.
Bonuses:
Neanderthals from North – Expansionist and Militaristic.
Older Brothers – Expansionist and Militaristic.
Illyrians – Commercial and Industrious.
Celts – Religious and Agricultural (or Commercial in PTW/Vanilla).
Slavs – Expansionist and Religious.
Italian L.N.U. – Industrious and Militaristic.
Proto Germanics – Militaristic and Scientific.
Mycenians – Commercial and Seafaring (or Scientific in PTW/Vanilla).
Hittites – Expansionist and Commercial.
Egyptians – Industrious and Agricultural (or Religious in PTW and Vanilla).
Sumerians – Scientific or Agricultural (or Industrious in PTW/Vanilla).
Babylonians – Religious and Scientific.
Favorite and Shunned government:
Neanderthals from North – Despotism and Democracy
Older Brothers – Despotism and Democracy
Illyrians – Republic and Primitive Communism.
Celts – Monarchy and Dictatorship.
Slavs – Republic and Dictatorship.
Italian L.N.U. – Republic and Primitive Communism.
Proto Germanics – Despotism and Primitive Communism.
Mycenians – Democracy and Despotism.
Hittites – Dictatorship and Republic.
Egyptians – Monarchy and Democracy.
Sumerians – Monarchy and Republic.
Babylonians – Dictatorship and Democracy.
Standard Units of this Scenario:
Settler (0.0.1, cost 30, Settling)
Worker (0.0.1, cost 10, Stone Working)
Scout (2.0.0, cost 10, Collecting)
Warrior (1.1.1, cost 10, Hunting)
Axe Man (2.2.1, cost 25, Weapons)
Swordsman (3.2.1, cost 30, Iron Working, need Iron)
Archer (2.1.1, cost 20, Warrior Code)
Spearman (1.2.1, cost 20, Bronze Working, need Copper)
Long Spearman (2.3.1, cost 30, Weapons, need Copper)
Chariot (1.1.2, cost 20, Chariotry, need Horse)
Horseman (2.1.2, cost 30, Horseback Riding, need Horse)
Ancient Cavalry (2.2.3, cost 40, Iron Working, need Horse and Iron)
Catapult (0.0.1 – 4.1.1, cost 20, Mathematic Application, need Wood)
Trebuchet (0.0.1 - 6.1.1, cost 30, Catapult, need Wood)
Curragh (1.1.2 – transport 1 unit, cost 15, Cartography, need Wood)
Galley (1.1.3 – transport 2 units, cost 30, Sailing, need Wood)
Army (0.0.1, cost 45, Army Organization)
Unique Units:
Neanderthals from North – Cave Man (3.3.1, cost 20, replace Warrior).
Older Brothers – Cave Man (3.3.1, cost 20, replace Warrior).
Sumerians – Enkidu Warrior (1.2.1, cost 10, replace Warrior)
Mycenians – Hoplite (1.3.1, cost 20, replace Spearman, need Copper)
Babylonians – Bowman (2.2.1, cost 20, replace Archer)
Italian L.N.U. – Legionary (3.3.1, cost 30, replace Swordsman, need Iron)
Celts – Gallic Swordsman (3.2.2, cost 40, replace Swordsman, need Iron)
Hittites – Three Man Chariot (2.2.2, cost 30, replace Chariot, need Horse)
Egyptians – War Chariot (1.1.2, cost 10, replace Chariot, need Horse)
Slavs – Slav Cavalry (3.1.2, cost 30, replace Horseman, need Horse)
Proto Germanics – German Cavalry (3.2.2, cost 40, replace Horseman, need Horse)
Illyrians – Dromon (2.1.3, cost 30, replace Galley, need Wood)
Changes:
Slav Cavalry use Keshik arts (UU of Mongols).
German Cavalry use Ansar Warrior arts (UU of Arabs).
Swordsman is an Oriental unit, so it uses Crusader arts (unit produced when you made the wonder Knights Templar).
Axe Man use Berserk arts (UU of Vikings).
Long Spearman use Numidian Mercenary arts (UU of Catharge).
Eras and Tech Tree:There are 3 eras, “The Seed”, “Birth Era” and “Rise Times”, you can check some images of these tech trees in the posts bellows.
Natural Resources:
All they are available to the three versions. The arts of Wood and Copper, resources not present in the versions of Civ 3 were made by myself. The bellow numbers represent the increasing in “foods”, “shields” and “commerce”, the tech in parentheses is the tech to get available the resource:
a) The strategic ones are:
Horses – 0.0.1 (Animal Domestication)
Wood – 0.1.2 (Wood Working)
Copper – 0.1.1 (Cooper Working)
Iron - 0.2.1 (Iron Working)
b) The Luxuries are:
Wines – 1.0.1 (Agriculture)
Furs – 0.1.1 (Hunting)
Dyes – 0.0.1 (NONE)
Incense – 0.0.1 (Fire Working)
Spices – 0.0.2 (NONE)
Ivory – 0.0.2 (Hunting)
Silks – 0.0.3 (NONE)
Gems – 0.0.4 (Stone Working)
c) The Bonuses are:
Saltpeter – 1.0.2 (Currency)
Whales – 1.1.2 (Fishing)
Game – 2.0.0 (Hunting)
Fish – 2.0.1 (Fishing)
Cattle – 2.1.0 (Animal Domestication)
Wheat – 2.0.0 (NONE)
Gold – 0.0.4 (Bronze Working)
Sugar – 1.0.1 (Irrigation)
Oasis – 2.0.0 (NONE)
Tobacco – 0.0.1 (Irrigation)
Urban Improvements:
All these improvements are the same of Civ, except House of Arts, drawn by myself, that give +50% luxuries out put.
Unique ones for Humans:
- Palace (construction)
- Courthouse (code of law)
- Aqueduct (ancient sanitation)
- Barracks (army organization)
- Temple (mysticism)
- House of Arts (house of arts)
- Colosseum (construction)
- Granary (masonry)
- Marketplace (currency)
- Harbor (ship building)
- Library (scientific texts)
- Ancient University (philosophy)
- Walls (stone working)
- Coastal Fortress (sailing)
Unique ones for Neanderthals: (all they done by myself):
- Neanderthal Barrack
- Neanderthal Marketplace
- Neanderthal Mural (them “temple”)
- Neanderthal Granary…
PS: Neanderthals produce all the improvements of the humans, except Aqueduct, so, their cities could not trespass the size 06. All these Neanderthals improvement will be drawn by me.
Great Wonders:
There is the power of the Great Wonders and the tech to get it available. They do not render absolute. If the power was not written, it is because the Wonder has the same power of the currently game.
Unique ones for Humans:
- Pyramids (masonry)
- Ranging Gardens (ceremonial bureau)
- The Colossus (copper working)
- Great Lighthouse (astronomy)
- Great Library (scientific texts)
- The Oracle (polytheism)
- Bison of Altamira (reduces war weariness in all cities - pottery)
- Stonehenge (double research output – stone working)
- Castle of Maiden (double city defense – concept of civilization)
Unique ones for Neanderthals:
- Statue of the Great Hunter (them “Castle of Maiden”, in this Scenario)
- Murals of Arcy-sur-Cure (them “Ranging Gardens”)
- Link of Blood (them “Pyramids”)
Small Wonders:
There is the power of the Wonders and the tech to get it available. They do not render absolute and are available to Humans and Neanderthals.
- Centre of Bronze Working (production grows 04 shields – bronze working)
- Linear B Tabulate (treasury earns 5% - mathematic application)
- Statue of Zeus (army organization)
PS: Bison of Altamira, Stonehenge, Castle of Maiden, Centre of Bronze Working, Linear B Tabulate, Statue of the Great Hunter, Murals of Arcy-sur-Cure and Link of Blood were drawn by me.
Version: This scenario will be available to Vanilla, PTW and Conquests. I exported to Vanilla and PTW a static leaderhead, city names, units, resources and other stuffs not available in these versions.
I hope you enjoy this scenario. Suggestions are always welcome!
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Last edited by CivArmy s. 1994; April 8, 2004 at 19:11.
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March 23, 2004, 21:35
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#4
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Warlord
Local Time: 11:33
Local Date: November 2, 2010
Join Date: May 2003
Posts: 198
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Neanderthals are still alive, in a way. Many of them were absorbed into the human race (yes, Homo sapiens sapiens and homo sapiens neanderthalitis are genetically compatible. Yes, it's weird, but it's true, sadly) and their genes became part of ours. This explains a great deal.
__________________
Now just don't go forming any angry mobs now, you hear?
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March 24, 2004, 02:34
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#5
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Deity
Local Time: 15:33
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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That is not been resolved at this point. I mean chimps have some 90%+ gene match, so it only means we have some common points in the tree.
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March 29, 2004, 10:32
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#6
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Chieftain
Local Time: 23:33
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 57
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Looks like fun!
There are few games focusing on the pre-history. I thought the Neanderthals UU far to strong, but then it will get weaker when the Men Civs get technically more advanced.
Wonder or they'll be able to tech up quickly enough though before being wiped out. Ah survival of the fittest
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March 30, 2004, 12:40
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#7
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Prince
Local Time: 20:33
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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Quote:
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Originally posted by PresidentMarcos
Neanderthals are still alive, in a way. Many of them were absorbed into the human race (yes, Homo sapiens sapiens and homo sapiens neanderthalitis are genetically compatible. Yes, it's weird, but it's true, sadly) and their genes became part of ours. This explains a great deal.
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I don't thick that's a fact.
I think the Neanderthals went extinct because of too tough competition from sapiens.
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Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests
The new iPod nano: nano
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March 30, 2004, 12:42
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#8
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Prince
Local Time: 20:33
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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I think the bbc programme Walking with Cavemen would interest you...
BTW: looks quite good. Erectus, habilis, australopidicus (leaders) have nothing to do with neanderthals.
__________________
Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests
The new iPod nano: nano
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March 30, 2004, 12:51
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#9
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Chieftain
Local Time: 16:33
Local Date: November 2, 2010
Join Date: Feb 2004
Location: Campinas (SP), Brazil
Posts: 59
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Quote:
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Originally posted by Hagbart
I think the bbc programme Walking with Cavemen would interest you...
BTW: looks quite good. Erectus, habilis, australopidicus (leaders) have nothing to do with neanderthals.
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I have BBC in my cable TV network, but I don't know when this program will be exibited (shown). do u know???
Oh, I don't have a good idea to name the Neanderthals leaders, so I used tha name of the old species of Homo sapiens root. I thought use the name of the scientists that studied Neanderthals, but I don't know if it a good idea...
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March 30, 2004, 13:03
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#10
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Prince
Local Time: 20:33
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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Quote:
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Originally posted by CivArmy s. 1994
I have BBC in my cable TV network, but I don't know when this program will be exibited (shown). do u know???
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No sorry I don't know, but I got it on dvd.
__________________
Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests
The new iPod nano: nano
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April 8, 2004, 16:27
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#11
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Chieftain
Local Time: 23:33
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 57
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Looking forward to this one!
Any news?
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April 8, 2004, 16:38
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#12
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Chieftain
Local Time: 16:33
Local Date: November 2, 2010
Join Date: Feb 2004
Location: Campinas (SP), Brazil
Posts: 59
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news
I had some big problems theses days , as a car crash , unfortunally I didn't have much spare time these days, but I hope it will be all clear this weekend. I'm building the tech tree (civilopedia, place techs and units...) and finish the arts of two new natural resources, I have to post the news as I can.
I'm not able to get Poser (name of a good program to draw leader and units), it is get late the project too
regards from Neanderthals!!!
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April 8, 2004, 16:56
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#13
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Chieftain
Local Time: 23:33
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 57
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Ack, that's nasty!
Hope things will look up for you!
Glad to hear you're still working on the mod though.
You're going to create it all from scratch? Wow! I would just use some of the great stuff others made. (with their permission/credit of course) Still atm i've little time to start creating scens/mods myself. Hardly can find the time to play. Ah well, makes it easier to wait for the mod to be ready i guess .
Quote:
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regards from Neanderthals!!!
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Hehe
Things were better back then! No cars for one! Ah i miss the old days
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April 8, 2004, 18:54
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#14
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Chieftain
Local Time: 16:33
Local Date: November 2, 2010
Join Date: Feb 2004
Location: Campinas (SP), Brazil
Posts: 59
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I'd be glad ig you use my creations in other Scenarios, you can use all my creation that you want (maps, resources, tech tree, units...)
You can download one of the wonder used in this scenario, the Bison of Altamira, this is not the final arts, but you can check how the arts are. If u want u can use it in the game. I'm prospecing for a better software to draw WonderSplash, Improvements... when I decide what software I'll use, I can do the final arts.
regards!
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CivArmy's Civ3 and Civ4 Libraries: here
Last edited by CivArmy s. 1994; April 9, 2004 at 20:20.
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April 8, 2004, 18:56
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#15
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Warlord
Local Time: 11:33
Local Date: November 2, 2010
Join Date: May 2003
Posts: 198
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Actually, bronze is not found naturally. It's an alloy of...I think it was tin and copper. But it's not found naturally. Still, a Copper resource and a Tin resource would be nice.
__________________
Now just don't go forming any angry mobs now, you hear?
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April 8, 2004, 19:03
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#16
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Chieftain
Local Time: 16:33
Local Date: November 2, 2010
Join Date: Feb 2004
Location: Campinas (SP), Brazil
Posts: 59
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Quote:
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Originally posted by PresidentMarcos
Actually, bronze is not found naturally. It's an alloy of...I think it was tin and copper. But it's not found naturally. Still, a Copper resource and a Tin resource would be nice.
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You are right, I have to change the name Bronze to Copper!
People, you can download the resources Bronze and Wood, soon I can change the name Bronze to Copper and post the new version.
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April 21, 2004, 16:31
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#17
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Chieftain
Local Time: 16:33
Local Date: November 2, 2010
Join Date: Feb 2004
Location: Campinas (SP), Brazil
Posts: 59
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Neanderthal leader 3D animated leaderhead
the 3d animated leaderhead is almost ready, check the preview out
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April 23, 2004, 08:59
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#18
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Chieftain
Local Time: 16:33
Local Date: November 2, 2010
Join Date: Feb 2004
Location: Campinas (SP), Brazil
Posts: 59
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NEANDERTHAL civ READY TO DOWNLOAD!
Quote:
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Originally posted by CustodianV131
Looking forward to this one!
Any news?
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Hey, the Neanderthal civ is ready to download, check this link to get this civ.
Soon the scenario will be ready
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April 23, 2004, 10:52
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#19
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Chieftain
Local Time: 19:33
Local Date: November 2, 2010
Join Date: Feb 2004
Posts: 56
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Great add
Notes:
1) In the "city" list it isn't "Bañolas" but "Banyoles" (as isn't "The Angels" in place of "Los Ángeles" usa city). You should update your maps man, since 1997 catalan is the unique toponymicall language for Catalonia towns .
2) They have red eyes?
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