March 22, 2004, 13:42
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#1
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Sea Sonar Stations
I'm wanting to add sonar bouys or sensor bouys or whatever to Doc: Ini.
Where do I start to find info about how to do this?
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March 22, 2004, 14:53
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#2
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Deity
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Doesn't changing 'Disable' in this line to 'none' or a tech name work?
Sensor Array, None, Sensor Array, Disable, 4, Construct $STR0, O, O
You can find this line in the alphax.txt file, under the 'TERRAIN' paragraph
Try this:
Sensor Array, None, Sensor Array, None, 4, Construct $STR0, O, O
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March 22, 2004, 15:05
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#3
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Many thanks...
I'm trying this out now:
Code:
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Sensor Array, None, Sensor Buoy, DocInit, 4, Construct $STR0, O, O |
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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March 22, 2004, 15:42
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#4
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Would be great, though, if the graphics could be adapted as well... Imagine, nearly invisible buoys...
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March 22, 2004, 20:41
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#5
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Emperor
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That would be! As it is, it looks kind of strange having it sitting out there on the water, but it works fine. Just play-tested it.
Change it too, though. Forgot how long it can take to get to DocInit and DocFlex was the one I was meaning anyway.
Code:
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Sensor Array, None, Sensor Buoy, DocFlex, 4, Construct $STR0, O |
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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March 23, 2004, 07:23
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#6
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Emperor
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Quote:
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Originally posted by FlameFlash
That would be! As it is, it looks kind of strange having it sitting out there on the water, but it works fine. Just play-tested it.
Change it too, though. Forgot how long it can take to get to DocInit and DocFlex was the one I was meaning anyway.
Code:
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Sensor Array, None, Sensor Buoy, DocFlex, 4, Construct $STR0, O |
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Hello FlameFlash,
when you say you tested this, does it mean you just built it, or that you employed units in the area and verified they recieved the +25% defense bonus? Reason I am asking is that I modified my alphax.txt a while ago to include building sea sensors, and was able to build them fine, however Petek pointed out that the sensors weren't giving the +25% bonus. When you get the chance, can you let me know if you have verified the sea sensors are giving a +25% defense bonus, as I would really like to be able to build these (I've always felt that the sea aspects of the game were neglected by Firaxis).
D
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March 23, 2004, 11:32
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#7
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Emperor
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I'll check that out soon, Darsnan. My main want was to simply allow for early warning, with no care if there was a +25% bonus.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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March 23, 2004, 11:56
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#8
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Deity
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Quote:
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Originally posted by FlameFlash
That would be! As it is, it looks kind of strange having it sitting out there on the water, but it works fine. Just play-tested it.
Change it too, though. Forgot how long it can take to get to DocInit and DocFlex was the one I was meaning anyway.
Code:
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Sensor Array, None, Sensor Buoy, DocFlex, 4, Construct $STR0, O |
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If you're thinking of including this in a next ACDG (or whatever), you can count on my vote.
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