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Old March 22, 2000, 03:55   #1
Barfasm
 
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Ciiiiiiiv problem
I never had this before. I'm playing an Emporer game. And I meet up with other ai factions, but I can't talk to them. It says I haven't made contact with any other civs. I even enabled cheat mode and revealed map. They still wouldn't talk to me. They were revealed under my foreign screen, but they said: do you take us for fools, now begone (I can't remember the exact words, but it's like that)
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Old March 22, 2000, 07:52   #2
Gothmog
Scenario League / Civ2-Creation
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It's not just you. The same thing happened to me the last time I played. I was at emperor level on the largest map. The only unusual thing about the game was that I didn't even see any other tribes units for a long time.

I enabled the cheat option, and tried out other tribes. Nobody would talk to anybody.
It was as if there was an implied event file in the game like this.
@IF
NEGOTIATION
talker=Anybody
talkertype=HumanorComputer
listener=Anbody
listenertype=HumanorComputer
@THEN
@ENDIF
Of course there should have been no events in the game, it not being a scenario. Just for the heck of it, I dragged and dropped my saved game onto the delevent.exe utility which removes events from a saved game. When I reloaded the saved game, I could negotiate.

What do you think of that?
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Old March 22, 2000, 08:53   #3
finbar
Civilization II MultiplayerMac
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It seems to happen from time to time. I can have face-to-face dealings with an AI civ, only for my Foreign Minister window to tell me I haven't met any other civs. Who knows?

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Old March 24, 2000, 10:16   #4
Andz83
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It's possible thai this post is out of topic but Gothmog, could you explain me exactly the function and usage of delevent.exe ?
I have discovered this long time befoer but never fond out what I can do with it.

However, I for myself had never problems with negotiating while with other civs in a Civ2 Standard game
 
Old March 24, 2000, 17:27   #5
Mao
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Andz, if you have FW, quickly get Red Front and you'll see what it's for

It's used for scenarios with multiple events files so that a new one may be used when you advance to another stage of the scenario. It's great really.
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