Thread Tools
Old February 10, 1999, 23:08   #1
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 03:03
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
Imperialism II Demo - First Impressions
Okay, I've finally finished downloading the thing.

Demo Cons:
-only a tutorial was included

Demo Pros:
-the tutorial generates a new map every time


Imperialism has been greatly streamlined and cosmetically boosted. There are fewer civilian workers and there are no more depots. Computer can control production, transport, and control now, making the game less involved. The world is now divided into the Old and New Worlds, both of which are vital in a way. You need the New World for resources and the Old World for provincial victory points.

To be continued...
St Leo is offline  
Old February 11, 1999, 07:52   #2
Colon™
Emperor
 
Colon™'s Avatar
 
Local Time: 09:03
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Antwerp, Colon's Chocolate Canard Country
Posts: 6,511
How do you mean "Computer can control production, transport, and control now" ?
That's horrible ! I mean, the greatest part of the game was it's advanced economic engine, why the hell would I let that been taken over by the AI ?! How can you setup a strategy to build your economy if you use that ?!

St leo, are there changes in the statistics ? (are there more ?)

Colon™ is offline  
Old February 16, 1999, 07:16   #3
Colon™
Emperor
 
Colon™'s Avatar
 
Local Time: 09:03
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Antwerp, Colon's Chocolate Canard Country
Posts: 6,511
St Leo, are you playing the demo so much that you don't care about giving any info anymore ?

Come on !
Colon™ is offline  
Old February 16, 1999, 15:52   #4
Chuckles
King
 
Chuckles's Avatar
 
Local Time: 23:03
Local Date: October 30, 2010
Join Date: Dec 1969
Location: of WOOT I'm a King now!
Posts: 1,022
So I downloaded the demo and played it a couple of times. It seems pretty good but I am wondering - is that it? Won't every game be pretty much the same? Build up your resources at home, start getting resources from new world, build up fleet for more trading, take some provinces and win? I never played the first one so I don't know. I tried playing the demo of the first one but couldn't figure enough stuff out before having to delete it.
Chuckles is offline  
Old February 16, 1999, 21:32   #5
JohnB
Chieftain
 
Local Time: 07:03
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Pennsylvania
Posts: 47
Imperiallism?
JohnB is offline  
Old February 16, 1999, 22:42   #6
Colon™
Emperor
 
Colon™'s Avatar
 
Local Time: 09:03
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Antwerp, Colon's Chocolate Canard Country
Posts: 6,511
Look at [htp]www.imperialismii.com[/htp]

Chuckles, you could say thesame about civ2, build some cities, build some units and take the cities of others and that's it ?

But I agree that there's a bit few variation sometimes, but the interesting thing is, unlike in most other "empire" games that building up an economy isn't so easy anymore.

Atleast that's how Imperialism 1 was, I'm afraid that in Imperialism 2, they've tweakened the economy part. (idiot IMO)

The economy was the greatest part of the game, that's what made it interesting, the economic battles and not only the military ones.


Colon™ is offline  
Old February 16, 1999, 22:45   #7
Colon™
Emperor
 
Colon™'s Avatar
 
Local Time: 09:03
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Antwerp, Colon's Chocolate Canard Country
Posts: 6,511
www.imperialismii.com
Colon™ is offline  
Old February 16, 1999, 22:57   #8
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 03:03
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
You can have the computer manage certain aspects. I let it do Transport(which is over seas only now), Trade(which allows you to make decisions as well), and the main Industry(you can also make changes without turning the manager off). The game also allows managers for Diplomacy and Techs, but I like micromanaging those. They are purely optional and can be turned off at any moment, but I find them useful when starting out.

Here's an excerpt from an interview I conducted with the lead designer for my upcoming site:

Quote:
>>Can you give us a list of the resources >>used in the sequel?

Sure.
Grain, Livestock, Fish, Wool, Cotton, Timber, Iron Ore, Copper, Tin, Coal, Sugar Cane, Tobacco, Furs, Spices, Silver, Gold, Gems, Diamonds.

Some of these can of course be processed. The second and top level of the economy includes:

Fabric, lumber, cast iron, bronze, steel, refined sugar, cigars, fur hats, paper.
St Leo is offline  
Old February 17, 1999, 16:48   #9
Chuckles
King
 
Chuckles's Avatar
 
Local Time: 23:03
Local Date: October 30, 2010
Join Date: Dec 1969
Location: of WOOT I'm a King now!
Posts: 1,022
But what I'm wondering is how different would each game be from the next? Maybe I'd need to play it more to tell, but the demo is a little simplistic after a few times.
Chuckles is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:03.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team