Like every other MoM fan out there, I've been waiting 5 years for MoM2. Age of Wonders and Heroes of Might and Magic were good replacement, but I wanted a real MoM sequel. Recently, I've asked myself a question : Why waiting for Hasbro/Microprose to do MoM2?
I've then decided to take actions and to do a remake of Master of Magic. The best part of it, it's gonna be Open Source and free!! Right now we are in the planning stage, getting the engine done(50% done right now), doing some preliminary arts, getting the different races/spells/worlds/buildings specs, combat system, etc.
The game will have a big emphasive on the different heroes and tactical combat will be a big part of the game too. Armies will clash against one another, unlike in MoM where you had an handful of unit in a battle. Also, better diplomatic/politics options will be in the game, a completly new spell system and spell tree and a lot more. Also, you don't have to be a mage like in MoM(well, thats not completly true, you could take no spellbooks in MoM), you can be a warmonger, and magician heroes will have their own spellbook and will replace your magical abilities if you decide not to be a mage.
We are aiming for 120 units(each races will have mostly unique units) and 50 unique heroes/champions, in addition to an unlimited amount of random lesser and greater heroes as well. We are also concentrating a lot on the multiplayer aspect, with 12 players playing at once.
We are also talking about making it a little more RPG oriented(really detailed heroes, quests system, etc.)
Right now, we are looking for fans and programmers/designers alike to participate in the creation of this remake.
Our homepage is at (not really done yet) :
http://masterofdestiny.sourceforge.net
And more detailed info, downloads, forums, etc, can be found here :
https://sourceforge.net/project/?group_id=5968
A preliminary screenshots of the engine can be seen here :
http://masterofdestiny.sourceforge.net/screenshot.jpg
(yeah, that's the Civ2 tiles =)
If you are interested in the project, just drop me a line, we need all the help we can get on this project! Send to me any suggestions, criticism, feedback, question you might have.
A quick note,righjt now it is for Windows only(using directX 7) but I intend to port it to BeOS ASAP and then to all other major platform(Linux, MacOs, etc.)
-Karhgath
karhgath@sclegacy.com