September 3, 2000, 19:24
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#31
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Emperor
Local Time: 02:12
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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I'm getting close to there. I've heard people say that you should dodge the lightning rays. Personally, I'm hoping that my Fire Golem/Bone Spear/Iron Maiden stretegy will work.
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September 4, 2000, 00:32
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#32
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King
Local Time: 03:12
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of Meridian Hill, Washington D.C.
Posts: 1,383
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quote:
Originally posted by DinoDoc on 08-31-2000 03:15 PM
I am currently on lvl 26 now trying to figure a way to beat Mephisto. So, no I haven't done all of it yet.
BTW, if anyone knows any necro tips on how to beat Mephisto, please post them.
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Blood golem and iron maiden, in order to distract him, then nail him with Bonespear. Just stay away from his lightning and don't let any mercs get near him.
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September 4, 2000, 00:37
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#33
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Guest
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a friend of mine, playing the Necromancer and actually a quite good, if unexperienced, player, has problems beating... Andariel
what can a Necromancer do to beat Andariel? unfortunately I don't know his particular problems with her, but some of you might know the main difficulties wit hher and how to handle with them...
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September 4, 2000, 22:50
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#34
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Settler
Local Time: 07:12
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Rome, Heart of the Roman Empire
Posts: 17
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Tons of potions help too... (thats what I heard from my freind who beat it today)
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September 5, 2000, 05:35
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#35
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King
Local Time: 00:12
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Melbourne
Posts: 2,963
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Yep lots of potions works for me. I found diablo fairly easy to kill, just keep out of his way.
I'm trying to get a hardcore character up to him so i can kill him. So far my level 24 hardcore character died opening the seals. A level 21 hardcore character died in the spider caverns in act 3 and my current hardcore character is level 18 at the end of act 2.
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September 5, 2000, 19:13
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#36
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King
Local Time: 02:12
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Nashville, TN
Posts: 1,087
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Been a while since I've played a Necro, but I recall that having 4 points in Skel Mage was an excellent investment. If you get Freeze Mages going for the boss fights, they are SOOOO much easier.
After the 1.03 patch, I created a new necro and only sunk a couple of points into CE. They only major use for CE is to blow up corpses so they can't be raised. For that purpose, raise skel is much cheaper, and works just as well.
DinoDoc, why so much strength? Necros should be in the fray, so you don't need to don any high str req equips. I think moving some of those str points into vitality would work out better for you.
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September 6, 2000, 18:29
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#38
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Emperor
Local Time: 02:12
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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What is so good about revive? The monsters just last for 3 minutes at level 1.
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September 7, 2000, 06:06
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#39
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King
Local Time: 00:12
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Melbourne
Posts: 2,963
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They are still pretty good. Its surprising how long three minutes of game time is.
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September 9, 2000, 07:07
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#40
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King
Local Time: 00:12
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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Lots of discussion about necromancers, does anyone besides ghen have such detailed strategies for the other classes?
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September 30, 2000, 19:27
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#42
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King
Local Time: 00:12
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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How about the Paladin?
I actually came here to ask about corpse retrieval. I heard about it in Diablo II reviews, but it doesn't seem to happen in Diablo, at least in SP. So is that just a multiplayer phenomenon in II as well?
While we're at it, what about the save system? some reviews seem to indicate that every time you exit the game, all the levels fill back up with monsters.
how does it work?
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September 30, 2000, 21:39
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#43
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Emperor
Local Time: 02:12
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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OK. You automatically save when you quit. YOur corpse mysteriously appears back in town, and all monsters in all levels are reincarnated. That's it. Now, time to dig out the Diablo II CD out of the stack building up on top of my tower.
Argh.... I just dropped the whole stack.... Yes! My Civ II CD case isn't broken....
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October 1, 2000, 11:45
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#44
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Emperor
Local Time: 02:12
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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If you play in the Realms, the monsters don't reset; otherwise, as above.
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October 1, 2000, 17:21
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#45
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King
Local Time: 00:12
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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If I quit when killed, I automatically appear back in town.
but if I'm exploring and have to quit for some other reason (going to bed, work, or some such inconsequential), do I still appear back in town?
I'm playing Diablo for 15 minutes at a time sometimes, and if it's like that, I may just wait until somebody gives me their spare copy.
What about if I cast a town portal, and then save in town?
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October 1, 2000, 17:53
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#46
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Emperor
Local Time: 02:12
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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You reappear in town anyhow. Is magic...
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October 2, 2000, 00:26
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#47
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Guest
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quote:
Originally posted by Father Beast on 09-30-2000 07:27 PM
How about the Paladin?
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Put 3 into Zeal: A great primary attack. Only 2 mana cost. You do NOT want more than 3-4 into this because you will not be able to run away while you are hitting, and you do not attack new monsters that come near you once you have already started hitting.
Max out Concentration: This is my primary aura, I deal around 400% normal damage with it.
Put 10+ in charge and thorns: Thorns are great for melee if you have lots of life, charge is good for bosses, big guys (thorned hulk), is great for killing diablo's mages, and only costs 9 mana.
Put 1 into salvation. You may need it when your resistances are lowever by 50 in hell.
Dont put ANY into Holy freeze/fire/lighting. Even when maxed out, they will do NADA to the guys in late nightmare/hell.
The above 5 spells/auras are all you should need. period.
Use a socket shield with 3 perfect (if you can) diamonds in them to get ~ 50% resist all. Use a 1 handed sword with life steal. Knockback and cold damage help if you are using zeal.
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