December 12, 2000, 17:30
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#1
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Prince
Local Time: 23:11
Local Date: October 30, 2010
Join Date: Feb 2000
Location: Brooklyn, NY, U.S
Posts: 466
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What's With Adam Smith?
Posting here because i'm seeing this for the first time in a multiplayer game.
Under my communist government, I had built many city improvements. Seeing my maintenance costs go up, I decided to build Adam Smith's. After the Wonder was built, I went to build lots of improvements with a 1 maintenance, so i could save some money. However, later i was surprised to see my costs rising again sharply. I checked the trade advisor and saw that Barracks were costing me 2 gold each. It read, 11 barracks...22 gold.
Now barracks was the only 1 maintenance improvement that showed up as 2 maintenance on the trade advisor. The others, such as librarys and coastal fortresses i wasn't paying for because of Adam's as expected.
If it matters, the settings were 2x production 1x movement. king level.
Do barracks cost 2 maintenence now for some reason? Am i missing something?
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December 12, 2000, 17:46
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#2
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King
Local Time: 19:11
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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From civ2readme.txt:
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>The maintenance cost for the Barracks improvement increases by one gold each time it is rendered obsolete by a civilization advance. When first constructed the cost is one gold. After the discovery of Gunpowder and the Barracks is rebuilt it costs two gold. Finally, after the discovery of Mobile Warfare and the Barracks is rebuilt the cost is
three gold.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
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December 12, 2000, 17:47
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#3
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King
Local Time: 19:11
Local Date: October 30, 2010
Join Date: Dec 1969
Location: South Orange, New Jersey
Posts: 1,110
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I think the costs of barracks goes up with the second round you have to build.
[edit] apparently I thought right.
<font size=1 face=Arial color=444444>[This message has been edited by Bird (edited December 12, 2000).]</font>
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December 12, 2000, 18:57
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#4
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Prince
Local Time: 23:11
Local Date: October 30, 2010
Join Date: Feb 2000
Location: Brooklyn, NY, U.S
Posts: 466
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I knew you guys would have the answer. Thanks, but this changes my gameplan a little bit as i was carelessly building barracks everywhere.
glad to know the reason, thanx for the help.
Also, this gives Sun Szu's greater value to me.
<font size=1 face=Arial color=444444>[This message has been edited by suas333 (edited December 12, 2000).]</font>
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December 12, 2000, 21:36
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#5
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Prince
Local Time: 15:11
Local Date: October 30, 2010
Join Date: Jul 1999
Location: of Idaho PST
Posts: 794
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I don't think it matters how many times you actually build one, as it says:
"The maintenance cost for the Barracks improvement increases by one gold each time it is **rendered obsolete by a civilization advance**."
So after gunpowder they will cost 2 even if it is the first one you have built if my understanding is correct
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December 13, 2000, 21:49
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#6
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Emperor
Local Time: 18:11
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Crustacian on 12-12-2000 08:36 PM</font>
I don't think it matters how many times you actually build one, as it says:
"The maintenance cost for the Barracks improvement increases by one gold each time it is **rendered obsolete by a civilization advance**."
So after gunpowder they will cost 2 even if it is the first one you have built if my understanding is correct
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
A fine point, and a valuable distinction. One might have readily thought that one could avoid the increase by not building any early barracks.
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