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Old March 7, 2001, 16:59   #31
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I’m on the path of recovery now, I received no attacks and I ended today’s game on the 194th spot. Market sales brought in $18mln, I once again have over 3000 acres and my networth is $970k.
I now have 205k troops, 240k jets, 270k turrets, 22k tanks and 71k spies; 1100 farms, 800 oil rigs and 500 enterprise zones; 83.800 tech points; and 12 missiles.

Right now, I’m in tyranny because it offers the benefit of +20% in oil production, which gives me about $600.000-$700.000 in additional market sales, but I’m considering to move to democracy which could should offer me a daily saving from 0% market commission of some $1mln. (assuming a sale of $18mln, on which 6% fee is paid) And that’s not considering the removal of a –25% income/capita disadvantage and cheaper market purchases.

I would lose military advantages though and I must admit that I myself am not impressed by military’s past achievements. What do you guys think of it?

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Old March 7, 2001, 21:13   #32
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We saw some vicious fighting today. Nashef kept attacking my ally Balduvia, so we sent in the troops and took 79 of their acres
Next thing we saw 2 missiles flying towards our lands! The first (chemical) destroyed 50 acres and killed 2000 of our citizens , the second was intercepted by our SDI defence!!
Must be a blow to them
Nashef sent 3 spies to blow up our single missile, but failed. If they are still around tomorrow, we will send the First Brigade again!
Another, stronger enemy Dontkillme started to attack Balduvia as well and won 2 victories with both the Balduvian and our army resting.
We put them on the list.

Despite all the fighting, we were able to grow some more. This is us:

Alamos after 400 turns

Acres: 1525
Worth: 228K
Rank: 10022
Population: 20620
Military: 17K spies, 30K troops, 23K jets, 30K turrets, 7500 tanks, 2 missiles
Research: 9,5K (business and residential at 15%)


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Old March 8, 2001, 01:42   #33
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I have started to deal with the infidel country of Nashef... Have extended my alliance hand to two nations and built myself a large ass army (or one that I think is large enough for now)


Toronto after 650 turns

My stats are:
Land: 2478 Acres
Worth: 482K
Rank: 7877
Population: 38k
Military: 30k spies, 72k troops, 102k jets, 112k turrets, 25k tanks and 1 nuclear missle.... I just used one
Research: 14k+ (all research is 5 to 8% above)
Gov't: republic from day one
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Old March 8, 2001, 01:50   #34
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The apolyton clan... in game A with 5 members now is a force to not trifle with now... the stats are approx.

Troops 320,000
Jets 450,000
Turrets 640,000
Tanks 170,000
Missle 10+

Doesn't it make you want to join a strong growing alliance. Next time Rib you must play the A game... Strength to Apolyton
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Old March 8, 2001, 16:17   #35
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A revolution was started and my government became a democracy. The damage was heavy, I again fell back, ending 208th place when I finished my turns today. The benefits were powerful though, I have a daily budget surplus of $50k now, up from some $6k when under tyranny, which gives me plenty of room to expand my army and move priorities for construction away from enterprise zones.

Positively I gained a new defensive ally, with 480k turrets and I’ve talked to someone who will accept my offensive alliance offer.

I truly hope this is the last time I fall back, I had and still have the ambition to reach the top 100.

After 1676 turns:
Acres: 3094
Worth: 814K
Rank: 208
Military: 64K spies, 190K troops, 220K jets, 250K turrets, 21k tanks, 10 missiles
Research points: 75k
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Old March 8, 2001, 20:58   #36
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What a session!

Played turns 401-450 today.
Nashef has shrunk to outside our GDI range. Good work, OmniGod!
Dontkillme did not bother us again, he still has something coming though.
Partyzone twice attacked our ally Balduvia, which is now pretty defenceless. I had no choice but to cancel the alliance in order to cut my own losses. Better luck next time, Balduvia!

But then! We endured a massive attack by #9869 MCCity, we won but losses were heavy on both sides. Then we retaliated with a planned attack, and these were the gains: 264 acres , 125 buildings, 12 tech points, $1,254,206 in cash , 1310 bushels

With all this money it was easy enough to replace the losses and build a fresh standing army to cover for the First Brigade. I offered MCCity a research alliance as comfort

This is Alamos after 450 turns.

Land: 2181 acres
Net worth: 305K
Rank: 9304
Population: 26663
Research: 11,0K
Military: 22K Spies, 50K Troops, 31K Jets, 37,5K Turrets, 9750 Tanks, 2 Missiles


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Old March 8, 2001, 23:14   #37
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You all seem to be going overboard on spies. So far my 16:1 ratio has worked almost flawlessy in my Standard, and I haven't had any failiures yet with my 11:1 ratio in Tourney (but then again the new game is only a few days old)
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Old March 9, 2001, 07:03   #38
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quote:

Originally posted by Eternal on 03-08-2001 10:14 PM
You all seem to be going overboard on spies. So far my 16:1 ratio has worked almost flawlessy in my Standard, and I haven't had any failiures yet with my 11:1 ratio in Tourney (but then again the new game is only a few days old)


Well, my ratio is only 10:1 (and OmniGod has 12:1). Against new players, who are behind in turns (I'm one of them but I train spies only), so far this was sufficient to be succesful, but against early participants it was not, for me.


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Old March 9, 2001, 07:48   #39
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Eternal, I know have a fair amount of spies but that’s because I lost much less spies than troops, jets etc and it declined less. I envisage to have a low ration in the future, but I’d like to note that spying hasn’t been a piece of cake for me (others have an even larger ratio) and that you have to consider acreage.
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Old March 9, 2001, 12:32   #40
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My spy ratio is based on my use of them... I use spies religously, you have something I want and I'll use spies then send in artillery, a missle and then jets and ground troops, but spies really can soften the enemy. I've also stopped every attempted spy incursion into my nation and thus I believe a 12:1 is not a bad place to be... eventually it will fall but only because I'll have increased my troops to commit some more GS attacks
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Old March 9, 2001, 18:33   #41
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We had an uneventful episode. Put buildings on the barren land we conquered yesterday (including 16 additional construction sites, which makes 60 ), played the market and did some research. Silence before the storm?

Alamos after 495 turns

Land: 2181 acres
Net worth: 355K
Rank: 8938
Population: 30,4K
Research: 13,2K
Military: 27,6K Spies, 60K Troops, 45K Jets, 50K Turrets, 12K Tanks, 4 Missiles


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Old March 10, 2001, 09:56   #42
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Steady as she goes... nobody attacked me the past 2 days, my networth surpassed the $1mln threshold and I also surpassed the 200th spot again, ending at the 195th.

Land: 3333 acres
Net worth: $1,039k
Rank: 195
Population: 32.8k
Research: 93k
Spies: 70k
Troops: 220k
Jets: 250k
Turrets: 280k
Tanks: 27k
Missiles: 11
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Old March 10, 2001, 10:52   #43
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Well just moved up another 25k and 250 spots to 7119. And I ceased attacking a nation who was attacked alamos but then tried me and then messaged me... please stop attacking me, if you don't then I can't do anything about it... I laughed and ceased the war since there was an alliance with alamos

Land: 2954 acres
Net worth: $626k
Rank: 7119
Population: 45k
Research: 18k
Spies: 52k
Troops: 78k
Jets: 139k
Turrets: 162k
Tanks: 35k
Missiles: 2
[This message has been edited by OmniGod (edited March 10, 2001).]
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Old March 10, 2001, 11:13   #44
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Just wait two days, they don't know it yet but I'll end the research alliance by then. Let them gather some more acres first .
I bet they still won't have an army to speak of ....

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Old March 10, 2001, 14:09   #45
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Sinfully evil i love it...
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Old March 10, 2001, 16:00   #46
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Continuing the build-up. Some exploring, some construction, extra troops and research. Gained 500 places, nobody notices that we're coming ...

Alamos after 540 turns

Land: 2403 acres
Net worth: 420K
Rank: 8433
Population: 33,6K
Research: 15,8K
Military: 30,9K Spies, 75K Troops, 60K Jets, 60K Turrets, 20K Tanks, 4 Missiles

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Old March 10, 2001, 16:35   #47
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"Gained 500 places, nobody notices that we're coming ..."

Boy if only I could rise that fast... I would have been #1 after 2 days.
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Old March 11, 2001, 04:16   #48
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I was declared war on and attacked (SSed) 8 times out of the blue by some bottom-feeder. I retaled with 2 chem missiles, 4 ABs and something like 8 SSs of my own. Then one of my allies nuked him 5 times. He was 295 or so, now he's at 345 or so. The problem was that he had 100k jets, but now I have almost that many turrets so I'm riding high.
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Old March 11, 2001, 06:37   #49
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Steady as she goes...nice and dull.

Perhaps it's about time to landgrab again.

Land: 3437 acres
Net worth: 1,109k
Rank: 188
Population: 34k
Research: 104k
Spies: 73k
Troops: 240k
Jets: 270k
Turrets: 295k
Tanks: 30k
Missiles: 11

BTW the server was pretty bad today.

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Old March 11, 2001, 12:34   #50
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Just raided #11991 SafeOnFoods for 201 acres , unfortunately additional spoils were low (we expected a lot of food, but alas ...)
Passed them by a couple of days ago and put them on our target list

"Your army returns from SafeOnFoods (#11991) victorious!
Your army lost 4448 Troops, 3558 Jets, and 1186 Tanks,
and your enemy lost 3513 Troops, 5768 Turrets, and 240 Tanks.
Your forces also captured 201 acres, 94 buildings,
80 technology points, 10,152 dollars, and 1470 food bushels!


Alamos after 584 turns

Land: 2711 acres
Net worth: 496K
Rank: 7970
Population: 38,9K
Research: 19,5K
Military: 34,5K Spies, 100K Troops, 78K Jets, 75K Turrets, 22,25K Tanks, 5 Missiles

OmniGod, sorry my First Brigade was out when you needed them! I've built a new standing army, maybe you can have a go at SafeOnFoods, too, now that they have been weakened

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Old March 12, 2001, 09:12   #51
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Passed the 3,000 acres mark in a quiet session of careful exploration.
SafeOnFoods did not dare to counter-attack. Maybe they are going to accept my research alliance proposal
The First Brigade will return to base in a couple of minutes, ready to strike again or to assist OmniGod in his struggle for life


Alamos after 628 turns

Land: 3010 acres
Net worth: 566K
Rank: 7609
Population: 42,8K
Research: 20,5K
Military: 38,4K Spies, 100K Troops, 100K Jets, 96K Turrets, 29K Tanks, 5 Missiles


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Old March 12, 2001, 16:18   #52
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Dumdumdiedum...nice and dull...

Land: 3581 acres
Net worth: 1,197k
Rank: 181
Population: 35k
Research: 119k
Spies: 78k
Troops: 250k
Jets: 300k
Turrets: 320k
Tanks: 38k
Missiles: 11

I’m going to landgrab tomorrow, that’ll speed up things a bit.
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Old March 13, 2001, 05:34   #53
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OmniGod, where are you?
I caught up with you on the score-list. Are you saving up on turns?
You are being hammered by #12150 Celtic Lair!
I'm building up troops and making great research efforts to help you,
I suggest a concerted counter-strike ....
Do you have any intel on them?

My latest victim, SafeOnFoods, accepted the research alliance offer.
#9869 MCCity is now fair game again

Alamos after 672 turns

Land: 3010 acres
Net worth: 640K
Rank: 7297
Population: 45,1K
Research: 29,1K
Military: 42,7K Spies, 125K Troops, 125K Jets, 125K Turrets, 32,5K Tanks, 5 Missiles


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[This message has been edited by Ribannah (edited March 13, 2001).]
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Old March 13, 2001, 14:07   #54
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No I'm here... just trying to rebuild from this guys onslaught... He's taken some 500 acres from me but I'm building up and getting ready for an offensive... we are fairly evenly matched... his stats are:

Rank: 7794
Networth: 595k
Money: 3 Million

Spies 38,064
Troops 99,182
Jets 95,665
Turrets 58,731
Tanks 17,788
Tech 45K
Land: 4318 -- Unused land is 2003

Screw this... this guy is toast....

My stats are:

Rank: 7362
Networth: 626K
Money: 137K

Spies 59,134
Troops 118,363
Jets 142,452
Turrets 164,844
Tanks 37,401
and 1 soon to be used EM missle... launched the nukes yesterday at this bastard.....

He's got one pissed off Omni now... and in the words of the Princess Bride... "you killed my father... now prepare to die.."

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Old March 13, 2001, 17:40   #55
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Some preparatory covert ops, especially to chase away some of the Celtic troops, seems an option.

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Old March 13, 2001, 22:45   #56
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Just got land grabbed... twice... one step forward... and two steps back. This just isn't my week... Time to play possum... and build this army up before I go for more land.
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Old March 14, 2001, 01:06   #57
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Well, I tried to help with a planned attack on Celtic Lair, but despite ....

(a) having a larger army
(b) the 50% planned bonus
(c) the aggressiveness bonus
(d) being a smaller empire

.... I had no chance at all . The only explanation I can think of is that we are facing a perfectly arranged full alliance of three, with Celtic Lair as the spearhead (the other two twice the army).
Next time (this one lasts only two more weeks), we need more Apolyton players, and do some planning ahead!

Did some growing nonetheless, but I fear for the next 21 hours with my First Brigade in rehab.

Alamos after 707 turns

Land: 3010 acres
Net worth: 707K
Rank: 7101
Population: 46,5K
Research: 34,7K
Military: 46,2K Spies, 161K Troops, 117,5K Jets, 127K Turrets, 38,5K Tanks, 5 Missiles


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Old March 14, 2001, 09:15   #58
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Clan Apolyton Update:

Still 5 members but....

Troops: 680k+
Jets: 720k+
Turrets: 1,250k+
Tanks: 200k+
Missles: 15+
Tech: (from my allies only) 1,300k
Lands: 15k

Total Networth: 3,700,000 +
Average:700,000+

Let's build it even bigger when the next round starts... there is a benefit to having big huge allies when you quit GDI... I got first hand knowledge after today's attacks against the AmeriCanadians. They might be bigger but we are stronger.
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Old March 14, 2001, 11:46   #59
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All well up here, I made a successful landgrab and annexed over 300 acres and I have risen to the 165th spot. I made a record $30million sale yesterday but the oil price collapsed, from $30-40 to $15-$25, so revenues will probably diminish. Luckily the food price is up to $50 regions.

Land: 4152 acres
Net worth: $1,416k
Rank: 165
Population: 39.8k
Research: 128k
Spies: 86k
Troops: 290k
Jets: 355k
Turrets: 385k
Tanks: 55k
Missiles: 13
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Old March 14, 2001, 12:03   #60
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quote:

Originally posted by OmniGod on 03-14-2001 08:15 AM
Clan Apolyton Update: ....

Let's build it even bigger when the next round starts... there is a benefit to having big huge allies when you quit GDI...


OmniGod, could you explain to me how a clan works? Does the game give any benefits or is it simply the Musketeer's motto? If you mail me the password, I will join for the final two weeks just to get the feeling.



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