May 31, 2001, 18:49
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#61
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King
Local Time: 07:19
Local Date: October 31, 2010
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Location: Mill Valley
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lone settlers
Lone settlers also always retreat. In fact if I find a settler in a stack and kill the rest of the stack, the lone remaining settler retreats. I have to remember to kill the settler first when I find one in a stack.
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June 9, 2001, 03:59
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#62
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Prince
Local Time: 01:19
Local Date: October 31, 2010
Join Date: May 1999
Location: Huntsville, AL, USA
Posts: 413
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Ah... MoM. The ULTIMATE in Civ TBS games for in game customization. Got to love it.
Humm... Sky Drakes? I find the game is LONG won way before I get to the "ultimate" in summoned creatures.
Best trick... war gallies with flight and invisibility (spell lock optional, depending on what strategies those you fight employ). Second best trick... well built up heroes.
I've won with all books in every type, maxed out. Except for Death, though, I actually found winning going all out to be a bit of a pain. Probably something to do with my play style. So I end up varing books a bit, more often then not I just like the Nature's ability to terraform too much.
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June 11, 2001, 13:06
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#63
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King
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Mill Valley
Posts: 2,887
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Nature's awareness is another great nature spell. Once you cast it, don't forget to turn off Awareness if you have that going too. No need to waste those manna points.
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That's not the real world. Your job has little to do with the sort of thing most people do for a living. - Agathon
If social security were private, it would be prosecuted as a Ponzi scheme.
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June 12, 2001, 02:28
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#64
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Prince
Local Time: 00:19
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Amen to that.
Without it your mages are just food.
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June 12, 2001, 14:35
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#65
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King
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Mill Valley
Posts: 2,887
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Great Wyrms
I finally summoned some Great Wyrms. They are fantastic. Use Summoning Circle to get them near the front lines. They move at 3. With their ability to merge, they are the fastest things on the battle field and can avoid contact at will. If you can beef them up with a regeneration spell (tough to get both unless you really load up on nature spells), they become almost too good. Their only real enemy is cracks call. I wonder if they can merge AND fly? Luckily I also have a flight spell (1 blue book) so I can try it out when I get home.
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That's not the real world. Your job has little to do with the sort of thing most people do for a living. - Agathon
If social security were private, it would be prosecuted as a Ponzi scheme.
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June 12, 2001, 22:56
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#66
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Prince
Local Time: 00:19
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That sounds unbalanced as hell.
Tell me if it works.
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My brand new sig, written by Mr MarkG. (he didn't like the one about Ming being a goofy toofy.
"ok, fine.
from now on, i can refer to this thread whenever someone mentions acol as a place of freedom where you can post whatever you want and where noone is banned...."
--MarkG
and by MikeH
she's only illegal because of your ridiculous age of consent ages.
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June 13, 2001, 13:05
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#67
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King
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Mill Valley
Posts: 2,887
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It works
Yes it works, Great Wyrms with flight get the best of both worlds. I guess that makes sense. They could go to ground to merge and emerge flying.
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That's not the real world. Your job has little to do with the sort of thing most people do for a living. - Agathon
If social security were private, it would be prosecuted as a Ponzi scheme.
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June 15, 2001, 12:49
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#68
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Prince
Local Time: 00:19
Local Date: October 31, 2010
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Location: Triangle of Death Founding Member and Ambassador to Polytubbie land.
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Ahhh, another wonderfull balancing element. I will have to give that a try.
__________________
My brand new sig, written by Mr MarkG. (he didn't like the one about Ming being a goofy toofy.
"ok, fine.
from now on, i can refer to this thread whenever someone mentions acol as a place of freedom where you can post whatever you want and where noone is banned...."
--MarkG
and by MikeH
she's only illegal because of your ridiculous age of consent ages.
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June 15, 2001, 17:00
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#69
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King
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Mill Valley
Posts: 2,887
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Unbalancing combinations
There are a lot of powerful combinations in MOM that would seem unbalancing. However, most of them take a long time to achieve and any player that can take advantage of them really is powerful anyway (lots of cities, and spell power). So, is the capability to summon Great Wyrms and beef them up with flight or regeneration really unbalanced? I don't think so.
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That's not the real world. Your job has little to do with the sort of thing most people do for a living. - Agathon
If social security were private, it would be prosecuted as a Ponzi scheme.
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June 15, 2001, 17:04
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#70
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Prince
Local Time: 07:19
Local Date: October 31, 2010
Join Date: May 1999
Posts: 912
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I agree. By the time I can summon the top creatures (Great Wyrm, Great Drake, Sky Drake, Death Knights, etc.) the game is all over but the mopping up.
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June 19, 2001, 01:37
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#71
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King
Local Time: 07:19
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Join Date: Aug 1999
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regeneration
Regeneration must be REALLY rare. I have played tons of games so far and w/ the exception of the 11 Nature Book games, I have only gotten this spell once!
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That's not the real world. Your job has little to do with the sort of thing most people do for a living. - Agathon
If social security were private, it would be prosecuted as a Ponzi scheme.
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June 19, 2001, 01:43
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#72
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King
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Mill Valley
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Early Strategies
Anyway, early on, I find the magic spirit to be the best explorer in the game (moves 2 and over water). The key is to find a lightly defended neutral city. If it looks good, I will send my beginning troops over to try and take it over. This is a big risk, since I denude my starting town of its defenders. I then try to build more city defenders. If it works, I quickly double the size of my empire and economic output. If not, I usually die pretty quickly. This seems to be the only real way to win without cheating at the highest levels.
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That's not the real world. Your job has little to do with the sort of thing most people do for a living. - Agathon
If social security were private, it would be prosecuted as a Ponzi scheme.
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June 24, 2001, 16:01
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#73
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King
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Mill Valley
Posts: 2,887
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EMS in Windows ME
Edit the system.ini file. Find the section which says:
[386Enh]
and add 2 lines so that it says
[386Enh]
EMMInclude=D400-E3FF
EMMExclude=C000-CFFF
This assumes you don't already have any EMMInclude or EMMExclude statements in there.
Make sure you have a boot disk. This may hang your machine and you will have to edit it back out. The key are the memory locations. The above will work with a default system, but you may need to play with the memory locations and change them around.
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That's not the real world. Your job has little to do with the sort of thing most people do for a living. - Agathon
If social security were private, it would be prosecuted as a Ponzi scheme.
Last edited by pchang; June 25, 2001 at 11:38.
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July 3, 2001, 00:50
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#74
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King
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Mill Valley
Posts: 2,887
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EMS support
There was someone who sent me an e-mail asking about how to put EMS support in a new PC. I can't find the e-mail. Maybe one of you knows who was asking and can refer him here.
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That's not the real world. Your job has little to do with the sort of thing most people do for a living. - Agathon
If social security were private, it would be prosecuted as a Ponzi scheme.
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November 28, 2001, 21:40
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#75
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King
Local Time: 00:19
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
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I was just talking with a fellow I was working with, and he said he just was able to win on impossible the other way. instaed of using 11 spell books, he gets 1 (that's ONE) life book, and uses the rest of his picks on specials.
1 life book
alchemy
artificer
channeller
charismatic
famous
myrran
warlord
with so few spell books, the spell of mastery comes up for research VERY fast. on impossible, the other guys are also trying for spell of mastery, but they can't stand before his armies.
what do you guys think?
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I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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November 29, 2001, 03:28
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#76
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Prince
Local Time: 07:19
Local Date: October 31, 2010
Join Date: May 1999
Posts: 912
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An interesting approach; I'll have to try something like it. I don't agree with all his choices; I'd certainly forget about "charismatic", since the enemy wizards always attack you before long anyway. (Granted, that special ability has other advantages.) I'd probably also dump "artificer"; I almost never make magic items, preferring to find them in nodes, towers, etc. I'd probably take a chaos book and a sorcery book with the leftover picks.
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November 29, 2001, 10:23
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#77
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King
Local Time: 00:19
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Join Date: Feb 2000
Location: My head stuck permanently in my civ
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Ahh...... But the whole point of having only one book is that you have few spells to research and the Spell Of Mastery is available very quickly.
add more spellbooks and you have to research more before Spell Of Mastery comes up.
Charismatic also helps deal with merchants, halving cost of artifacts bought, coupled with artificer allows you to outfit your heroes with great things, neccesary since you don't have that many great spells.
anyway, with only one book, you have 3 common and 1 uncommon spells from your field, plus 12 arcane spells, making a total of 16 spells before spell of mastery. since you have 6 (or was it 8) to choose from, it actually comes up faster than that.
to each their own, I guess.
__________________
Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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December 1, 2001, 08:05
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#78
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King
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Converted underground reservoir tank.
Posts: 1,345
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IIRC, the research points you've spent on all your other spells are offset against the research cost of Spell Of Mastery. So getting the chance to research SOM early isn't an advantage, it will cost more.
Still an interesting strategy though, because you get to use all those specials while you're researching.
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December 1, 2001, 08:40
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#79
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King
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Converted underground reservoir tank.
Posts: 1,345
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A few things I've tried:
Undead trolls (e.g. Black Channels). Undead units don't heal, but regeneration doesn't count as normal healing (it's Nature magic, not Life). Undead trolls regenerate, negating the biggest disadvantage of being undead.
For a challenge, try Lizardmen, Gnolls etc with Node Mastery. You're very limited in the buildings you can construct, but you get some decent units for early capture of Nodes. I had a very satisfying victory on Impossible with Lizardmen once (I was lucky, I got Armageddon and my magical power skyrocketed).
Pikemen are VERY powerful if you can give them more than 1 hit point per figure: they get Armor Piercing, and there's 8 in a unit rather than 6 for Swordsmen. With boosted hit points, even Great Wyrms will get badly hurt chewing through them. When I'm playing Humans, I generally use them instead of Swordsmen as basic city guards, then cast Heroism and Lionheart (if possible) on them when they're attacked. With 32 hit points per unit and all combat bonuses multiplied by 8, they're awesome.
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December 1, 2001, 16:17
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#80
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Prince
Local Time: 07:19
Local Date: October 31, 2010
Join Date: May 1999
Posts: 912
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Jack is right: research of other spells counts against the cost of Mastery, so having it come up sooner is no help.
I agree about pikemen. When the computer uses them, I have a lot of trouble taking them out unless I have good ranged attackers.
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December 2, 2001, 12:25
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#81
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King
Local Time: 00:19
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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I just started a game with the one book strategy. when selecting, I discovered that the rules have been modified in 1.31, so myrran is 3 picks and chaneller is 2. I wonder if I can have a wizard with no books at all?!!
the spell of mastery came up pretty fast. but it says it'll take 3600 turns to research
I suppose I can cut that down with libraries, parthenons, etc. found a few more cities and continue. would also help if I managed to get hold of that node nearby, but my doom drakes are no match for the fire drakes protecting it. Dang.
__________________
Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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December 4, 2001, 23:18
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#82
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King
Local Time: 00:19
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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I tried it again, and started a game with no books at all. Spell of mastery comes up really fast, but it takes 9600 truns to research!!
I really don't need the mana and skill, anyway, since I don't have any decent spells. maybe I should try some specials that don't take spells to take advantage of them.
I've sort of turned this into a civ survival game. the goal is to survive long enough to cas the spell of mastery. wonder if it'll work.
__________________
Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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December 14, 2001, 01:29
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#83
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King
Local Time: 00:19
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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Spell of mastery researcher
OK, so I got trashed badly in my "no books" game. got banished twice before I was permanently trashed the third time. lack of spell really cripples you.
But I went back and tried it this way:
2 nature
2 sorcery
2 chaos
Runelord
Sage Master
Myrran
Runelord increases the speed at which you research arcane spells, and sage master increase the speed at researching all spells. I took Myrran and Sss'ra's picture to be alone on the Myrran plane. Turns out that Runelord also gives a discount in casting arcane spells. When I got spell of mastery finally researched (which only took 140 turns), it only cost 3750 mana to cast, as opposed to 5,000 like the spellbook says. I guess Runelord is like arcane mastery.
I was on a large continent with 5 neutral beastmen cities, which I took early on. that's probably what gave me my leg up on the game. I looked around and couldn't find any adamantium, but did find some silver I could transmute to mithril, and the cities there became my Unit machines. With mithril slingers and Minotaurs, I was able to take most of the ruins and nodes and become fairly stong before I met another wizard.
I actually cast spell of mastery and won without ever going to the arcanus plane at all!!
__________________
Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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December 14, 2001, 04:44
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#84
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King
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Converted underground reservoir tank.
Posts: 1,345
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The Runelord discount also stacks with the Artificer discount for creating magic items. With 50% off for Artificer and 25% off for Runelord, you can make items at 25% of the usual cost!
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December 14, 2001, 12:49
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#85
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King
Local Time: 00:19
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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Quote:
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Originally posted by Jack the Bodiless
The Runelord discount also stacks with the Artificer discount for creating magic items. With 50% off for Artificer and 25% off for Runelord, you can make items at 25% of the usual cost!
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Good heavens! it make me wonder just how many combinations there are available at startup to combine for absurd discounts. the guy who chose conjuror and sorcery mastery for a ridiculous discount on summoning sorcery creatures. then he got a couple more sorcery books and it got really absurd.
most of these things are availble to all players, so it's really not that unbalancing, I guess.
On another subject, I decided to try the life supertactic #1 (with torin), and I foundmyself picking up a few specials from ruins and nodes. I got a sorcery and a nature book, but then I managed to get Node Mastery and Nature mastery. Apparently the game doesn't worry if you have the preqs in giving these specials (ie, 4 nature books for nature mastery, etc)
Funny thing is, the computer gave me the nature mastery (doubling power from nature nodes) and node mastery (doubling all node power), meaning that I get 4 TIMES as much power from nature nodes!!
__________________
Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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December 17, 2001, 09:43
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#86
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King
Local Time: 00:19
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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Just trying out some of these strategies. Life supertactic #2 (stream of life) is good in that you can set your tax to 3 per person and never have any cash flow problems.
It's also good for building new cities. remember waiting forever for an outpost to become a hamlet? being ticked off that you couldn't rush build anything as an outpost? cast stream of life on the outpost and watch it boom. I once had an outpost grow into a hamlet in 4 turns!!
running a little short on mana? a little alchemy from your vast treasury can take care of that. temporarily at least.
the downside to the stream of life tactic is that you don't have a quick win. you have to build up to it.
__________________
Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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December 17, 2001, 16:09
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#87
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Emperor
Local Time: 09:19
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,491
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Never achieved such a quick win anyway, so I should be fine with that... I'll have to play that game again, haven't played in months... Shadowstriek and I used to be the Aplyton MOM Kings
I shall try one of those extreme strategies
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December 18, 2001, 11:39
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#88
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King
Local Time: 00:19
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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Extreme strategies listing
Let's see, if I define the extreme strategies as having 11 books in one field, which gives you an uncommon and a rare spell to start with....
Life #1 choose incarnation as the rare spell. summon Torin the Chosen and kick butt everywhere.
Life #2 choose stream of life. cast it on your cities and max the tax. grow and get rich fast.
Death #1 choose Wraiths. summon a wraith and take the nearby cities
Death #2 Choose Zombie Mastery. has anyone tried this?
Chaos Chaos Spawn
Nature Stone Giants
Sorcery either Sky Drakes or Storm Giants
what Am I missing?
__________________
Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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December 18, 2001, 13:13
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#89
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King
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Converted underground reservoir tank.
Posts: 1,345
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Life #3: Lionheart, use boosted Pikemen.
Chaos #2: Doom Bats. Not as powerful as Chaos Spawn, but a LOT faster.
Nature #2: Gorgons.
Sorcery: Sky Drakes are Very Rare, you can't begin with them. Phantom Beasts are powerful (though they can only be conjured in combat, you'll need to push up your Skill).
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December 18, 2001, 13:28
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#90
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King
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Converted underground reservoir tank.
Posts: 1,345
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I'm currently doing well with a one-book strategy (it should have been a zero-book strategy, but I had one point left). I chose Beastmen, and didn't expand at all until my capital was fully developed. My first settlers were accompanied by elite Minotaurs (War College and Warlord), which have successfully defended all my colonies against attacks. I've nearly conquered Myrror, and I don't think the wizards on Arcanus can stop me.
Lack of spells was a problem, but Alchemy let me use that Beastman magic to help build my cities quickly, and Minotaurs are tough enough to put up a good fight without magical assistance.
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