December 16, 2000, 21:57
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#1
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Prince
Local Time: 23:12
Local Date: October 30, 2010
Join Date: Aug 1999
Location: I live here
Posts: 426
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No more turns forever. Simul turns rock! :)
YES!!
This is it. NO more regular CIV for me!
Huge maps and 1x1x. The game with Jedi, Markus and PCH was a blast.
No bugs detected. We went from 4000BC to Industrial age in 6 hours!
Hard game. No time to eat. Actually, we did breaks, because they were needed!
Also, a simul turns game, when reloaded, will still be simul.
The last line in CIV.INI "Simultaneous=1" is a must.
I even changed the CIV.INI file to read-only, so the line is not written over by CIV.
Great Christmas gift to all Civers around the world!
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December 16, 2000, 22:01
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#2
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Prince
Local Time: 23:12
Local Date: October 30, 2010
Join Date: Aug 1999
Location: I live here
Posts: 426
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One more thing:
Now we can have games with 4 or more people, and turns will not take ages to complete.
This is cool and neat!
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December 16, 2000, 22:14
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#3
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Warlord
Local Time: 23:12
Local Date: October 30, 2010
Join Date: Jan 2000
Location: CA
Posts: 197
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no more turn based civ for me...this new mode is perfect for 1x1x games.
I had so much fun im gonna start another one tonight, and ill look for players this weekend also...icq me if you want to start a simultaneous 1x1x game this weekend.
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December 16, 2000, 22:25
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#4
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King
Local Time: 23:12
Local Date: October 30, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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Me!Me! How do I play???
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December 16, 2000, 23:53
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#5
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King
Local Time: 23:12
Local Date: October 30, 2010
Join Date: Oct 1999
Posts: 1,721
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man that second game was intense. Kept killing horses and dips left right and center. one time i wanted to attack a horse and it moved just as i attacked.
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December 17, 2000, 12:34
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#6
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Prince
Local Time: 23:12
Local Date: October 30, 2010
Join Date: Aug 1999
Location: I live here
Posts: 426
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Yeah. How it will be when you have 2 humans attacking you at the same time? (he he he )
You opponent has Magellan's. You and your ally bash on him. How will be the sea batle. He can move longer, but you both can attack at the same time.
Looks like new strategs are coming in. LOL
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December 17, 2000, 12:39
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#7
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King
Local Time: 23:12
Local Date: October 30, 2010
Join Date: Apr 2007
Location: Voorburg, the Netherlands, Europe
Posts: 2,899
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Is anyone planning a session later today? I just have to try this out!
BtW, no crashes or bugs found yet?
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December 17, 2000, 15:19
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#8
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King
Local Time: 19:12
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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I need you guys to get as far as fighters...
Test this: You send a fighter out of a city to attach a fortified unit (important that unit doesn'tmove for the test). You tell the fighter to attack the stationary land target. It then carries out the attack in simul-turn... but fighters have to land after they attack unlike bombers. At the end of the action, will the fighter linger as if you used the technique of using the pulldown menu to end the turn with a fighter still in the air? Or will it crash?
You guys sasid you almost got to battleships last time...so stick around a little longer and test out those fighters.
Thanks.
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December 17, 2000, 18:42
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#9
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Prince
Local Time: 19:42
Local Date: October 30, 2010
Join Date: May 2000
Location: St. John's, Newfoundland
Posts: 501
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Field Marshal Klesh on 12-17-2000 02:19 PM</font>
I need you guys to get as far as fighters...
Test this: You send a fighter out of a city to attach a fortified unit (important that unit doesn'tmove for the test). You tell the fighter to attack the stationary land target. It then carries out the attack in simul-turn... but fighters have to land after they attack unlike bombers. At the end of the action, will the fighter linger as if you used the technique of using the pulldown menu to end the turn with a fighter still in the air? Or will it crash?
You guys sasid you almost got to battleships last time...so stick around a little longer and test out those fighters.
Thanks.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Why don't you just whip up a scenario and try it your self? I'll take a look when I get home.
------------------
"I'm too out of shape for a long fight so I'll have to kill you fast"
"If LESS is MORE, just think of how much MORE, MORE would be!"
I AM CANADIAN!
Civfanatics.com Civ 2 Multiplayer Ladder!
My Civ 2 Scenario Page.
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December 18, 2000, 00:58
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#10
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King
Local Time: 19:12
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by CornMaster on 12-17-2000 05:42 PM</font>
Why don't you just whip up a scenario and try it your self?
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Because I have no idea what the civ.ini buisness you guys are talking about is...I'm no pc guru, ya know.
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December 18, 2000, 01:12
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#11
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Prince
Local Time: 23:12
Local Date: October 30, 2010
Join Date: Feb 2000
Location: West Memphis , Arkansas , USA
Posts: 566
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some one tell me exactly how to get simul turns!
Please! then i'll play you in Mp
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December 18, 2000, 01:35
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#12
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Prince
Local Time: 18:12
Local Date: October 30, 2010
Join Date: Nov 1999
Location: of Númenor
Posts: 691
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by markusf on 12-16-2000 10:53 PM</font>
man that second game was intense. Kept killing horses and dips left right and center. one time i wanted to attack a horse and it moved just as i attacked.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
See, this makes me uneasy. I don't want this game to be like Warcraft, where victory goes to the fastest clicker with the best Internet connection. I think simultaneous moves would be great for speeding along the early part of the game, but I'm now reconsidering whether it's a good thing to have when humans are fighting each other. Unfortunately, it appears the simultaneous option stays when you load a saved game, so it apparently isn't possible to use the different options for different parts of the game as just suggested.
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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
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December 19, 2000, 15:14
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#13
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Prince
Local Time: 19:42
Local Date: October 30, 2010
Join Date: May 2000
Location: St. John's, Newfoundland
Posts: 501
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Well I tried it and it worked out fine. I made a program at the civfanatic forum with a program that will do that for you. If you want to give it a try. It's pretty simple to use.
But the fighters all just kept moving.
------------------
"I'm too out of shape for a long fight so I'll have to kill you fast"
"If LESS is MORE, just think of how much MORE, MORE would be!"
I AM CANADIAN!
Civfanatics.com Civ 2 Multiplayer Ladder!
My Civ 2 Scenario Page.
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