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Old December 19, 2000, 17:04   #1
markusf
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7 Player game signup.
I want to start a 7 player SIM game with the following rules.

1x 1x
no caravans to other civs
no trading techs/stealing techs
no capture of techs on city capture
huge map
no wonders(?)
no allainces.
Blood lust turned on. Lets see how intense this game can get with 7 players having nukes tanks and planes and all moving at the same time... No better way to test the limits of the game... And if all goes well this will only take 3 sessions max!!! who wants to play?
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Old December 20, 2000, 22:33   #2
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count me in as always markus
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Old December 21, 2000, 02:16   #3
markusf
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basically pluel rules as a simul game...
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Old December 22, 2000, 01:28   #4
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how is it possible to deny to get a tech when capturing a city?
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Old December 22, 2000, 01:43   #5
markusf
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simple turn it off in scenario options
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Old December 31, 2000, 15:33   #6
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I would play , but 1 x 1 is so boring, why not play it 2 x 2. Plus there are other things that you have left out. Namely the two things that ruin most games and make them uncompetitive, huts and starting position. I have created a game that could be called revolotionary and is listed under my thread " recruiting Players * a must read* ". A no tech trade/stealing or from conquest additional rule might be interesting.
Also simultanious moves when attacking is involved gives the host alot of advantages. It also makes precise city micro-management much harder. Simultanious games are also big lag mongeurs and is not all that its cracked up to be.
But when used properly, I.E. no attacking, no massive movement, just allowing all civs to negotiate and work citys at the same time it can really speed up games. Then just change format to turn based movement for the waring part of the game.
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Old December 31, 2000, 15:35   #7
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And by the way, no wonder games add a **** load more strategy to the game and are the only way civ 2 should be played.
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Old December 31, 2000, 18:19   #8
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2x2x sucks. It requires no skills what so ever to play. All you need to do is build caravans and settlars. you will be at 2 turns a tech for the first half of them game, then your at 1 turn a tech...

I have no problems finishing a 7 player game in 8 hours on 1x. Its a hell of a lot more fun when you don't have unlimited resources and trade. not to mention you don't have rediculus units that attack over 4 squares.
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Old December 31, 2000, 18:22   #9
KenThur
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Sounds interesting except...
why no techs conjuering... my gosh look at WWII techs to the winners.
Why no caravans to other civ's? Never heard of that 1 & that again is very realistic to trade.
No wonders would be good, especially if the tech rules remain as written. The big tech rushes so as to big certainkey wonders would be taken away = a truely desorting situ aften.

How's that sound U all?
Originally posted by markusf on 12-19-2000 04:04 PM</font>
I want to start a 7 player SIM game with the following rules.

1x 1x
no caravans to other civs
no trading techs/stealing techs
no capture of techs on city capture
huge map
no wonders(?)
no allainces.
Blood lust turned on. Lets see how intense this game can get with 7 players having nukes tanks and planes and all moving at the same time... No better way to test the limits of the game... And if all goes well this will only take 3 sessions max!!! who wants to play?[/quote]

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Old December 31, 2000, 18:28   #10
markusf
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Because if you know your doing, you can set your cash to 80% 0 science 20% luxeries in dem, and make about a $1000 on average per caravan per turn and get 1 turn a tech. I can't think of a more unbalencing force in the game.
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Old December 31, 2000, 23:14   #11
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Are you saying that initial cash bonus is related somehow to your tax setting among other things? It can't be, but then again you never know till you ask hehe.
Or just that you set taxes to buid caravans and easily recoupe it?
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Old January 2, 2001, 15:48   #12
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When are we gonig to start this thing?
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Old January 2, 2001, 18:32   #13
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Markus i want in too
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Old January 4, 2001, 02:10   #14
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you practiced up? lol


Alright anyone else?


Hows saterday or sunday sound to everyone? Or a weekday?
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Old January 4, 2001, 10:57   #15
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I'm interested if the timeframe works for me.
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Old January 5, 2001, 01:44   #16
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I can play any day after 6 pst. Lets use the crusty's new government(from which you can't switch), also can you create a new equal 5 player map we can play on, crustation. This time only have 6 squares of water between islands?

Markus
arii
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Old January 5, 2001, 20:47   #17
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post the times you guys are free.

can everyone play saterday or sunday?
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Old January 6, 2001, 14:50   #18
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Markus i can play anytime after 5 pm PST weedays and any time on the weekends other than sunday morning 8am -12pm as i am marathon training again. If We set up a standard time, things will be fine, if not, my girlfriend will kill me
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Old January 6, 2001, 22:17   #19
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I'm typically available on week nights after 8:00pm ct. Weekends 8:00am-12pm or after 8-9:00pm. I would be able to play twice a week.
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Old January 7, 2001, 05:08   #20
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Wed eve is my only regular eve to play from 6-10pm pacific, and to a less extent tue. The other Pluel is still going for now so I may not be able to be in this one

Here is the Fundemocracy settings in case you want to try them:

Fundy is modified by tech penalties being illiminated.

8 non supported units reduced to 3.

Dem-like trade reproduced by adding one trade to any terrain square already having trade. (ocean, trade specials. Could not add to rivers.)

No govt switching flag starts and keeps you in this "fun" democracy

Edit kings makes war the order of the day if you want it, but still alows SS, unlike total war flag which turns on bloodlust.

If you want no espionage til espionage is discovered, then illiminate the dip unit, and in king editor give all an embassy at the time you edit war in the picture. This way in case the game goes to PBEM at some point it is all ready ready.

On the four player equal map, I also have a Pluel scenario where each civ starts with 12 equal & equal placed size 12 cities, with temple, granery, market, library, some harbors, aquaduct. No units. You have techs in natural order for the things you have up to trade. It has Fundemocracy from start too. Saves time for those quick 1 shot games that never get past early times. Now maybe in one setting there can be more going on for those kind of times.
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Old January 15, 2001, 19:49   #21
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This wednesday 6 PST work for all of you then?
<font size=1 face=Arial color=444444>[This message has been edited by markusf (edited January 15, 2001).]</font>
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Old January 16, 2001, 04:10   #22
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I am open for this game after our game with Nappy & Brocher is finished. Sounds like fun.
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