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Old November 17, 2000, 21:23   #61
Nap Bonaparte
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No problem Crusty......seemed like one of those "internet nights" anyway with all the lag and stuff. We will resume on Wed. Nov. 22nd at 6pm......just wanted to let everyone know that this session will be slightly shorter.....I will have company over so I will need to end festivities/hostilities by 9pm.

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Old November 28, 2000, 16:26   #62
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Things are happening in Midgardr the great mysterious continent in the center of the world. Yes there are creatures both a blue and a yellow race who appear to be much like we purple humans, even living in hutlike structures grouped together almost as if they were organized communities.
The acting field marshal Genghis, comanding all "edge of the world" units decided to contact a group of them in a sensitive area, and egged on by a "coupe counting eager" unit was surprized and appalled when after the first encounter they vanished into thin air!
A mysterious craft was seen off our shores and all attempts to locate it have failed, leaving the official word from Crusthavn concluding it was swamp gas and not a craft at all.
Pictograph drawings found there show "green men" in hunting cerimonies and all knew it was some warriors idea of a joke, but oddly Crusty himself stroked his beard in silent reflection...

The royal couple at home in Crusthavn:


Hope everyone can be there to resume this game wed eve. I might be a little late by about 20 minutes, but hopefully not.


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The journey itself is the thing~Odysseus
<font size=1 face=Arial color=444444>[This message has been edited by Crustacian (edited November 29, 2000).]</font>
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Old November 29, 2000, 17:03   #63
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The time draws near...Please wait on me if I am late by a little.
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Old December 4, 2000, 20:48   #64
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hey guys i just found out i have to work outta town for several months ,right after new year . so i was hoping we might squeeze in a few extra sessions. hopefully we will have a conclusion before i leave.
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Old December 5, 2000, 14:30   #65
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How about this evening? I should be able to manage a few tuesday eves.
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Old December 6, 2000, 01:20   #66
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I may be a little late for our session on Wed. Dec. 6th. I will try to make 6pm but it may be 6:15-6:30 pm.
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Old December 6, 2000, 15:12   #67
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Checking in...see you all this evening
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Old December 8, 2000, 00:05   #68
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Com' on guys... we heard of great naval battles & clashing titans warring & taking & retaking cities!

Tell us mere mortels of these powerful things!!

BTW; Nice pic there King Crusty! Seems cabin fever has come early up thar in Ideeho ??
<font size=1 face=Arial color=444444>[This message has been edited by KenThur (edited December 07, 2000).]</font>
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Old December 9, 2000, 17:57   #69
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KenThur~ thx, tho there is snow on the ground nowadays, it is a bit early for the anual cabin fever to set in. hehe

Distant thunders are rumered to be great sea battles, and reports of heavy casualties have trickled in around the leading ports.

Fantastic sightings are constantly coming in about exotic new lands, and GREEN people calling themselves "Babalonians" have now been confirmed to exist! Embassies have been established with all in the known world and communication is being improoved best as can be under the conditions.

A small Aztec village sight is being excavated in hopes of finding new clues as to their culture and knowledge, tho little of use has been discovered. They seem to have had the ability to gravity feed running water for drinking and flushing toilets in their own huts, but few in our country would ever give up their outhouses in favor of such frivolties! But this new generation nowdays, you just never know, and the merchants are hungry for profits...

Is tuesday eve still on in addition to wed at usual time? Was it tues at 6:45? I can be here at 6.

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Old December 9, 2000, 18:33   #70
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Old December 17, 2000, 14:39   #71
brocher
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well i guess this game is a bust ,dont think we will finish before i leave, & anyways i see markusf just wants to play simu civ from now on. it was fun while it lasted but i will stick to duels from now on ,games usually get finished in a duel. so i hope to hear from crusty soon to cont our duel
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Old December 17, 2000, 16:49   #72
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If the game discontinues then we can finish our duel in the old time slot if that sounds good brocher.
Are you going somewhere Brocher?

**But I would rather see if Markusf or someone knows how to change our save to a simultaneous play game so we can continue, if everyone agrees to continue this way.

If not I think it should be continued as is till finished... Markus?

Just finaly found the right update on my modem driver and WHAT A DIFFERANCE!! It makes pages load very fast, and I gues it will help out on lag in games too right?
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Old December 17, 2000, 17:24   #73
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ya i can convert a existing game to sim.... Should be interesting.
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Old December 17, 2000, 20:19   #74
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Hey guys... I'd love to jump in this contest as a sub for someone. The other Pluel died a month ago.

I'd be happy to play the suddenly "old fashioned way", turn-by-turn.

ICQ or post here if i can help keep this going.
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Old December 18, 2000, 18:59   #75
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I thought Brocher could play till the end of Dec. If not, maybe we could find a sub like Frankdogg or Kenthur. If our current game dies out, I would be happy to start a new Wed. night game in Jan( pluel or diplogame). Everyone post their thoughts.

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Old December 18, 2000, 21:36   #76
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I would like best to keep this one going if possible.

If Markus does not want to continue, and Brocher is gone soon, Frankdog & Ken Thur would be appreciated substitutes, or to take over a civ permanent whichever.

If everyone is interested now in the simultaneious move stuff we can go that route.

We could start a new game if necissary, but maybe as a last resort.
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Old December 18, 2000, 21:50   #77
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found out today i can play til 2nd week of jan, then i will be gone for up to 5 months . so that gives us at least 3 session's . hopefully markusf can convert it to simu play. which should speed things up....... it would be satisfying to come too conclusion
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Old December 19, 2000, 01:23   #78
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KenThur... lets get a new Pluel started up in January? I really liked the format and was disappointed when Pluel 2 stopped. I am heading out of town for a couple weeks, but will be back January 8th. Any of these other Plueler's interested ????
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Old December 19, 2000, 12:16   #79
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well with brocher gone, i say lets just start a new one. Sim turns would be nice... no stealing tech on city capture...
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Old December 20, 2000, 01:23   #80
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I could sub if you wanted to finish this game, or start a new one. Either way.
Like I mentioned above, I will be back January 8th.

edit: Merry Christmas!

<font size=1 face=Arial color=444444>[This message has been edited by frankdog (edited December 19, 2000).]</font>
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Old December 20, 2000, 01:34   #81
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Frankdog...we would most definitely appreciate having you as a sub starting the week of Jan. 8th....keep in touch
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Old December 20, 2000, 16:00   #82
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Yes Frankdog, you would be welcome. We do in this game have an understanding about completing any micromanaging while the others are taking thier turns.
This way movement is all you need to do when it is your turn after quickly going through the stuff which is built that turn.

We each have about 50-60 cities and turns take for all 4 about 15-20 minutes if their is no big war going on with many pieces to move.

I am open to try the switch to simultz movement to save even more time, but only if all agree.
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Old December 20, 2000, 17:41   #83
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You and nappy are nearly putting me asleeeeeep. Turns take forever.
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Old December 20, 2000, 18:09   #84
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I fly out tomorrow... I will check in upon my return.

I try to keep my moves under a minute, plus I have DSL now.. so no worries.
<font size=1 face=Arial color=444444>[This message has been edited by frankdog (edited December 20, 2000).]</font>
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Old December 20, 2000, 21:17   #85
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simulated turns fine by me
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Old December 20, 2000, 22:15   #86
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I can be avail i believe.
Glad to see U R all at it again tonite!

The turn speed may be a bummer for some of U... i just seem to take longer than most ( & YES, i do mgt as much as possible in others' turn).

With 5 humans tho it should not be a prob, since there's always plenty of time. Especially since one doesn't have to concern himself w/ building & moving carvans & playing the rush-to-build but don't-let-them-know-what U-R-building games.
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Old December 27, 2000, 01:00   #87
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Markus there are pills for that

Nappy you should get with Markus to switch over to simu moves if you agree to have that in our game.

The game was put on hold last night due to connection troubles by one of the players.

Frankdog will replace Brocher when he leaves.



<font size=1 face=Arial color=444444>[This message has been edited by Crustacian (edited December 28, 2000).]</font>
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Old December 28, 2000, 09:33   #88
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Huh?

What ever is happening / about to happen with this game?

Crusty, when ya sober up (just step outside the cabin for a few minutes)... run that by us again?
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Old December 29, 2000, 01:15   #89
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Who is "us" Ken?
You are up in case anyone else can no longer continue, or in case Frankdog can not take over for Brocher... comprend-aye?

Thx for being available, you and Frankdog.
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Old December 31, 2000, 15:17   #90
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Actually I have created just such a game. The rules are listed under my thread "Recruiting Players * a must read*. The enemy of most civ2 games is sluggish slowness. I have created a game that will move extremely rapidly and all civs will have a chance.
1) The huts have been removed specificly to speed up the game. No longer do you have to spit out horseman to gather huts, all that movement slows the game down and prevents the civs from growing fast in size.
2) The entire map will be revealed to all civs at the start of the game. This will prevent having to memorize a premade board and having to build units to go exploring.
3) (if Possible) the game will be played simultaniously for the first 50 turns (till 1500 bc) and during this time thier is no attacking or diplo efforts to allow all civs to stake thier claim to land and build up. Then changed to turn based moves for the warring part of the game.
4) all civs will be in contact with each other at the start of the game. Negotiate, trade techs and set up alliances. This will allow EXTREMELY rapid movement through the tech tree and fast government changes to further increase growth and speed.
5) The game will be played 2 x 2 for much faster game then 1 x 1.
6) It is also a no wonder game. It has long been my belief since i saw the changes made by the 1.3 patch that all civ2 patch games have been turned into has been a wonder building contest and thats a bull**** way to play.

If this sounds intriguing, ask me for details on am found on the MSN game zone (strategicking) or go read the details on the thread and leave me some feedback.
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