January 26, 2001, 10:29
|
#1
|
Guest
|
Possible fix for simult hang
As some would know, simult has a tendency to hang on the Ai turns. Tonight this happened and I was hosting so had a look for a key in the top menus that might perform like "enter". I hit "move pieces" in the view menu and the game moved on. Could be co-incidence but I thought it worth mentioning.
------------------
Chaos, panic and disorder - My work here is done.
|
|
|
|
January 27, 2001, 20:25
|
#2
|
Emperor
Local Time: 09:15
Local Date: October 31, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
|
I still think it was Deity forgetting to press enter that was holding us up . He is very Old you know.
------------------
I'm Australia's nuclear cop
I am the real Troll
A.H. is a nice guy
|
|
|
|
January 28, 2001, 00:45
|
#3
|
Guest
|
yah, God been around awhile....
------------------
*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924
|
|
|
|
February 2, 2001, 02:21
|
#4
|
Deity
Local Time: 09:15
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
|
also why cant you hotjoin a simul game...
|
|
|
|
February 2, 2001, 05:23
|
#5
|
Emperor
Local Time: 01:15
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
|
You can. It just buggerises everything around a bit.
------------------
Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Troll & Hydey Wrangler
Mono Rules!
#33984591
|
|
|
|
February 2, 2001, 17:41
|
#6
|
Deity
Local Time: 09:15
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
|
oh ok , in what way, some people like a bit of buggery now and then,....
|
|
|
|
February 6, 2001, 20:08
|
#7
|
Emperor
Local Time: 15:15
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
|
does anyone have problems with not moving all units each turn....seems sometimes i cn't move units on a particular turn and with saving at the end of a turn or when someone drops.... if the save is through.... and all your units havnt' moved , you lose the movepoints
|
|
|
|
February 7, 2001, 01:58
|
#8
|
Guest
|
Yes, before saving you should move all your units otherwise you lose their movement.
------------------
Chaos, panic and disorder - My work here is done.
|
|
|
|
February 7, 2001, 02:02
|
#9
|
Emperor
Local Time: 15:15
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
|
So then once the whole team is done moving a save should be declared at that point..... the person who drops is out of luck then i guess?
|
|
|
|
February 7, 2001, 06:18
|
#10
|
Guest
|
You have 2 choices, go back to an earlier save or yes, the person who dropped loses a turn. Sometimes people who dropped can't get back in. We have found playing another turn fixes that, but of course that means the player misses 2 turns.
------------------
Chaos, panic and disorder - My work here is done.
|
|
|
|
February 12, 2001, 19:13
|
#11
|
Guest
|
I've only played simultaneous MP a few times, and I didn't notice any additional lag problems... just BTW...
|
|
|
|
February 12, 2001, 19:30
|
#12
|
Emperor
Local Time: 15:15
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
|
The annoying thing about simul in my mind is when someone drops.... it takes forever to get everyone connected back in the game again..... often 10 -15 min.
without connection probs ..... simul rocks..... but with them....
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 19:15.
|
|