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Old January 10, 2000, 00:05   #1
zsozso
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Apolyton 2000 Alpha Centauri PBEM Tournament
There are two separate tournaments, one for plain (vanilla) SMAC and one for the Alien Crossfire expansion.
The maps are equivalent in the two tournament, and both are played out through 3 human player games. This is the main administration and scoring thread for the tournament,
please do not post here! If you would like to join the tournament, post to the anouncement thread, or email zsozso zsolt@simbiosys.ca

Each game will have a separate thread for turn administration. Games will progress parallel, players may participate in several games at the same time. The tournament does not have a fix time-table. New players can join any time.

Game options:
  • All victory conditions are allowed except cooperative
  • Do or Die: eliminated players are not restarted
  • Spoils of War OFF - changed by majority vote!
  • non-Blind (directed) research
  • NO random events
  • Difficulty: Librarian

Start conditions:
  • Headquarters established with Children's Creche, Recycling Tanks, Perimeter Defense and Network Node.
  • All level 1 technologies are known to every faction
  • 200 starting energy credits, except Morgan has 400.
  • Each faction starts with 5 independent scouts, 5 formers and 5 colony pods.
  • Map is fixed, well balanced and known to everyone including starting locations. (see below)

PBEM specific rules/restrictions on exploiting bugs:
  • Multiple reloading of the game to try for diffrent effects is forbidden.
  • Multiple drops or orbital insertions using the right-click menu is forbidden.
  • If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction.
  • If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).
  • Upgrading units with the design workshop is allowed at end of turn.
  • Communications between factions is allowed from the start. No restrictions.
  • Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
  • Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
  • Each game is initiated by a CMN who is not participating in that particular game. The CMN assigns a unique password to each player, emails it to them and sends out the first turn to the first player. If a player is away/offline/unable to play for over 48 hours, he/she must notify the CMN and the other players of the game about this and request the game to be postponed for a fixed time period. Otherwise, if a player does not respond to the game turn within 48 hours (without prior notification and postponing of the game), then the CMN will enter the game in place of the player, obliterate all bases and disband all units of the player and send on the game to be played out between the remaining two players. If a second player drops out similarly, then the last player is automatically declared to be the winner of the game.
  • No base trading with the AI! (this applies to the SMACX games only, as the SMAC ones have no AI factions)

Scoring system:

A score table will be maintained which ranks the players according to the completed games. The primary ranking is based on the number of wins. For tie-breaking, a secondary ranking is applied based on the victory dates of the wins, the smaller sum is better, i.e. faster victory is worth more. If necessary, a third level ranking is used based on the Alpha Centauri Score.

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Old January 10, 2000, 00:08   #2
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Apolyton 2000 Alpha Centauri (v4) tournament players
Player Email FactionsCP
Blunderdog cortinas@pacbell.net anyn1
Budha ??? Morgan,Lal,Hive+0
BustaMike wordtoyourmother@hotmail.com any (no UoP)11
Cedronian de97cejo@ihh.hj.se UoP,Gaians,Hive33
DinoDoc wrlang86@hotmail.com
wrlang@dixie-net.com
any33
DilithiumDad pre@po.cwru.edu PK,Gaia,UoP,Hive11
EdgeCrusher edgecrusher2k@hotmail.com Spartans?1
Garth Vader steelg@hotmail.com Hive,UoP,Gaian1
Genaciv genaciv@hotmail.com Hive,UoP,PK32
Giodenti giovanni.denti@enet.it any(PK)n1
Grigger Saryon4102@aol.com UoP,Morgan,Sparta33
Kinjiru jonathon_wood@rocketmail.com PK,Gaia 33
Korn469 korn469@mindless.com any(Sparta,UoP,Hive,Morgan)22
LTEC! claudiam@bc.cablemas.com UoP,Hive,PK,Gaia21
MichaeltheGreat michaelm@bc.cablemas.com UoP,PK,Hive65
Misotu misotu@usa.com UoP,Gaians,PKn1
Myronides myronides@otenet.gr Hive,PK n1
Navarro navarro@logicbox.net UoP,Sparta,PK11
Pagan[Cyc] kdugas@cyberzone.net Gaia=Hive=UoP=Sparta33
Paul paulvandenbelt@planet.nl UoP,PK,Morgan33
Rasputine rasputine.1968@netc.pt PK,UoP,Believer22
RockVille rockville@zdnetmail.com Gaia,Morgan11
Spekter mmeads@direct.ca Hive,Gaia,UoP11
Symil Symil13@hotmail.com UoP,PK,Gaian0
Tau Ceti larsheg@sensewave.com Gaia,UoP,PK,Morgan44
TigToad Daniel_Tig@msn.com Morgan,PK,Gaia11
Zsozso zsolt@simbiosys.ca Gaia,UoP,Sparta22

Column C: number of concurrent game playing capacity (+ unlimited, n = newbie: 1 now, maybe more later)
Column P: participation, i.e. how many games are played by the person currently

The map/starting scenario (same map with different faction variations):
Original for CMNs: http://CR190515-A.hnsn1.on.wave.home...CTournament.SC
Gaia-Hive-PK: http://CR190515-A.hnsn1.on.wave.home...rnament-GHP.SC
Gaia-UoP-Sparta: http://CR190515-A.hnsn1.on.wave.home...rnament-GUS.SC
Hive-UoP-PK: http://CR190515-A.hnsn1.on.wave.home...rnament-HUP.SC
Hive-Morgan-PK: http://CR190515-A.hnsn1.on.wave.home...rnament-HMP.SC
UoP-Sparta-PK: http://CR190515-A.hnsn1.on.wave.home...rnament-USP.SC
Gaia-Hive-UoP: http://CR190515-A.hnsn1.on.wave.home...rnament-GHU.SC
UoP-Morgan-PK: http://CR190515-A.hnsn1.on.wave.home...rnament-UMP.SC
All the above zipped: http://CR190515-A.hnsn1.on.wave.home...C/ACT_maps.zip

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Old January 10, 2000, 00:08   #3
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Alpha Centauri (plain SMAC) games in progress:
GameIDPlayer 1.Player 2.Player 3.
ACT001RockVille, Gaia Tau Ceti, Hive Giodenti, PK
ACT003Paul, UoP EdgeCrusher, Sparta Kinjiru, PK
ACT004Garth Vader, Hive TigToad, Morgan Blunderdog, PK
ACT005MichaeltheGreat, Hive Korn469, Spartans BustaMike, Peacekeepers
ACT006Spekter, Hive Grigger, University Paul, Morgan
ACT007Tau Ceti, Gaians Korn469, University Pagan[CyC], Sparta
ACT008MichaeltheGreat, University Zsozso, Spartans Paul, Peacekeepers
ACT009Cedronian, Gaians Pagan[CyC], Hive Zsozso, University
ACT010Cedronian, University Tau Ceti, Morgan MichaeltheGreat, PK
ACT011Myronides, Hive Misotu, University DinoDoc, PK
ACT012DinoDoc, Hive Tau Ceti, University DilithiumDad, PK
ACT013Pagan[Cyc], University Grigger, Morgan MichaeltheGreat, PK
ACT014Genaciv, Hive Cedronian, University Rasputine, PK
ACT015Rasputine, University Grigger, Sparta Tau Ceti, PK
ACT016MichaeltheGreat, Hive Genaciv, University Navarro, Sparta


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Old January 10, 2000, 01:03   #4
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The Alien Crossfire version has the 2 progenitor factions played by the AI with strongly advantaged starting situation and specific strategy agenda to be aggressive against the human players and fight out the starting vendetta to the last man.

Apolyton 2000 Alien Crossfire (v2) tournament players
PlayerEmail FactionsCP
Budha ??? Drone,Morgan,Lal+0
BustaMike wordtoyourmother@hotmail.com Pirate,Cyborg,Drone,Probe,Morgan11
Cedronian de97cejo@ihh.hj.se Cyborg,Drone,Probe22
Decx klloyd@uniserve.com PK,UoP,Spartan n1
DinoDoc wrlang86@hotmail.com
wrlang@dixie-net.com
any (no Cult or Probe)22
EdgeCrusher edgecrusher2k@hotmail.com Pirates?0
Fistandantilus tencati@iol.it UoP11
James jamess@dimensional.com anyn0
Kinjiru jonathon_wood@rocketmail.com Drones,Probe 33
Lord Maxwell mathias.karlsson.1981@student.uu.se Morgan,UoP,PK33
Misotu misotu@usa.com UoP,Gaians,PK10
Myronides myronides@otenet.gr Hive,PK,Drone n0
RockVille rockville@zdnetmail.com Gaia,Drone,Morgan,Pirate11
Symil Symil13@hotmail.com UoP,Probe,PK,Gaian0
Tau Ceti larsheg@sensewave.com Probe,Gaia,UoP,Cyborg,Drone22
TigToad Daniel_Tig@msn.com Cyborg,Drone,Gaia11
Zsozso zsolt@simbiosys.ca Cyborg,Gaia,UoP,Sparta,Probe22

Column C: number of concurrent game playing capacity (+ unlimited, n = newbie: 1 now, maybe more later)
Column P: participation, i.e. how many games are played by the person currently

The map/starting scenario (same map with different faction variations):
base-map for CMNs: http://CR190515-A.hnsn1.on.wave.home...XTournament.SC
Cyborg-Pirate-Drone: http://CR190515-A.hnsn1.on.wave.home...rnament-CPD.SC
Cyborg-PK-Drone: http://CR190515-A.hnsn1.on.wave.home...nament-CpkD.SC

Cyborg-Hive-Drone: http://CR190515-A.hnsn1.on.wave.home...rnament-CHD.SC
Hive-PK-Drone: http://CR190515-A.hnsn1.on.wave.home...rnament-HPD.SC

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Old January 14, 2000, 00:57   #5
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Alien Crossfire (SMAX) games in progress:
GameIDPlayer 1.Player 2.Player 3.
AXT001 Tau Ceti, Hive Decx, PK Kinjiru, Drones
AXT002 DinoDoc, Cyborgs Lord Maxwell, University Kinjiru, Data Angels
AXT003 Fistandantilus, University TigToad, Gaians Zsozso, Cyborgs
AXT005 DinoDoc, Cyborg BustaMike, Pirate Cedronian, Drone
AXT006 Cedronian, Cyborg Lord Maxwell, PK RockVille, Drone


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Old January 14, 2000, 01:10   #6
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Quick guide to CMN an Alien Crossfire tournament game:

Download the basic scenario file:
http://CR190515-A.hnsn1.on.wave.home...XTournament.SC

1. If desired faction is not in list, then reload faction (an unused human one)
Note: Do not reuse the Cyborg slot, because that would cause
capital naming and possibly other problems!
2. Create units in same pattern as Cyborgs, plus an extra colony pod for the base
3. turn off edit only mode (Ctrl-Shift-F10)
4. Scenario menu -> Switch sides -> choose new faction
5. Select central colony pod & press 'B'
6. Edit base -> copy base facilities from Alpha Central (Cyborgs)
7. Set nutrients = 20, increase population to 3.
Note: If you increase the population before copying the base
facilities, the workers will be located diffrently. Click on the base
to re-optimise them, or assign them manually to the monolith and the 2
forest squares.
8. Change production to Colony Pod.
9. If Cyborgs are not in game, then Scenario -> eliminate faction -> Cyborgs
10. Repeat steps 1-8 for other two factions (copy from created new base instead of Alpha Prime)
11. Go to the base of the first player faction, set Minerals=18, Nutrients=21
12. Scenario -> set energy reserves -> first player faction -> set 203.
13. Save the scenario to a new name (add faction starting letters at the end)
14. Multiplayer -> Hotseat/play-by-email -> Multiplayer scenario -> choose faction specific scenario
15. Choose first human faction, set player name
16. Select Yes for another player, choose second human faction, set player name
17. Select Yes for another player, choose third human faction, set player name
18. Set password for first faction (then retype it)
19. Click Turn Complete, yes end the turn.
20. Set password for second faction (then retype it)
21. Click Turn Complete, yes end the turn.
22. Set password for third faction (then retype it)
23. Click Turn Complete, yes end the turn.
24. Save & Exit -> Use naming system AXT{number}-{faction}-2101.SAV -> email this to first player
25. Email the passwords to the other two players
26. Start up turn-administration thread

Note: Step 12 is necessary, because the first player will not accumulate minerals, food and energy in the 2100 CMN-turn, but the other will. So this step compensates for that difference.
The procedure is very similar for plain SMAC game too, you just need to start from step 9 to eliminate unused faction(s).

Of course, if there is already a scenario listed above with the exact same factions as you need, then it is even easier, you can start from step 14.

[This message has been edited by zsozso (edited January 25, 2000).]
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Old January 15, 2000, 22:19   #7
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Old January 27, 2000, 00:09   #8
zsozso
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Alien Crossfire (SMAX) games in preparation:
AXT004Tau Ceti Lord Maxwell, Morgan Zsozso


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Old January 30, 2000, 00:47   #9
zsozso
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Request to the first players of each active game:

Please, send me an email note at every 10 turns (when the MY. is the multiple of 10, e.g. 2110, 2120, ...) with the information who is leading in the game, i.e. which player is reported "Overall best" by the information window in the game.

In the Crossfire games (AXTnnn), it is possible and quite
likely (at least for the early game phase), that the AI played progenitors will show up
as overall best. In this case, please try to figure out from the power bars and graph
which human player is the best (but also report the fact, that the AI is better!).

I will use this information to post some progress reports on the games, i.e. mission year and leader in the "games in progress" table. Just to make it more fun and see how everybody is progressing - otherwise we would have to wait a long time to get some feedback when games are getting completed.

Zsozso

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Old February 4, 2000, 14:47   #10
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List of game leaders according to status reports from the tournament games at MY.2110:

ACT003: Kinjiru, Peacekeepers.
ACT004: Garth Vader, Hive
ACT007: Provost Korn469, University.
ACT008: MichaeltheGreat, University.
ACT009: Zsozso, University.
ACT011: Misotu, University.
ACT013: Pagan[CyC], University.
ACT015: Grigger, Sparta.

AXT003: 1.Caretakers(AI), 2.Usurpers(AI), 3-4.tie: University (Fistandantilus) & Cyborgs (Zsozso)

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Old February 21, 2000, 15:03   #11
zsozso
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List of game leaders according to status reports from the tournament games at MY.2120:

ACT004: Blunderdog, PK
ACT008: MichaeltheGreat, University.
ACT009: Zsozso, University.

AXT003: 1. Caretakers(AI), 2. Usurpers(AI), 3. University (Fistandantilus)
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Old February 21, 2000, 15:04   #12
zsozso
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List of game leaders according to status reports from the tournament games at MY.2130:

ACT004: Blunderdog, PK
ACT009: Zsozso, University.

AXT003: 1. Caretakers(AI), 2. University (Fistandantilus)

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