March 6, 2000, 18:51
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#1
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King
Local Time: 09:43
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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Apolyton 2000 PBEM Tournament
This is the main administration and scoring thread for the tournament, please do not post here! If you would like to join the tournament, post to the signup thread, or email Tau Ceti at larsheg@sensewave.com .
Note that the player lists below are getting quite outdated, so only the rules listed in this first post are currently relevant reading. I am working on an update of the other info...
Each game will have a separate thread for turn administration. Games will progress parallel, players may participate in several games at the same time. The tournament does not have a fixed time-table. New players can join any time.
There are three different maps used: the tournament map (can be downloaded here), the Map of Planet and random maps. All versions have 4 human players. The random and Planet maps have 3 AI factions (no progenitors), the tournament map has none in SMAC and the two progenitors in SMACX.
Game options:
All maps: - Do or Die: eliminated players are not restarted
- Spoils of War off
- Non-Blind (directed) research
- No random events
Tournament map: - All victory conditions allowed except cooperative
- Unity Survey on - map is known
- Look first off - headquarters already established
Other maps: - All victory conditions allowed including cooperative
- Unity survey off - map is unknown
- Look first on
Start conditions:
Tournament map: - Headquarters established with Children's Creche, Recycling Tanks, Perimeter Defense, Network Node and Recreation Commons
- All factions start with the starting techs of all factions in the game (eg. if Gaians, Hive and Morgan are the players, they all know Centauri Ecology, Doctrine: Loyalty and Industrial Base)
- 200 starting energy credits, except Morgan has 400
- Each faction starts with 4 independent scouts, 1 former and 4 colony pods
Other Maps - Normal starting conditions
PBEM specific rules/restrictions on exploiting bugs:- Multiple reloading of the game to try for different effects is forbidden.
- Multiple drops or orbital insertions using the right-click menu is forbidden.
- Inserting Stockpile Energy into the build queue after a military unit is forbidden.
- If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction, causing a change in diplomatic status or the transfer of energy or knowledge.
- If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).
- Upgrading units with the design workshop is allowed at end of turn only.
- Tournament map: Communications between factions is allowed from the start. No restrictions.
- Other maps: Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
- Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
- Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
- Each game is initiated by a CMN who is not participating in that particular game. The CMN assigns a unique password to each player, emails it to them and sends out the first turn to the first player. If a player is away/offline/unable to play for over 48 hours, he/she must notify the CMN and the other players of the game about this and request the game to be postponed for a fixed time period. Otherwise, if a player does not respond to the game turn within 48 hours (without prior notification and postponing of the game), then the CMN will enter the game in place of the player, obliterate all bases and disband all units of the player and send on the game to be played out between the remaining three players. If more players drop out similarly, then the last player is automatically declared to be the winner of the game.
- No base trading with the AI!
[This message has been edited by Tau Ceti (edited May 29, 2000).]
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March 6, 2000, 18:51
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#2
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King
Local Time: 09:43
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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Apolyton 2000 Alpha Centauri (v4) tournament players Player | Email | Factions | C | P | A.P.E. | apeplays@gmx.de | U,PK | 3 | 2 | Blunderdog | cortinas@pacbell.net | any | n | 1 | BustaMike | wordtoyourmother@hotmail.com | any (no U) | 2 | 2 | Cedronian | de97cejo@ihh.hj.se | U,G,H | 5 | 4 | DilithiumDad | pre@po.cwru.edu | PK,G,U,H | 1 | 1 | DinoDoc | wrlang86@hotmail.com
wrlang@dixie-net.com | any | 4 | 3 | Enigma | hendrikv@home.com | M,PK,H | + | 5 | EternalSpark | dvlsadv@mediaone.net | H,S(U,M) | 2 | 0 | Garth Vader | steelg@hotmail.com | H,U,G | n | 1 | Genaciv | genaciv@hotmail.com | H,U,PK | 2 | 2 | Grigger | Saryon4102@aol.com | U,M,S | 3 | 3 | Hunkpapa | pmarc_wcpa@msn.com | G,H,U,M | n | 1 | Korn469 | korn469@mindless.com | any(S,U,H,M) | 2 | 2 | LTEC! | claudiam@bc.cablemas.com | U,H,PK,G | 2 | 2 | MichaeltheGreat | michaelm@bc.cablemas.com | U,PK,H | 6 | 6 | Misotu | misotu@hotmail.com | U,G,PK | + | 5 | Myronides | myronides@otenet.gr | H,PK | n | 1 | Navarro | navarro@logicbox.net | U,S,PK | 1 | 1 | Pagan[CyC] | kdugas@cyberzone.net | G,H,U,S | 2 | 2 | Paul | paulvandenbelt@planet.nl | U,PK,M | 4 | 4 | Psharkjf | poolshark@mediaone.net | U,P,G,S,H,M,B | 3 | 0 | Rasputine | rasputine.1968@netc.pt | PK,U,B | 2 | 2 | Symil | Symil13@hotmail.com | U,PK,G | n | 2 | Tau Ceti | larsheg@sensewave.com | G,U,PK,M | 5 | 5 | TigToad | Daniel_Tig@msn.com | M,PK,G | 5 | 3 | Viriato | viriato@megamail.pt | H,G,M | 2 | 2 |
Column C: number of concurrent game playing capacity (+ unlimited, n = newbie: 1 now, maybe more later)
Column P: participation, i.e. how many games are played by the person currently
The map/starting scenario (same map with different faction variations):
Original for CMNs:
http://CR190515-A.hnsn1.on.wave.home...CTournament.SC
Gaia-Hive-PK:
http://CR190515-A.hnsn1.on.wave.home...rnament-GHP.SC
Gaia-UoP-Sparta:
http://CR190515-A.hnsn1.on.wave.home...rnament-GUS.SC
Hive-UoP-PK:
http://CR190515-A.hnsn1.on.wave.home...rnament-HUP.SC
Hive-Morgan-PK:
http://CR190515-A.hnsn1.on.wave.home...rnament-HMP.SC
UoP-Sparta-PK:
http://CR190515-A.hnsn1.on.wave.home...rnament-USP.SC
Gaia-Hive-UoP:
http://CR190515-A.hnsn1.on.wave.home...rnament-GHU.SC
UoP-Morgan-PK:
http://CR190515-A.hnsn1.on.wave.home...rnament-UMP.SC
All the above zipped:
http://CR190515-A.hnsn1.on.wave.home...C/ACT_maps.zip
[This message has been edited by Tau Ceti (edited March 24, 2000).]
[This message has been edited by Tau Ceti (edited March 31, 2000).]
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March 6, 2000, 18:53
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#3
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King
Local Time: 09:43
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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Alpha Centauri (plain SMAC) games in progress: GameID | Player 1. | Player 2. | Player 3. | ACT003 | Paul, University | Enigma, Morgan | Misotu, Peacekeepers | ACT004 | Garth Vader, Hive | TigToad, Morgan | Blunderdog, Peacekeepers | ACT005 | MichaeltheGreat, Hive | Korn469, Spartans | BustaMike, Peacekeepers | ACT006 | LTEC!, Hive | Grigger, University | Paul, Morgan | ACT007 | Tau Ceti, Gaians | Korn469, University | Pagan[CyC], Spartans | ACT008 | MichaeltheGreat, University | Enigma, Spartans | Paul, Peacekeepers | ACT010 | Cedronian, University | Tau Ceti, Morgan | MichaeltheGreat, Peacekeepers | ACT011 | Myronides, Hive | Misotu, University | DinoDoc, Peacekeepers | ACT012 | DinoDoc, Hive | Tau Ceti, University | DilithiumDad, Peacekeepers | ACT013 | Pagan[CyC], University | Grigger, Morgan | MichaeltheGreat, Peacekeepers | ACT014 | Genaciv, Hive | Cedronian, University | Rasputine, Peacekeepers | ACT015 | Rasputine, University | Grigger, Spartans | Tau Ceti, Peacekeepers | ACT016 | MichaeltheGreat, Hive | Genaciv, University | Navarro, Spartans | ACT017 | LTEC!, University | TigToad, Believers | Enigma, Peacekeepers | ACT019 | Symil, Gaians | A.P.E., University | Viriato, Peacekeepers | ACT020 | Hunkpapa, Gaians | Viriato, Hive | MichaeltheGreat, University |
[This message has been edited by Tau Ceti (edited March 31, 2000).]
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March 6, 2000, 18:54
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#4
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King
Local Time: 09:43
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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Alpha Centauri games completed: GameID | Player 1. | Player 2. | Player 3. | Winner | Year | ACT009 | Cedronian, Gaians | Pagan[CyC], Hive | Zsozso, University | Pagan[CyC] | 2146 | ACT018 | Pagan[CyC], University | Paul, Morgan | Misotu, Peacekeepers | Pagan[CyC] | 2147 |
[This message has been edited by Tau Ceti (edited March 31, 2000).]
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March 6, 2000, 18:55
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#5
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King
Local Time: 09:43
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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The Alien Crossfire version has the 2 progenitor factions played by the AI with strongly advantaged starting situation and specific strategy agenda to be aggressive against the human players and fight out the starting vendetta to the last man.
Apolyton 2000 Alien Crossfire (v2) tournament players Player | Email | Factions | C | P | A.P.E | apeplays@gmx.de | DA | 3 | 3 | BustaMike | wordtoyourmother@hotmail.com | Pi,C,Dr,DA,M | 2 | 2 | Cedronian | de97cejo@ihh.hj.se | C,Dr,DA | 5 | 4 | DinoDoc | wrlang86@hotmail.com
wrlang@dixie-net.com | any (no PC,DA) | 4 | 4 | Enigma | hendrikv@home.com | Dr,M,PK | + | 5 | Hunkpapa | pmarc_wcpa@msn.com | any (DA) | n | 0 | Misotu | misotu@hotmail.com | U,G,PK | + | 5 | Myronides | myronides@otenet.gr | H,PK,Dr | n | 1 | Symil | Symil13@hotmail.com | U,DA,PK,G | n | 2 | Tau Ceti | larsheg@sensewave.com | DA,Dr | 5 | 5 | TigToad | Daniel_Tig@msn.com | Dr,U,PK,B | 5 | 4 |
Column C: number of concurrent game playing capacity (+ unlimited, n = newbie: 1 now, maybe more later)
Column P: participation, i.e. how many games are played by the person currently
The map/starting scenario (same map with different faction variations):
base-map for CMNs:
http://CR190515-A.hnsn1.on.wave.home...XTournament.SC
Cyborg-Pirate-Drone:
http://CR190515-A.hnsn1.on.wave.home...rnament-CPD.SC
Cyborg-PK-Drone:
http://CR190515-A.hnsn1.on.wave.home...nament-CpkD.SC
Cyborg-Hive-Drone:
http://CR190515-A.hnsn1.on.wave.home...rnament-CHD.SC
Hive-PK-Drone:
http://CR190515-A.hnsn1.on.wave.home...rnament-HPD.SC
[This message has been edited by Tau Ceti (edited March 24, 2000).]
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March 6, 2000, 18:56
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#6
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King
Local Time: 09:43
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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Quick guide to CMN an Alien Crossfire tournament game:
Download the basic scenario file:
http://CR190515-A.hnsn1.on.wave.home...XTournament.SC
1. If desired faction is not in list, then reload faction (an unused human one)
Note: Do not reuse the Cyborg slot, because that would cause
capital naming and possibly other problems!
2. Create units in same pattern as Cyborgs, plus an extra colony pod for the base
3. turn off edit only mode (Ctrl-Shift-F10)
4. Scenario menu -> Switch sides -> choose new faction
5. Select central colony pod & press 'B'
6. Edit base -> copy base facilities from Alpha Central (Cyborgs)
7. Set nutrients = 20, increase population to 3.
Note: If you increase the population before copying the base
facilities, the workers will be located diffrently. Click on the base
to re-optimise them, or assign them manually to the monolith and the 2
forest squares
8. Change production to Colony Pod
9. If Cyborgs are not in game, then Scenario -> eliminate faction -> Cyborgs
10. Repeat steps 1-8 for other two factions (copy from created new base instead of Alpha Prime)
11. Go to the base of the first player faction, set Minerals=18, Nutrients=21
12. Scenario -> set energy reserves -> first player faction -> set 203. If Morgan, set 404.
13. Save the scenario to a new name (add faction starting letters at the end)
14. Multiplayer -> Hotseat/play-by-email -> Multiplayer scenario -> choose faction specific scenario
15. Choose first human faction, set player name
16. Select Yes for another player, choose second human faction, set player name
17. Select Yes for another player, choose third human faction, set player name
18. Set password for first faction (then retype it)
19. Click Turn Complete, yes end the turn.
20. Set password for second faction (then retype it)
21. Click Turn Complete, yes end the turn.
22. Set password for third faction (then retype it)
23. Click Turn Complete, yes end the turn.
24. Save & Exit -> Use naming system AXT{number}-{faction}-2101.SAV -> email this to first player
25. Email the passwords to the other two players
26. Start up turn-administration thread
Note: Step 12 is necessary, because the first player will not accumulate minerals, food and energy in the 2100 CMN-turn, but the others will. So this step compensates for that difference.
The procedure is very similar for a plain SMAC game too, you just need to start from step 9 to eliminate unused faction(s).
Of course, if there is already a scenario listed above with the exact same factions as you need, then it is even easier, you can start from step 14.
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March 6, 2000, 18:57
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#7
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King
Local Time: 09:43
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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Alien Crossfire (SMAX) games in progress: GameID | Player 1. | Player 2. | Player 3. | AXT005 | DinoDoc, Cyborgs | BustaMike, Pirates | Cedronian, Drones | AXT007 | Misotu, Gaians | Enigma, Drones | Symil, Data Angels | AXT009 | A.P.E., Peacekeepers | Cedronian, Data Angels | Enigma, Believers | AXT011 | Misotu, Cyborgs | TigToad, University | Tau Ceti, Morgan | AXT012 | DinoDoc, Pirates | TigToad, Drones | A.P.E., Data Angels |
[This message has been edited by Tau Ceti (edited March 24, 2000).]
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March 6, 2000, 18:58
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#8
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King
Local Time: 09:43
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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Alien Crossfire games completed: GameId | Player 1. | Player 2. | Player 3. | Winner | Year | AXT003 | Fistandantilus, University | TigToad, Gaians | Zsozso, Cyborgs | TigToad | 2139 |
[This message has been edited by Tau Ceti (edited June 30, 2000).]
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