March 7, 2000, 17:34
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#211
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Emperor
Local Time: 08:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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2205 to Tau Ceti
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March 7, 2000, 18:27
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#212
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King
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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2206 to Paul. The Universal Translator completed.
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March 7, 2000, 18:46
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#213
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Emperor
Local Time: 08:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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2206 to Tau Ceti. My last turn for today.
[This message has been edited by Paul (edited March 07, 2000).]
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March 7, 2000, 19:04
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#214
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King
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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2207 to Paul.
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March 8, 2000, 01:43
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#215
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King
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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2202 to Paul.
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March 8, 2000, 01:53
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#216
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Emperor
Local Time: 08:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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2207 to Tau Ceti
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March 8, 2000, 15:05
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#217
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King
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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2208 to Paul. Terraforming has become fashionable among the Paulites?
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March 8, 2000, 17:30
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#218
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Emperor
Local Time: 08:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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What, you mean because I built a couple of formers? If I had the WP I would have needed only half of them, but you had to beat me to that.
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March 8, 2000, 18:03
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#219
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King
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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I do not mind. I just saw that half your bases were busy building Super Formers.
I finished the Xenoempathy Dome and launched the first Orbital Defense Pod this turn.
2209 to Paul.
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March 8, 2000, 18:33
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#220
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Emperor
Local Time: 08:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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So you really enjoy finishing those projects just before I could build them, don't you?
2209 to Tau Ceti. Last turn for today.
[This message has been edited by Paul (edited March 08, 2000).]
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March 8, 2000, 19:03
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#221
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King
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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Yep. This time it was not particularly intentional, though. It was going to be finished that turn anyway. (Well, I bought 7 minerals, but I would have done that regardless.) Only after I had built it did I see that you were working on Centauri Meditation.
Finished the Network Backbone this turn. I will probably let you have the Planetary Datalinks, though.
2210 to Paul and Aredhran.
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March 9, 2000, 01:51
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#222
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Emperor
Local Time: 08:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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You are too kind. 2210 to Tau Ceti
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March 9, 2000, 12:54
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#223
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King
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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2211 to Paul. The Living Refinery completed.
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March 9, 2000, 15:48
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#224
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Emperor
Local Time: 08:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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2211 to Tau Ceti. You will receive your next turn around 22.45 CET
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March 9, 2000, 16:34
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#225
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King
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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2212 to Paul. Thanks for the notice.
4 new techs this turn, even though I never got a bonus tech when I got Secrets of Creation from an artifact last turn.
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March 9, 2000, 17:32
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#226
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Emperor
Local Time: 08:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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2212 to Tau Ceti.
You got 4 techs in one turn and you still want more? Aren't you far enough ahead already?
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March 9, 2000, 18:57
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#227
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King
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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2213 to Paul. Sorry about the long response time.
Far enough ahead? Yeah, I guess. 25 techs at last count. Unsurprisingly, I built the Pholus Mutagen this turn.
This was my last turn today.
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March 9, 2000, 19:18
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#228
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Emperor
Local Time: 08:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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2213 to Tau Ceti.
That's one more project I won't get. I hope to get at least one more project before this game ends. My first choice would be Ascent to Transcendance , but considering the current situation I'd settle for any project (other than the PD) that I can get.
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March 10, 2000, 16:10
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#229
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King
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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2214 to Paul.
Not sure which project that would be. I could see you reaching the tech for the Nano Factory, but that will be finished in 2 turns. The Dream Twister, perhaps - but you would have to be quick.
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March 10, 2000, 17:37
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#230
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Emperor
Local Time: 08:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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2214 to Tau Ceti
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March 10, 2000, 18:56
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#231
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King
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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2215 to Paul and Aredhran.
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March 10, 2000, 19:19
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#232
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Emperor
Local Time: 08:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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2115 to Tau Ceti. That will be all for today
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March 10, 2000, 19:46
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#233
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King
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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2216 to Paul. The Voice of Planet completed.
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March 11, 2000, 03:59
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#234
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Emperor
Local Time: 08:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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2216 to Tau Ceti. I suppose that was my last turn of this game unless you could not rush Ascent. That was a clear loss, but I did learn some things that would probably improve my efforts in future games. Congratulations, Tau Ceti.
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March 11, 2000, 07:16
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#235
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King
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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MY 2216: Transcendence!
I attempted to send the final save to Aredhran, but my mail server decided it did not want me to. Will try again later today.
Thanks to Aredhran for setting up the game, to Helium Pond for coming up with the ideas that led to the DT games, and not least to Paul for playing well, but not well enough .
I learned some new things too, and at least I got some of my theories confirmed, for example how powerful the Planetary Transit System is when you can get it early enough. I think that was a decisive factor in this game, and I was rather surprised when Paul preferred the Virtual World. That is a fine SP too, and drone control is important, but less so on Librarian. Librarian also makes it disgustingly easy to run Free Market the entire game.
But I thoroughly enjoyed the game, and I hope Paul did too.
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March 11, 2000, 08:23
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#236
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Emperor
Local Time: 08:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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Yes, the value of the PTS is one of the things I learned in this game. Earlier, against the AI and on Transcend level I never wanted to build it before the VW because of drone problems, but I guess it's much better on librarian level. An other thing I learnt in this game were the value of specialists. I should have used them earlier in the game. An engineer brings in more credits and science than a worker on a forest, even in FM and with Merchant Exchange. This means that engineers are now my preferred citizens when population is maxed out and I no longer need the food that the workers would provide. I should also have gone for Doc Flex earlier in the game. That would have allowed me to go pod popping on the oceans earlier in the game and I could have gotten some probe teams to you to infiltrate your datalinks and steal some tech. Now I only got ships when you had already completed Hunter Seeker.
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March 11, 2000, 17:09
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#237
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King
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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Finally I managed to send the last turn to Aredhran.
Specialists are certainly very good. I probably did not use them optimally in this game - I like the extra minerals a worker provides, and I mostly used thinkers even after engineers were available. They give more research, but I guess engineers give more useful energy. Not that I ever had money trouble - each turn I spent several hundred credits to get below 1000 to minimize the chance for an energy market crash.
DocFlex around 2175 is too late. I had it from quite early, but my first two transport foils were killed by IoDs (at least 75 % of my total sea pod pops were IoDs!) and I did not build many seagoing vessels until I had Initiative and the MCC. It is just more tempting to sail around with 7 moves than with 3.
And infiltrator information is invaluable. After I built the Empath Guild I think you only got 1 more SP, since I always bought and built them whenever you got near. But I would definitely have built Probe garrisons if I had not got the HSA before it was needed.
You also tended to have far fewer crawlers than me, and did not seem very interested in early expansion, preferring to build every city up first (until near the end, your average infrastructure was better than mine). I think a more expansionist, crawler-heavy policy has quite a few advantages.
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