February 14, 2001, 04:46
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#1
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Prince
Local Time: 00:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: and the revolution
Posts: 555
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1x1x, 4 players, Nappy and me inside
Iīd like to start a game at 1x1x settings. I contacted Nappy for this reason yesterday and we are looking for two other good players now. please post here if youīre interested. this game shall be 1x1x. any other settings are negotiable.
my preferences are:
- wonders and huts enabled
- deity, since I like starting with two settlers
- medium map, best would be a prepared map with some naval elements
- villages only.( I just posted my two pennies about raging hordes into this thread. Iīd appreciate if you also tell us your opinion about it there, since I think this is an important discussion.)
scheduling: generally Iīm free on most sundays high noon - evening (= sunday afternoon-night in europe). if sunday doesnīt work I can try to adjust my working times and be available on another day in the week.
oedo
<font size=1 face=Arial color=444444>[This message has been edited by oedo (edited February 14, 2001).]</font>
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February 14, 2001, 10:28
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#2
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Prince
Local Time: 23:16
Local Date: October 30, 2010
Join Date: May 1999
Location: North San Francisco Bay, California Republic
Posts: 471
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I'm game & your timings = good by me, however...
Why not no huts & no wonders?
If R U seeking a high-level of skill game, why not exclude huts?
If U prohibit wonders, U will turn the game into a true test of civilization creation & conquering, not JUST ANOTHER race for a few MUTUALLY EXCLUSIVE "wonders" that instantly warp the playing field in favor of the "wonder race winner" to the exclusion of all others. And if the same player gets about 3 of these... it is IMPOSSIBLE to ever catch them.
Therefore, if think that an interesting game of Civ is victory goes to the ruler that has doz's of empty cities (except a few temples) & 3-4 key "wonders", then count me out of just another tired-of-the-same-old-unrealistic "strategy" wins contests.
PS: U mite want to double-chek w/ Nappy about playing on one of those we-know-what's-best socialists' map.
Good luck!
If U turn it into a REAL civilization game on an unknown world, i'd like to participate.
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February 14, 2001, 12:53
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#3
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Prince
Local Time: 18:16
Local Date: October 30, 2010
Join Date: Jan 2001
Location: Jacksonville, FL
Posts: 732
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That's a great time for me and I would love to get into an MP game. I'm new to MPing but have been playing CIV for years. If you want me aboard there may be a bit of patience needed during initial start-up but afterwards it should be clear sailing. As for game settings I've never played MP so I'm unsure of the adv/disadv of various settings. I like the idea of no wonders/no huts as this would eliminate some of the "luck" factor initially. And I like the idea of a an unknown map for all players. However, I'm flexible on all at this point.
------------------
"Reality is for people who lack faith" - Church sign
"Bible study at the Lowest Common Denominator, so you can relate!"
I gotta join this church!
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February 14, 2001, 17:05
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#4
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Prince
Local Time: 23:16
Local Date: October 30, 2010
Join Date: Aug 1999
Location: I live here
Posts: 426
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hmm....
Looks interesting.
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February 14, 2001, 19:55
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#5
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King
Local Time: 23:16
Local Date: October 30, 2010
Join Date: Oct 1999
Posts: 1,721
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if carnide is the 3rd i will be the forth
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February 15, 2001, 08:59
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#6
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Prince
Local Time: 23:16
Local Date: October 30, 2010
Join Date: Aug 1999
Location: I live here
Posts: 426
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hmmmmm.
Looks even more interesting!
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February 15, 2001, 11:19
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#7
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Prince
Local Time: 00:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: and the revolution
Posts: 555
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generally I also wouldnīt mind to have a 5 players game. maybe thatīs even better when we finally vote about the settings . however Iīm still waiting for an answer by Nappy here.
there are a couple of reasons why I want to have huts and wonders enabled in this game:
huts may be a luck factor, yes. on the other hand without huts, civ is losing one of its most important elements: exploring. on a no huts map, it almost doesnīt make no sense at all to build any exploring unit in the beginning. and nobody please tell me exploring has nothing to do with strategy.
since civfanatics ladder, there is no lack of no hut games anymore, anyway. I also registered to this league and made my first experiences there. I noticed in these games that you simply have to play down a prepared plan of how to grow fastest under certain conditions. my impression, itīs a spitting out settlers with no interaction to anyone before at least 500BC and no need to adapt to new unexpected situations game. Iīm only waiting for the first thread in the strategy section called "I have a buffalo, two whales, one wine and three gold in my area. how do I start best?"
donīt get me wrong, Milo, Iīm willing to play that kind of game with you soon. but the game Iīm thinking about here is a fun game. and itīs simply like that: games are much more fun WITH huts.
and if I wonīt be too lucky in this game - so what?
as for the wonders, see above. I think building wonders is also an element of civ2 which requires strategy. however I wouldnīt mind if we find some restrictions and/or modifications here. if the majority wants a no wonders game, then it may be.
unfortunately I canīt be at home before 16:00 Apolyton Time next sunday but I will have a lot of time then. nappy, mbloom, carnide, markus.....?
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February 15, 2001, 12:12
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#8
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Warlord
Local Time: 23:16
Local Date: October 30, 2010
Join Date: May 2000
Location: Newport Beach, California
Posts: 162
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First and foremost, this is to be a "fun" game.....NOT a tournament game so I think we should incorporate some randomness and an unknown factor into the game....ie we should use a large random map with huts. As far as # of players, the more the merrier so lets have 6 or 7 players if there is interest. No gifting of caravans.All diplomat/spy functions enabled. Barbarians to keep players honest.Simultaneous movement if the majority agrees. I will be available this Sun. afternoon (does 1600 Apolyton=1400 PST?) but for a long-term ongoing game we will need to continue on a weeknight....Tues. and Wed. evenings are good for me.
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February 15, 2001, 12:27
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#9
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Settler
Local Time: 23:16
Local Date: October 30, 2010
Join Date: Feb 2001
Posts: 9
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I am also interested. If you guys have one free spot,my ICQ is 108182494.
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February 15, 2001, 16:44
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#10
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Prince
Local Time: 23:16
Local Date: October 30, 2010
Join Date: May 1999
Location: North San Francisco Bay, California Republic
Posts: 471
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carnide & markus, what R U 2 doing signing up for this, when U havn't even tried to have a 2nd session of the 4-way that we started & swore on a Blood Oath that U would finish?! U guys afraid i mite make overtake U in that one?
Not to raid your topic group, o , but wouldn't be nice to get some of these games FINISHED. Lest this too become like so MANY others... started & flame out.
Do not understand why so many of these get started & NEVER finish?
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February 15, 2001, 19:45
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#11
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Emperor
Local Time: 15:16
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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This game sounds like fun , with the games best too.... if there is room and no time constraints i would love to have a go at this......
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February 16, 2001, 11:00
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#12
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Prince
Local Time: 18:16
Local Date: October 30, 2010
Join Date: Jan 2001
Location: Jacksonville, FL
Posts: 732
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by oedo on 02-15-2001 10:19 AM</font>
huts may be a luck factor, yes. on the other hand without huts, civ is losing one of its most important elements: exploring. on a no huts map, it almost doesnīt make no sense at all to build any exploring unit in the beginning. and nobody please tell me exploring has nothing to do with strategy.
donīt get me wrong, Milo, Iīm willing to play that kind of game with you soon. but the game Iīm thinking about here is a fun game. and itīs simply like that: games are much more fun WITH huts.
and if I wonīt be too lucky in this game - so what?
as for the wonders, see above. I think building wonders is also an element of civ2 which requires strategy. however I wouldnīt mind if we find some restrictions and/or modifications here. if the majority wants a no wonders game, then it may be.
unfortunately I canīt be at home before 16:00 Apolyton Time next sunday but I will have a lot of time then. nappy, mbloom, carnide, markus.....?
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
16:00 Sunday is good for me. I personally like the huts and Wonders when I play and am more than willing to roll the dice at the beginning and live with what I get. Since this is a fun game, adjusting strategy and whatnot for starting position would be a good experience. My ICQ is...a...oh, yeah, in my profile.
I'll probably log-on around 15:30 to make sure I do everything correctly to avoid unnecessary delay.
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February 16, 2001, 15:40
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#13
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Prince
Local Time: 00:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: and the revolution
Posts: 555
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I will be available on ICQ sunday 16:00 EST. we will see how many players will show up then.
I like Nappyīs idea of playing teams he told me yesterday. but we will see what happens on sunday...
seeya then
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February 17, 2001, 01:28
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#14
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Chieftain
Local Time: 23:16
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Fredericton, New Brunswick, Canada
Posts: 75
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by KenThur on 02-14-2001 09:28 AM</font>
I'm game & your timings = good by me, however...
Why not no huts & no wonders?
If R U seeking a high-level of skill game, why not exclude huts?
If U prohibit wonders, U will turn the game into a true test of civilization creation & conquering, not JUST ANOTHER race for a few MUTUALLY EXCLUSIVE "wonders" that instantly warp the playing field in favor of the "wonder race winner" to the exclusion of all others. And if the same player gets about 3 of these... it is IMPOSSIBLE to ever catch them.
Therefore, if think that an interesting game of Civ is victory goes to the ruler that has doz's of empty cities (except a few temples) & 3-4 key "wonders", then count me out of just another tired-of-the-same-old-unrealistic "strategy" wins contests.
PS: U mite want to double-chek w/ Nappy about playing on one of those we-know-what's-best socialists' map.
Good luck!
If U turn it into a REAL civilization game on an unknown world, i'd like to participate.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
hey:
Game quality really depends on what settings you use: Do you play with seven civs, at all times? with a 100x100 map? varied and large land masses? raging hordes? always deity? (king is for simple minded warmongers and expansionists: democratic and republican governments become simple to manage on this level)
These settings decrease the likelihood that one player will monopolize all the "key" happy wonders, and increases the influence of sophisticated builders and military thinkers...
100x100 makes the ais competitive, giving them room to expand and build wonders (such as the gardens and mikes); sev civs makes the game far more competitive, guranteeing, in a three human and four ai game, that the computers will get many of the wonders; varied land masses splits players up between continents and island, thus significantly reducing the power of those on islands (especially those who are incompetent with their ships or colonization), and taxing the strength of those starting right next to other players or ais; raging hordes saps the engergy of those who are unlucky, or incompetent; deity is the level sid intended for the best to play on: it is the best simulation of real civilization to date ...
agharta
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February 17, 2001, 15:24
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#15
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Warlord
Local Time: 23:16
Local Date: October 30, 2010
Join Date: May 2000
Location: Newport Beach, California
Posts: 162
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Oedo...I will be on ICQ Sun. at 15:45 EST. Lets see who shows up for the game by 1600 EST and go from there.
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February 17, 2001, 18:33
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#16
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Emperor
Local Time: 15:16
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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dang that is when my diplo game is....
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February 22, 2001, 01:20
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#17
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Warlord
Local Time: 23:16
Local Date: October 30, 2010
Join Date: May 2000
Location: Newport Beach, California
Posts: 162
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Interesting 1st session. Do we reume our game this Sun. at 1600 Apolyton....or can everyone make it a few hours earlier?
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February 22, 2001, 07:40
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#18
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Prince
Local Time: 00:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: and the revolution
Posts: 555
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16:00 is the earliest possible for me this sunday. next sunday Iīm probably available earlier.
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February 25, 2001, 17:30
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#19
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Prince
Local Time: 00:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: and the revolution
Posts: 555
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Markus and Todd...where are you???ŋ? we need you to resume our game now.
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February 25, 2001, 18:37
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#20
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King
Local Time: 23:16
Local Date: October 30, 2010
Join Date: Oct 1999
Posts: 1,721
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slept in waaaay to late..
At least my new harddrive and ram works now
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February 26, 2001, 11:26
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#21
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King
Local Time: 23:16
Local Date: October 30, 2010
Join Date: Oct 1999
Posts: 1,721
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we going to finish this game as a 3 way now? I remember todd said this was his first game ever, not sure if he will ever come back..
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February 26, 2001, 15:03
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#22
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Prince
Local Time: 00:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: and the revolution
Posts: 555
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Iīd be a little disappointed if Todd would quit his very first MP-game already. but if he does we should play it 3way.
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February 26, 2001, 15:41
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#23
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Prince
Local Time: 18:16
Local Date: October 30, 2010
Join Date: Jan 2001
Location: Jacksonville, FL
Posts: 732
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Guys, I am so sorry!
I got a call Saturday from my boss and had to be on a flight Sunday afternoon. I totally forgot to let you all know until I was going to bed Sunday PM. This is the first chance I've had to get near a computer today. I don't want you to think I was backing out. If there is a way for me to get back in this Sunday please let me know.
Again, I'm very sorry.
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March 2, 2001, 14:45
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#24
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Prince
Local Time: 00:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: and the revolution
Posts: 555
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Todd, we didnīt resume the game last sunday, so you didnīt loose one single turn in our game.
I hope we can this play this week. I will be at home all sunday, so I can start way earlier than last time. howībout you?
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March 2, 2001, 16:09
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#25
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Warlord
Local Time: 23:16
Local Date: October 30, 2010
Join Date: May 2000
Location: Newport Beach, California
Posts: 162
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Ok guys...lets pick this game back up on Sun. March 4th. Earlier is better for me. I can be available by 11:00 Apolyton. Everyone post with their times of availability. If not all players are available earlier in the day then we will resume at 1600 Apolyton.
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March 2, 2001, 16:46
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#26
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King
Local Time: 23:16
Local Date: October 30, 2010
Join Date: Oct 1999
Posts: 1,721
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i can play that early 2, just need to set my alarm, otherwise i will sleep in till 2pst.
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March 3, 2001, 09:22
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#27
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Prince
Local Time: 00:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: and the revolution
Posts: 555
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letīs say we meet 12:00 Apolyton Time.
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March 3, 2001, 11:25
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#28
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Warlord
Local Time: 23:16
Local Date: October 30, 2010
Join Date: May 2000
Location: Newport Beach, California
Posts: 162
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Ok...just to confirm...we will resume our game 1200 Apolyton on Sun.
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March 3, 2001, 14:00
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#29
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King
Local Time: 23:16
Local Date: October 30, 2010
Join Date: Oct 1999
Posts: 1,721
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that 9 am for us?
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March 3, 2001, 15:37
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#30
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Warlord
Local Time: 23:16
Local Date: October 30, 2010
Join Date: May 2000
Location: Newport Beach, California
Posts: 162
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Correct Markus....we will be starting at 9am PST on Sun.
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