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Old May 11, 2000, 10:44   #31
Adam_Smith
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Who cares about 2150. That was 3 decades ago.
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Old May 11, 2000, 14:03   #32
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CONTACT! In a normal game, I would be delighted to meet another free-marketer. The commerce we might generate is enough to make any good monopolist drool!

Unfortunately, this is not a normal game. I was rather forced to destroy those two foil probes lurking in the fungus.

Have you no shame, Korn? Do your own research! hehe
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Old May 11, 2000, 23:09   #33
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before i play my turn i want some clarification

i REALLY wanna proclaim myself govenor so i can gain infiltration

is that disallowed?

i feel that the settings are already slightly in morgan's favor and a big point that i raised was that morgan would have a hard time getting to be govenor against Santiago and now at the present time that point is of the greatest importance

what does everybody think?

is me getting govenor too unfair

and if it is so unfair then that means that morgan is a weaker faction than the spartans which was the whole point of this challenge anyways

so is morgan strong enough to come back from me assuming the govenorship? if he is then can i call the council and elect myself?

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Old May 12, 2000, 01:09   #34
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well, I think you guys made a mistake with not having AIs. Having said that, I have no idea if it would be fair for one of you to be governor. Sorry
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Old May 12, 2000, 05:04   #35
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If you were playing Lal in a one-on-one challenge against some other faction, then I could see you calling an election to make yourself governor, because Lal has a significantly better than average chance of becoming governor - it is a specific advantage of the faction. But the Spartans have at best an average chance of the governorship, it is not as if it is something they get regularly - honestly, what do you think your chances would be in a 4-player game with someone else playing Lal? Given that Mongoose repeatedly insisted up front that there be no governorship, it seems pretty harsh to turn around after 95 turns and take it.

Just comments from the peanut gallery, of course
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Old May 12, 2000, 09:09   #36
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well if you count submissives then i think the spartans have the second best chance of getting the govenorship

they can pop boom to get big population
easiliy force the AI to submit to enlist votes
and they have the second best in population control

so i think the spartans are right after lal in getting the vote and that morgan falls dead last

but oh well i won't elect myself govenor
time for plan b: break out the nerve gas

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Old May 12, 2000, 10:01   #37
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no elections for govenor were or will be held
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Old May 12, 2000, 10:04   #38
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basil

oh yeah it's not so much of a spartan strength in getting the govenorship...it's a morgan weakness that they can't get the govenorship

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Old May 12, 2000, 11:43   #39
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I don't mean to crowd up the turn thread, but I agree with Korn469. Morgan has serious population problems in the beginning. Santiago has +1 police and is more likely to have submissives. In multiplayer Morgan has almost no chance of getting other human players to vote for him or even sign treaties. Well that is probably why Mongoose didn't want you to be able to elect yourself governor.

On a side point I think that Miriam is just as likely to be able to elect herself governor as Santiago. I think she can have a bigger population, because of no industry penalty and high support.
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Old May 12, 2000, 14:03   #40
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Old May 12, 2000, 14:29   #41
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Old May 12, 2000, 15:43   #42
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Old May 12, 2000, 16:44   #43
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Please Sikander send us a summary! Anything will do, I am very interested in this game. Once it is finished could I possibly have save files of every 15 years or so from you two? Thanks.

I agree that not having any AI's does take away the governor issue somewhat. In a MP game Lal almost always is the governor, after him whoever has the empath guild, with some exceptions.

If this were to be played on a Huge map then Korn would stand much less of a chance, 10% spread over that much land can be pretty significant. Well, I am rambling again.

But Sikander please finish your report!
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Old May 13, 2000, 16:48   #44
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Old May 14, 2000, 00:22   #45
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Old May 14, 2000, 00:29   #46
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well if we played on a tiny map with spoils of war on then i doubt that mongoose would stand much of a chance...

but anyways 2186 sent to mongoose

and yes i am looking forward to sikander's report also...now since we have made contact it can't be as damaging as what it once was

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Old May 14, 2000, 02:45   #47
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Old May 14, 2000, 14:47   #48
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things look like they are going to get interesting...

mongoose is now dem/green/wealth i guess he wants the +4 effic plus the +2 economy...now i wonder if he is dumping that into economy or into labs...


i spotted a transport of his i wonder what its up to...

i have 40 population mongoose has 36 i wonder if he will over take me soon...

three mindworms appeared in my territory this turn in two different locations, i guess planet hates me...

i wonder if my army can beat his economy...

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Old May 14, 2000, 15:36   #49
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Old May 14, 2000, 16:44   #50
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Old May 14, 2000, 20:09   #51
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Sikanders report will be outdated even before it comes out.. do you think you could send me a turn so i can see how things are going?
 
Old May 14, 2000, 22:51   #52
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Old May 15, 2000, 10:42   #53
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for those of you who want a little update...

ok i have located mongoose and set up a firebase outside of his territory (outpost 454) and i have some 6x-1-10 gas jets in it


so far mongoose has been defending against my gas jets by not garrisoning his bases...that strategy won't work for long

currently i have destroyed a former and a 2-3t-4 trance foil...the trance foil was lurking in the fungus outside of 454...it was pretty obvious i also found more of mongoose's units lurking in the fungus on the return trip from toasting his former

this turn i completed the Planetary Transit System and my population is now 52 compared with mongoose's 36

i am none/FM/none/none and mongoose is dem/green/wealth

mongoose just discoved gene splicing this turn...so if he is dumping all of his cash into research he will discover SFF in three turns...four if i am lucky

i have been doing my own research as well and though mongoose has an overall tech lead (maybe as many as three or four more total techs than me...centauri empathy and nonlinear mathematics being at least two of those techs) i have the weapon superiority for now

some weird things are happening though...my jet when it attacked this turn was disiplined (-)(+) and it gave me a -12% combat bonus...right now i have +2 morale and the unit was built in a base with a children's creche and then transferred to a base without a creche...can anybody explain to me what is going on here?

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Old May 15, 2000, 11:53   #54
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When you transfered the unit to the base without a children's creche you lost discipline.
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Old May 15, 2000, 13:37   #55
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ok after doing more thinking...my base is in drone riots...so i think somebody mentioned that it was possible for drone riots to lower morale...however i still don't understand the morale level advancement screen...why would it say that my units became disiplined when they were really hardend
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Old May 15, 2000, 13:39   #56
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I've looked at korn469's game file. I can't figure out why his disciplined units are getting -12% on attack. Also it says that the disciplined unit got upgraded to disciplined but after that it shows hardened. My guess is that the game file is corrupt.
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Old May 15, 2000, 14:16   #57
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Drone riots in the supporting base (in this case caused by FM pacifism) lower the morale by a grade (from Disciplined to Green)

I would guess that the combat screen simply takes the morale status at the time of combat and adds one level when reporting the upgrade. I further suppose that you will find all is back to rights once you attend to your drone problems.

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Old May 15, 2000, 23:44   #58
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i wonder if you had an elite unit and purposely sent the base into drone riots if it could get a morale upgrade and become a trans-elite unit...i doubt it but it would be awsome if you could

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Old May 16, 2000, 00:17   #59
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that's another bug then
damn this game has lots of bugs...

if i had of built the jet at base without a children's creche my unit would have been disiplined because of my +2 morale...it is saying my unit IS disiplined...i just tested it out again and my unit got an upgrade and it said it achieved disiplined status but then when i look at my unit after the upgrade it is saying it is (-)(+)hardend

what do the (-)(+) mean? and what does (+)(+) mean?

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Old May 16, 2000, 00:38   #60
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after more testing i can confirm that somehow most probably because of a bug i am not getting the proper morale bonus...my units are actually getting a lower level of morale than they are supposed to and when they upgrade by winning a victory instead of saying they are hardend which they should be it says they increase to disiplined but when i look it says they are hardend...so it says they are disiplined...because of the spartan morale bonus they should be disiplined...but they get a green combat bonus, and when they increase in morale levels it says on the advancment screen that they are increasing to disiplined but when i look at the unit it says that they are hardend (-)(+)...and they should be hardend on offense and vetern on defense if they had recieved a morale gain from combat because of +2 morale (+1 on offense +2 on defense)...this must be a children's creche bug stupid bugs!

whatever happened to the bug list? i think it is time to resurrect it

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