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Old November 3, 2000, 17:39   #61
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Old November 13, 2000, 12:02   #62
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Old November 14, 2000, 01:59   #63
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2186 on to the University
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Old November 15, 2000, 07:50   #64
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Old November 15, 2000, 12:10   #65
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turn on to the University
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Old November 15, 2000, 14:52   #66
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Old November 16, 2000, 01:23   #67
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Old November 18, 2000, 03:55   #68
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Old November 18, 2000, 12:46   #69
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Old November 19, 2000, 06:31   #70
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Aack, mind worms destroyed my last hope. I find it interesting how in the report screen at the beginning of a turn, it will tell you where a forest expanded, but it will not tell you what cities were overrun. You gotta go find em yourself. Paul's got the turn again.
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Old November 19, 2000, 14:55   #71
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Old November 20, 2000, 01:45   #72
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Old November 21, 2000, 17:38   #73
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2191 to stuntman19. Sorry about the reload message; the game crashed when it tried to play the Hunter-Seeker movie. Besides finishing the HSA I also took two more Uni bases. The next turn will probably be the last one for Grigger.
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Old November 29, 2000, 17:36   #74
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2192 to stuntman19. When I took the last University base the game just ended as if I had already won. I tried it again, but with the same result. So I decided to leave one University base and I'll try it again next turn. I hope it will work then.
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Old November 29, 2000, 18:22   #75
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turn 2192 to the University.

As for the game ending, I'm not sure how scenario based games play out. This is the first scenario setup game I've ever been in MP or SP. Maybe ask Tau Ceti for some info?
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Old November 29, 2000, 20:11   #76
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This has happened in several other games as well. Sadly, there is no clean solution - if that last base is ever captured or destroyed, the game will end immediately.

Therefore, the sub-optimal solution that is used is that the base is left alive, set to Stockpile Energy, population that is not needed is made into doctors, Grigger's energy allocation is set to 100% psych, any trade treaties he has (none in this case, I believe) are cancelled, and the city is off limits for the rest of the game.

Unfortunately, this deprives Paul of a base. It seems, however, that nothing can be done to prevent this. If that last base is a very large or important one, containing SPs or the like, I would suggest that Paul take control of the University, rush a colony pod, build a new, worthless base somewhere else and take over the original base afterwards. Otherwise, leave it as it is.

In either case, one of you will have to play Grigger's turn (just pressing turn complete) and will need his password. It should not matter too much who that is; up to you.

Sorry about this but it is outside my control. No idea what causes it.
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Old November 30, 2000, 01:15   #77
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I will give it another try next turn and if it still doesn't work I guess we'll have to go with your solution. The base doesn't contain any SPs; I made sure of that when I decided which base I should leave unconquered.
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Old December 2, 2000, 08:48   #78
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2193 to stuntman19. Still the same problem; I sent an e-mail to both other players and Tau Ceti.
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Old December 2, 2000, 12:56   #79
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I've sent the turn to Paul in hopes that he has Griggers password already.
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Old December 2, 2000, 15:44   #80
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Not yet, but I will play the turn when I receive the password from either Grigger or Tau Ceti.
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Old December 2, 2000, 16:52   #81
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Password received from Tau Ceti; 2194 to stuntman19.
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Old December 2, 2000, 17:42   #82
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Old December 2, 2000, 22:33   #83
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Old December 3, 2000, 03:45   #84
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Old December 3, 2000, 12:04   #85
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Old December 3, 2000, 16:10   #86
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Old December 3, 2000, 17:50   #87
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Old December 3, 2000, 19:51   #88
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Old December 4, 2000, 01:27   #89
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Old December 4, 2000, 01:33   #90
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