January 23, 2001, 23:13
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#61
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Emperor
Local Time: 08:57
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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And now, of course, it *has* been directed at you - the Peacekeepers do not deal in empty threats. We believe the Gaians were looking west? Perhaps a closer scrutiny of the east would have served you better
Now. There is a key base, on the Gaian mainland, well-defended and in the hands of the enemy. Will the Gaians destroy it? *Can* they destroy it after the ravages of the PK choppers? And what will happen if they do not?
Enquiring minds want to know ...
2172 off to the Quakers.
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January 24, 2001, 12:45
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#62
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Prince
Local Time: 02:57
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Ohio
Posts: 721
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Well, as promised the Peacekeepers have delivered the game to the Hive. We obviously cannot stand up to coordinated attacks from two factions --two against one is a foregone conclusion, especially with the Hive owning two start islands.
This game really illustrates the critical importance of the Gaian -1 morale as a primary faction weakness. Our 1-<3>-1's with aero compex (3 x 2 x 2 x 1.25 for base =15 defense) fell easily to 6X attackers (6 x 1.5 = 9 attack) because of the huge effect of -12.5% or -25% on base defense (applied before the multiplers) versus the attacking commando and elite units.
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January 25, 2001, 11:57
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#63
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Emperor
Local Time: 08:57
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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Perhaps, although the scout defenders stationed in the majority of your bases tended not to be terribly effective against x missile regardless of morale
The battles fought against your AAA defenders have been tough ones and it has generally required 2 air units to take one defender - don't creches cancel negative morale modifiers and confer a bonus? I am getting a total defence rating of 16.87 on a green <3> defender, after a +12% morale rating has been applied (Green ++). Even with my 37% bonus for commando, or 50% bonus for elite, this means that the odds are very much in your favour since I get a max attack rating of 13.5 .
I think the game really illustrates the importance of careful diplomacy and political strategy. There is little point in embarking on an unwinnable war, particularly when the consequences of such a war have been clearly defined by the proposed victim. And when one faction has twice the bases of the other two, with a well-developed infrastructure and military, it is suicide for the other two factions to fight each other ...
edited to add that 2173 has been sent ...
[This message has been edited by Misotu (edited January 25, 2001).]
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January 25, 2001, 23:59
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#64
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Emperor
Local Time: 08:57
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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And 2174 has now been sent ...
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January 26, 2001, 19:14
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#65
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Prince
Local Time: 02:57
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Ohio
Posts: 721
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The Gaians resign. Our situation is utterly hopeless with attacks continuing to come from both sides.
Turn passed to Viriato, who has our congradulations on a brilliantly played game!
------------------
Creator of the Ultimate Builder Map, based on the Huge Map of Planet
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January 26, 2001, 19:28
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#66
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Emperor
Local Time: 08:57
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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In line with the off-line diplomacy, the Peacekeepers also resign the game.
Congratulations Viriato - your military performance was one of the best I've ever seen
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January 27, 2001, 10:29
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#67
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Prince
Local Time: 07:57
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Portugal
Posts: 480
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Well thank you .
Although I think you exagerate your words make my ego the size of a hot air baloon .
See you in future games!
Viriato
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January 27, 2001, 12:29
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#68
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Emperor
Local Time: 08:57
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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Congratulations, Viriato.
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