February 24, 2001, 17:55
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#91
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Prince
Local Time: 03:00
Local Date: October 31, 2010
Join Date: Jun 2000
Location: New York, NY
Posts: 493
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2143 to XWaste
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February 25, 2001, 12:06
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#92
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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2144 to PK
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February 25, 2001, 23:06
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#93
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Prince
Local Time: 03:00
Local Date: October 31, 2010
Join Date: Jun 2000
Location: New York, NY
Posts: 493
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2144 to XWaste
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February 26, 2001, 14:56
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#94
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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2145 to PK.
Another Surper-city bites the dust. Unfortunately there was nothing left to liberate.
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February 27, 2001, 00:58
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#95
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Prince
Local Time: 03:00
Local Date: October 31, 2010
Join Date: Jun 2000
Location: New York, NY
Posts: 493
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2145 to XWaste
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February 27, 2001, 14:29
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#96
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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2146 to Pk
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February 28, 2001, 01:36
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#97
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Prince
Local Time: 03:00
Local Date: October 31, 2010
Join Date: Jun 2000
Location: New York, NY
Posts: 493
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2146 to XWaste
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February 28, 2001, 12:26
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#98
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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2147 to Pk
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February 28, 2001, 12:54
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#99
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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I would be interested in some feedback as to how the Progenitors work in this game. Are they a threat, a worthy competitor, or just a cheap source of techs?
Opinions, please, and perhaps a save (for example after buster's next turn).
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March 1, 2001, 00:29
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#100
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Prince
Local Time: 03:00
Local Date: October 31, 2010
Join Date: Jun 2000
Location: New York, NY
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2147 to XWaste
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March 2, 2001, 14:53
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#101
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King
Local Time: 10:00
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Join Date: Oct 1999
Location: Aarhus, Denmark
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2148 to Jacques
Re progenitors they do pack some punch. Caretakers are way strongest faction on powerchart in this game. Usurpers are still strong but quickly loosing (to me) and will break soon. Now when planes are on the scene I suspect it wont be long.
They are easy probe targets of course and help to speed up tech progress.
Personally I would actually prefer to play without them for following reason:
To begin with they are so strong that it is suicidal to attempt a landing on their continent.
As time goes their advance shrinks. They do have an obscene amount of units though. What I guess will happen generally is that the first player who gets strong enough to take up the fight will attack. If succesfull he will by gained cities and territory now having gotten very much stronger.
(This is also how it seems to be going in this game).
Of course the others may want to jump on the bandwagon at this time but it takes time to build up a warmachine and get momentum.
An AI faction will never for long be a real competitor. So I guess the focus of the game goes somewhat towards getting your probes out, getting a warmachine going and getting a successful campaign going. The one(s) who manage this well will almost certainly be the winners.
This means that the game becomes a probe/millitary style game. Especially as Aliens being locked in vendetta there is no way to get along with them and as with this setup there is very limited land.
It could be interesting in this fashion - possibly restricting human factions to Hive, Sparta, Believers and Drones or Angels.
Builder factions/players will get left in the dust with mixed players and this setup I think.
Angels (which I am playing) are pretty well suited for this game too as there are lots of probe targets which are still researching quite fast.
Anyway - my bet is (in this game) usurpers gone by 2170 caretakers by 2190.
Winner will be the one who got most of their spoils.
save sent
[This message has been edited by buster (edited March 02, 2001).]
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March 4, 2001, 09:06
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#102
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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2149 to Jacques
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March 4, 2001, 12:00
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#103
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Prince
Local Time: 03:00
Local Date: October 31, 2010
Join Date: Jun 2000
Location: New York, NY
Posts: 493
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2149 to XWaste
And I'd agree with the comments. A builder faction who doesn't beeline for D:AP will miss out on the probing/goodies spoils - and even that won't be enough - will need transports and troops to take over a base, so really must develop from the beginning as a momentum player, which is often counter-culture.
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March 7, 2001, 01:24
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#104
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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2150 to Jacques
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March 7, 2001, 01:58
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#105
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Prince
Local Time: 03:00
Local Date: October 31, 2010
Join Date: Jun 2000
Location: New York, NY
Posts: 493
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2150 to XWaste
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March 10, 2001, 08:01
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#106
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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2151 to Jacques
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March 10, 2001, 23:00
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#107
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Prince
Local Time: 03:00
Local Date: October 31, 2010
Join Date: Jun 2000
Location: New York, NY
Posts: 493
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2151 to XWaste
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March 11, 2001, 08:45
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#108
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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2152 to Jacques
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March 12, 2001, 16:35
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#109
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
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2153 to Jacques.
Seems for the second time in the game both Aliens took a simultaneous nosedive on the powergraph. Anyone have any idea why?
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March 12, 2001, 18:53
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#110
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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The usual reason is that someone has prototyped a better weapon. In the might formula, units are weighted with (attack factor of unit/best attack factor of any unit), and I imagine the aliens have a million Impact units. If someone has just prototyped Missile, for example, those units will only be worth 2/3 as much.
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March 14, 2001, 15:54
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#111
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
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Thanks to Tau - makes sense.
My first missile unit was just completed.
2154 to Jacques
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March 17, 2001, 19:35
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#112
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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2155 to Jacques
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March 18, 2001, 16:06
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#113
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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2156 to Jacques
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March 19, 2001, 09:50
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#114
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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2157 to Jacques
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March 20, 2001, 18:24
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#115
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King
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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2158 to Jacques
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March 21, 2001, 12:08
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#117
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Prince
Local Time: 08:00
Local Date: October 31, 2010
Join Date: Aug 2000
Location: of passionpop
Posts: 462
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