I'm posing this question because people have commented about players trying to move last in war, which of course slows down turns. Taken to an extreme, this approach could lead to very slow play, thereby nullifying the benefit of simult.
Personally I have never been opposed to a timer. I usually move fast. It may be that the timer could be turned off for certain turns when players declare before the turn they have a lot to do. But we can't really have a situation where there is a race to be last to move.
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Chaos, panic and disorder - My work here is done.
<font size=1 face=Arial color=444444>[This message has been edited by Alexander's Horse (edited March 19, 2001).]</font>
You know, I'm not sure a timer even works in simul. I have never seen it work. We often move the timer down when the game gets stuck, but I've never seen it get unstuck thereby. Has anyone ever actually seen a timer force a turn to rollover in simul mode?