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Old May 3, 2001, 22:23   #1
Tau Ceti
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Turns of ACT051 game in Apolyton PBEM Tournament
The players of this game:Difficulty level: Thinker.

Please, read and obey the rules posted on the thread PBEM Tournament Rules and Results.

You should post turn administration/notification messages below.

[This message has been edited by Tau Ceti (edited May 03, 2001).]
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Old May 4, 2001, 14:07   #2
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If you are referring to the postings here, certainly. And if you have any specific questions, be they about the game, the tournament or PBEM in general, do not hesitate to ask.
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Old May 4, 2001, 14:11   #3
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Actually, I do have a specific question.

Why do I already have commlink frequencies for all human players in the game? Am I allowed to use these? As far as I know, I have not yet met any of these people.

Thanks for the helping hand!

-Rad
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Old May 4, 2001, 14:25   #4
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Also, while I'm at it, I skimmed over some other game threads, just to get an idea of what they look like. It seems that sometimes players who have not yet made contact share info, plans, or ideas (though most of the time only in a very vague or brief way). How does this square with the rule about not communicating until you have a commlink?
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Old May 4, 2001, 16:04   #5
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You have the commlinks because it is a standard game setting (in alpha.txt) to always give human players the ability to contact other humans. You do not actually have their frequencies, though, so you cannot call the council etc until you have met them all, and you cannot sell them to the AI.

In this tournament, players are only allowed to contact each other in-game if they have met or otherwise acquired each other's frequencies (except, for historical reasons mostly, on the special tournament map), so you are not allowed to use them.

As far as I am concerned, in-game communications, ie making treaties, pacts and tech exchanges, are the only things affected by the no contact rule. Feel free to email and PM the other players anything you want, and post whatever you like here.
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Old May 4, 2001, 18:24   #6
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oops. I think I may have broken that rule on my first turn then. I didn't realize that you could use the commlink without having the frequencies first. I'll do what I can to reverse the damage (i.e. tell the player offering the trade not to accept). Sorry! (but now i think i understand the rule!)

-Rad
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Old May 4, 2001, 21:24   #7
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Turn 2102 zipped and forwarded to Spasmofit of the Hive.

Hello all and wish you all a good game.
Btw - i renamed the save file from "ACT51-Morgan-2102.SAV" to
"ACT51-Peacekeepers-2102.SAV" - i hope this dosen't prompt any error msg!
JP
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Old May 5, 2001, 00:21   #8
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2101 turn to SITS.

(am I doing this right?)

-Rad
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Old May 5, 2001, 00:43   #9
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Turn 2101 to John Paul.

I hope so Radagast! :grin:
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Old May 5, 2001, 00:53   #10
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Oops! A player offered me a treaty and I accepted. I don't know if this can be reversed or not but I'll do what I can.
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Old May 5, 2001, 14:41   #11
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Oh well, these things happen. What would you prefer; letting the other players make a pact/exchange world maps too? Lifting all communications restrictions now that things have started happening already? Starting over? (I have the original save, and only 1 complete turn has been played.)
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Old May 5, 2001, 15:51   #12
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Turn 2103 zipped and sent to SPasmofiT

I'm ok with continuing on as we are, putting it own to experience etc. - what do the rest of you think ?
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Old May 5, 2001, 15:56   #13
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btw, i got this msg:
"CEO SITS of the Morganites may have performed as many as 2 extra save/loads"
tut tut you know you can load in the turn once only, right ?

On the same subject - does anyone know whether it's ok to review old saved turns ?
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Old May 6, 2001, 00:27   #14
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2102 to Morgan.

Show me the money.
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Old May 6, 2001, 00:30   #15
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oh, one thing. The previous "violation" of diplomatic "protocol" was "rectified" before either I or the "other" player had "benefited" in "any way." This should "not" "be" a "problem" anymore.

I "think" that "we," as a "society," use too many "scare-quotes."


"-Rad"
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Old May 6, 2001, 00:40   #16
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One solution might be for Radagast and John Paul to pact, trade and exchange maps then break the pact after one turn which should give a roughly equal footing. I must admit I'm against lifting communication restrictions.

John Paul my comp crashed - I reloaded it, panicked when it came up about looking like to other players that I 'tampered' with it. Tried loading from the original zipped game and it came up again! Bugger!
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Old May 6, 2001, 00:56   #17
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Turn 2102 to Peacekeepers.

Sorry my computer crashed and I had to reload.

There is also a problem with the diplomacy. I accepted a pact that was offered by the Hive where we traded one tech each and world maps. I've since cancelled the pact but I cannot undo what has happened. I'm not sure what we can do to resolve this. Do others want to do the same thing to compenstate?

God I'm a complete newbie!
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Old May 6, 2001, 01:02   #18
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If it's ok with you Radagast that does seem like a fair solution , although i don't mind going on "as we are" - what say you Radagast the Brown ?
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Old May 6, 2001, 13:29   #19
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turn 2103 to Morgan.

Well, I'm fine with going on as we are as well. The same thing almost happened to me, but not quite. I say we just go on as is and forget about it.

-Rad
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Old May 7, 2001, 00:30   #20
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Turn 2103 to John Paul.
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Old May 7, 2001, 01:05   #21
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2104 to SPasmofiT
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Old May 7, 2001, 01:12   #22
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Just wondering but does SPasmofiT know about posting in this thread when he sends his turn?
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Old May 7, 2001, 10:30   #23
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Apparently Spasmofit does NOT know about this rule. I just received another turn from him at 3:08am.
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Old May 7, 2001, 10:38   #24
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I have notified Spasmofit by email that he should post to the board.
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Old May 7, 2001, 10:55   #25
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2104 to Morgan.
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Old May 7, 2001, 11:49   #26
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Turn 2104 to Peacekeepers
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Old May 7, 2001, 13:12   #27
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2105 to SpasmofiT of the Hive
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Old May 7, 2001, 14:54   #28
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Ok! I've sent 2105 or 2106 to the university ;-)
...and I've finally found a way to post here.
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Old May 7, 2001, 15:01   #29
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SORRY!

I just noticed that I'm a poact brother with the Morganites!
During the first turn I contacted everyone and tried to trade, since I din't knew I shouldn't...

2 of you lawfully rejected my offers, but a third person (The Morganites) accepted, and I just pressed enter to dismiiss the negotiation screen... Well, you can imagine that it actually stands for "accept" so it seems that I'm now pact brother with the morganites and I have their Industial Automation and they have my DOctrine:Loyalty.

I'm so SORRY about this! The pact gets voided the next turn!
And about the techs, the only options we have are to either restart (may take too long!) or either making a general break of rules and exchange ONE tech per player (initial techs).

I'm really sorry about this... I'm looking forward for ideas how to fix this...

I'm posting at "3:08 am) because I'm GMT+2 and you're GMT-8 or something like that.
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Old May 7, 2001, 16:38   #30
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2105 to Morgan.

Now is the gleaning
Wherein time-charred
Ruins let loose their
Stories and speak unto
Those having ears.

-Zorma Zokovich Zodorinsky
Chairman of Fine Arts and Letters
University of Planet
MY 2105

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