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Old June 15, 1999, 07:18   #61
NotLikeTea
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This is a wonderful idea...

War is a bad thing, afterall.. players should feel some remorse at seeing their people being killed. At the very least the people should be angry at the player if things are going poorly. Even a winning war with a lot of losses is not ikely to be popular, nless the people see a good reason for it.

I always play defensive games... I like to have a nice society before I fght wars. I actually think SMAC did a good job at this.. after uniting in alliance with many factions, I, as the PeaceKeepers used planetbustres, nerve gas, and wiped out colonies against the hive. I won, but it felt like a hollow victory, since Id gone against my ideals. THIS is what a good game needs...
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Old June 15, 1999, 19:52   #62
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Thank Enoch and NotLike, I'm glad the idea has some support.

Another idea, would be to work in an association between war and disease which tended to decimate both fighting and civilian populations, even in the modern period (VD hospitals alone on the Western Front in WWI had up to 500,000 patients on just the allied side and this was before anti-biotics). I don't know how the link could be worked in though - may be just graphically showing the population suffering in the city screen when besieged etc.

We don't want to make the game too gloomy but war is hell and the game might even be slightly educational on this point if it had things in it like war graves and smoking ruins - at least it would make people think a bit - who needs more Bosnia's and Kosovo's? On the other hand I can't quite believe I just wrote that because as a player I'm the greatest warmonger out and always end the game by subjugation - leaving one city whilst I build my score- but perhaps this is just because building the spaceship is so lame and there is little real incentive in Civ I or II to go for world peace.

It can be rather hollow feeling when the last city falls under the sword. Legend has it that Alexander the Great died of a broken heart because there were no worlds left to conquer.
 
Old June 15, 1999, 21:22   #63
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I like the idea of marking recently conquered cities with smoke and destroyed cities with ruins. Not only does it show war is hell, it must be a huge ego boost for those that like conquering the world. SEE AS THE WORLD BURNS BEFORE MY MIGHT ARMY! MUHAHAHAHA!
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Old June 15, 1999, 22:07   #64
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I guess this would go in the newspaper, but it would be really fun if the game could keep track of all your battles, improvements, diplomacy, etc. (keeping track of the other Civs would be nice, too):

Quote:
Yin's 3rd Regiment consisting of 2 light-armored tanks, a Stealth bomber, and 4 infantry engaged China's 53rd Elite Patrol Division, consisting of some rock throwers and a random guy with a small caliber handgun. The battle, which took place near Death Valley Ridge, lasted 3 days. Yin's 3rd Regiment lost its bomber when the random guy with a gun got a lucky shot, but the 53rd Elite Patrol is no more.

In other news, Yin's Empire forces a heavy trading embargo on the Greeks, rendering the Greek war machine virtually powerless.

The stock market continued to fall today at the news that Yin and China seem prepared for war.
Now, most attempts at this kind of thing have been half-hearted at best. In that case, just leave it out. However, done well, this could add immeasurable fun to the game.
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Old June 15, 1999, 22:54   #65
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What is the capital of Yin? ;-)
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Old June 16, 1999, 04:15   #66
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Old June 16, 1999, 07:18   #67
NotLikeTea
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Hehehe.. I like the paper

On an unrelated note, I'd love to see the name changing present in Smac.

Afterall, Istanbul was Constantinople. (Now it's Istanbul, not Constantinople. Why is it Istanbul, not Constantinople? I don't know. Even old New York was once New Amsterdam. Why'd they have to change their name? Maybe they like it better that way...)

Great.. now I got that song in my head... Better than if I were discussing Waterloo, I suppose
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Old June 16, 1999, 17:53   #68
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I don't think the look of the city should change to your own when a city is taken over.

Also when a city has been nuked, shouldnt it LOOK nuked?
 
Old June 16, 1999, 18:34   #69
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To add some footnotes to a bunch of Great Posts...
The first regularly scheduled newspapers didn't come along until the 18th century (first in Saxony and Strasbourg, if you must know), so let's have 'news' appropriate to the period: in ancient times you'd get an image of a marble column in the forum/agora/market with inscriptions chiseled on it telling you what happened, or a Herodotus type sitting in the square declaiming news to the people while his assistant passed the hat. In Medieval times it would be the Town Crier declaring that "the War is Over!" etc. In early modern times you'd get a posted Broadside (newssheet) with early print, Modern would be the multi-point type screaming headlines (or a "National Tattler" sort of sensationalist news for certain events). The Present and Near Future might have a web-site effect.
Since I don't remember seeing an Explorations thread lately, how about giving us Terrain Features to name as we discover them? This could be done several ways:
1. Each map is generated with certain namable features: highest mountain, longest river, Great Falls, deserts, great bays or deltas, jungles, long nountain ranges, etc.
2. You can pick (borrowed from the new Star Trek BotF game) whether to have none, some, or all of the nameable features on the map.
3. Only the longest, highest, biggest of each type of feature would be nameable, OR all features above a certain size (X tiles of contiguous mountains, a river at least X tiles long, etc) would be nameable.

While I'm at it, I second the notion of renaming cities, adding graphics for War Damage, and especially the idea that doing well or poorly in a war should affect the Happiness/Contenment levels of your citizens. This is especially important in Republics and Democracies, where major defeats can lead the people to demand peace, or vote to hang the generals responsible (happened several times in ancient Athens) and a Tyrant or Monarch that lost a war could find his seat/throne very shakey indeed. Conversely, Democracies or Republics that are consistantly winning would be much less likely to be upset that the boys are away from home: support for a 'good war' is always higher...
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Old June 17, 1999, 00:22   #70
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Hey, NotLikeTea, that's nobody's business but the Turks'!

I wouldn't mind seeing the "paper," but I'd much rather see "encyclopedia" entries after a battle, personally. Maybe encyclopedia entries for ancient and renaissance battles, and newspapers for industrial and modern battles...? Or maybe not encyclopedia entries, but maybe "inscriptions" on a monument for ancient battles and "town cryers" for the renaissance...

Oh, I don't know... see, I've always wanted each game of Civ I play to construct a "history" file which includes all the piddly little details of every game. It's like providing the backstory for a novel, a historical context for some unwritten epic... it inspires ideas, y'know?
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Old June 17, 1999, 07:08   #71
NotLikeTea
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I'd also like to see city renaming after revolutions.

St. Petersburg became Leningrad, then Stalingrad, then St. Petersburg again. Interestingly enough, they change their name back to Stalingrad for 4 days every year, to honour the people who defended it in the second world war.

All clear?
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Old June 17, 1999, 21:27   #72
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Old June 19, 1999, 09:42   #73
NotLikeTea
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Me again

Another idea came to mind: Empire names.

Instead of "The Chinese have built the Great Wall" let's have "The Chinese Empire has built the Great Wall".

Instead of "Spies report that the Freach and the Greeks have formed a pact", let's have "Spies report that the People's Republic of France, and the Kingdom of Greece have signed a pact."

These should be customizable by the player in the .txt files, just as the leader titles are. For example, instead of the default "Democratic Republic of America" we'd have the "United States of America" (Though the D.R.P sounds better, really ) Similarly, we wouldn't have "The People Republic of Russia" but "The U.S.S.R." There should be defaults, though. What do we call a communist america? Hard to tell, since there has never been one (yet ), but "the People's Republic of America" is a good guess. Sounds cool, too. Hrm... "Comrade Al?" "Chairman Bill?" I think that the US should have a revolution, just on the basis of sounding cooler.

Problems would be in researching all the info needed for accuracy. Also, have all civilizations had names for themselves? The mongols have Mongolia, the Germans Germany, but what about the Aztecs? The Sioux?

Also, how linquistically accurate should the names be? The Germans have Germany, but they call it Deutchland (and call themselves Deutch). Hrm... this is a bigger point than I thought. The French have France, but they call themselves Les Francais. The U.S.S.R. had a different acronym in Russian, obviously. In this case, the english version is probably best, to avoid confusion.
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Old June 19, 1999, 11:25   #74
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As I recently proposed in the Wonders thread, having Olympic Games would be a nice addition to the atmosphere. Once the Wonder is built, there would be games every X turns in a different city. Whoever "wins" the games gets one free I Love the Leader days in every city they own. Plus the host civ and the civ that built the wonder would get bonuses of some sort.

Just seems cool to me. It would be a lot of fun.

(NOTE: This idea was probably inspired by something I read sometime. Perhaps something in a SMAC forum somewhere).
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Old June 19, 1999, 17:56   #75
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IT WAS MEEEE!!!!!! I CAME UP WITH THE OLYMPICS IDEA!!! AND YES IT SHOULD BE IN THE GAME!!!!!!!!!!!!!!!!!!!

I want something ELSE, something DIFFERENT to keep me occupied!! Not only that!!! But it is something that isn't really repetitive!!
Its like a gamble almost! ))
 
Old June 19, 1999, 20:47   #76
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Hey, hey, hey!

I also came up with the Olympics idea!!!1!!1!

But mine was AWSOME! Go away, Dan! Go away, Egg! B00! Hiss!

Editor's Note: NLT is tired, and it's late. He claims no responsibility for the stupidity of his words. Duh!!!!1!!

*sigh*

Never mind...

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Old June 19, 1999, 23:33   #77
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If civ3 has a council like smac, I'd like to see the other civ leaders refer to you by a special title when you are "planetary governor", like council president or secretary-general. I think it would add to the game atmosphere by giving the player a sense of really being governor.
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Old June 21, 1999, 11:48   #78
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Okay, who wants to summarize this thread? It shouldn't be all that hard, really, but it appears that Dominique has gone AWOL.

(People are going to ignore me again, aren't they? Oh, well.)

<font size=1 color=444444>[This message has been edited by EnochF (edited June 21, 1999).]</font>
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Old June 21, 1999, 16:51   #79
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I love games with so much depth! It keeps you going for years! The Olympics would give so much depth! Add it to the list!
 
Old June 21, 1999, 17:02   #80
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I wasn't sure where this idea should go, so I'll just plop it in here.

I just read bigbabarian's post, and I thought, hang on, we don't have barbarians in the 90's anymore, yet I had them in Civ2, so maybe we should have terrorists instead? When we reach a certain age. I don't know of any other idea's other than Terrorists, but yeah I like this idea.

And um, where is Dominique? Yin? Is someone else going to take this idea instead? SOMEONE HAS TO DO IT! IT HAS GOOD IDEA's IN IT! And I'm not up to taking over, sorry, but hopefully Dominique is still alive.
 
Old June 21, 1999, 17:39   #81
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Empire name: I believe that when a government changes(and I do agree that you should have to slowly do reforms before government can change) you should be able to change the name of the nation. There would be a defalt, but you could change it, much like you can currently do with city names.

After all I would much prefer to play The Roman Imperium instead of Rome. Or the Empire of Great Britian instead of England or the Holy Roman Empire isntead of Germany. Or something off the wall such as the Greater Celtic Union of the Irish Nation.

AS I ahve said before I beleive there should be an option to play as Anglo versian or ethnic versian. The Anglo versian would give all of our versians of things. the germans would be the Germans, the Greeks the Greeks, and the cities would be English spelled names. In the Ethnic versian the Germans would be the Deutch the Greeks the hellens and so forth with city names which match their spelling, as well as possible, inside those nations.
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Old June 21, 1999, 18:17   #82
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Don't ANYONE DARE touch this thread until Dominique is back with her traffic lights and/or we know she's alright.
 
Old June 21, 1999, 18:28   #83
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The complete list of suggestions is now at least a week overdue, and this Dominique person has not been responding to mail. The filenames for the traffic light pictures should be available to view in HTML, and there are a lot of good ideas in this thread that I'd hate to see go unheard.
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Old June 21, 1999, 19:19   #84
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Your right of course but what's happened to Dominique? She was doing a great job. Hope she logs in soon.....
 
Old June 21, 1999, 20:26   #85
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Dominique is a she?? I wonder if she'll go out with me...
 
Old June 21, 1999, 21:04   #86
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Well, I've done all I can trying to contact Dominique. I've also asked for somebody to please summarize this thread--but not a rush job! I'm finding as I'm putting the Final list together that we should have made a specific format. I'm going NUTS!

Anyway, I'm tying to keep our deadline for Brian: End of June. That doesn't give us me/us much time to get this summary in and polish it up. I'll have to do it myself if nobody wants to help, but that means the list will be late--and I want to get this list posted on Apolyton and on the desks at Firaxis ASAP!

(Let's see if THAT stirs somebody into action...please stir into action...somebody...Civ3, remember?...send in ideas...good idea? )


<font size=1 color=444444>[This message has been edited by yin26 (edited June 21, 1999).]</font>
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Old June 22, 1999, 00:42   #87
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Sorry about not giving credit where credit is due, guys. But the Olympics idea is a really good idea.

Here's a message for the results!

The [USA, Russia, Germany, Japan, etc.] defeats [Russia, USA, Rome, Greece, China, etc.] in [Ice Hockey, Basketball, 100 Meter Dash, Platform Diving, Field Hockey, etc.]!

The [country that won] celebrates their nation's dramatic victory!
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Old June 22, 1999, 01:03   #88
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I saw D flamed someone out on another thread. Maybe she's not a happy camper or busy or something. Come back Dominique!

And what's the hurry about getting the summaries to Brian by end June, Yin? The game not coming out until "some time in the third millenium" and I sense the threads are already running out of steam......I hope this early summarisation isn't going to lead to some kind of orthodoxy? Anyway, don't go nuts - "its only a game".
 
Old June 22, 1999, 01:45   #89
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Alexander's Horse:

There are several resons why "the end of June" syndrome is prevalent in my last post:

1) Brian expects it then. Sure. We could make him wait. No big deal.

The bigger issues:

2) The longer the list takes to complete, the less inclined people are to help see it finished or to keep posting ideas.

3) Right now Firaxis is most likely about to start some semi-formal idea gathering process of their own as they begin to make broad outlines of what Civ3 will be (although I'm sure this has been on the table since Civ2). So, THIS is the moment when our list has its most value--before too many things are set in stone. Obviously a list submitted a month before release is useless--and you count back from useless several months from now to crucial within the next few weeks.

There is no Orthodoxy here. There is only a group of very dedicated individuals who want these ideas to have their greatest possible impact on the development of Civ3.

Yes, "It's just a game." And we'd like it to be a good one.

<font size=1 color=444444>[This message has been edited by yin26 (edited June 22, 1999).]</font>
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Old June 22, 1999, 02:15   #90
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Fair enough but consistent with your point 1), I don't think a few days will make a hell of a lot of difference. Brian makes us wait.

 
 

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