April 1, 2001, 15:06
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#1
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King
Local Time: 23:18
Local Date: October 30, 2010
Join Date: Oct 1999
Posts: 1,721
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Anyone use the enemy tracker?
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April 1, 2001, 16:13
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#2
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Emperor
Local Time: 02:18
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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I found this option by accident couple weeks ago, but I have no idea how to use it, and why to use it.
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April 1, 2001, 18:22
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#3
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Emperor
Local Time: 09:18
Local Date: October 31, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Where do you get that one?
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CASE CLOSED
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April 1, 2001, 18:39
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#4
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King
Local Time: 23:18
Local Date: October 30, 2010
Join Date: Apr 2007
Location: Voorburg, the Netherlands, Europe
Posts: 2,899
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You get the tracker map by right clicking on the small overview map. The tracker map is intended for tracking movements multi play. This way you can check out several parts of the map at the same time. It was actually already implemented in Civnet years ago.
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April 1, 2001, 21:53
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#5
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Guest
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I just use the standard map, which seems to track all moves anyway if the option is on. Am I wrong about this?
I also use diplos a lot. If you use them in the right way they give lots of int on enemy moves, one of the secrets of my success against makeo
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CASE CLOSED!
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April 2, 2001, 10:49
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#6
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Emperor
Local Time: 18:18
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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I seem to have gotten that screen once or twice in the past by accident, but I didn't know how to get it deliberately or exactly what I was seeing.
Having just tested it out an an old game, it seems to show barb movements anywhere on the map and other civs' units within my general borders, but not other civs' units outside my borders. Doesn't seem to matter whether it is a civ I have "met", either; I couldn't see movements from civ's my foreign minister is aware of.
I guess it has to do with proximity to my cities, maybe like a 2x larger city grid.
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April 2, 2001, 20:25
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#7
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Guest
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Markusf, could you explain how opening screens improves your enemy tracking. If you check the "track enemy moves" box for the normal screen it seems to do the job effectively.
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CASE CLOSED!
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April 2, 2001, 22:47
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#8
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Emperor
Local Time: 18:18
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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AH, I don't seem to have that option. Where might it be?
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April 2, 2001, 22:57
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#9
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Guest
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Its in the options menus somewhere. You can switch it on and off during play.
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CASE CLOSED!
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April 2, 2001, 23:09
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#10
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Emperor
Local Time: 18:18
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Some specificity would help...
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Proud participant in GameLeague...
1st Elder of the O.W.L. Alliance...
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April 2, 2001, 23:29
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#11
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Guest
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Jesus Christ, just go through the menus on the game. The first column. I can't remember exactly where it is, could be where you get the autosave option.
Do you want me to wipe your arse as well
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CASE CLOSED!
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April 3, 2001, 01:40
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#12
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Emperor
Local Time: 15:18
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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I used to use these things alot.I'd have a half dozen or more at times.You can stack them on one side or the other and make them as big or small as you like.Static view is good for monitoring important locations.
The "show enemy moves" in file/game options does not work in MP.Least not the same as solo play.
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April 3, 2001, 02:08
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#13
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Guest
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Hmmm I would dispute that - I seem to get good info with the option on. Be that as it may, if you stack a few views, say on the side of your screen, does the active one come to the top if there is enemy movement there? I mainly don't use the break out screens because of the clutter. But if I could stack them that would be okay.
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CASE CLOSED!
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April 3, 2001, 10:58
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#14
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King
Local Time: 23:18
Local Date: October 30, 2010
Join Date: Oct 1999
Posts: 1,721
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I never use it.
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