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Old August 22, 1999, 15:07   #61
Bergman
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A very good thread i discovered many things that i didnt know before. I have a few things that i would like to bring up. First the spy trick, if u are playing a multiplayer game, and at the time u are almost done with the United Nations, then a spy shows up and destroies it. But there is a way to prevent this, just go inside the city when u see the spy, let him destroy ur work, then change what to build back to united nations, whoops, now u have as many sheilds as before. This problem is a minor bug but can be very good one in the begining of the game when a diplomat does this. This includes whatever improvemnt unit u are building at the time. Of course this cheat ocurrs thanx to lag problems. Another anyoning thing is when u try to bribe a unit and the other player goes in to the units homecity and disband it. U will lose your unit and money on this. Many cheats or so called cheats during bad lag, can easily be removed. Let all the players send their moves to the host after their turn, then u will get rid of these dirty tricks and the lag!! I dont know if this is a relevant issue when making civ3, and i havent seen anyone saying anything about this before, if so u have to excuse me for not taking notice.

-Bergman-
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Old August 25, 1999, 07:11   #62
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I just encountered a quirk I haven't seen reported yet. I traded maps with the Aztecs, then moved the cursor into the newly revealed territory to explore a little. There was one Aztec city and one barbarian city. When I moved my cursor over the barbarian city, the window under the world map showed a barbarian archer. When I moved the cursor over the Aztec city, it showed an Aztec warrior. I'm trying to play an honest game, so I didn't go into cheat mode to double check, but I'll bet you a doughnut that the cursor was showing me the troops present in these cities, as if they had been my own cities.
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Old September 6, 1999, 00:40   #63
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I've submitted the next summary.
I don't know if we will be doing anymore or not. But feel free to keep posting. Keep those ideas and cheats coming.
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Old September 8, 1999, 17:51   #64
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It IS possible to create non units after ALL players turns.Not just the player before you.Not that I would ever do this or anything but I've SEEN it.This can be up to 6 units per round!
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Old September 9, 1999, 08:18   #65
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Gee... I didn't know that. Thanks! I had a few revisions for my summary. I'll work this in.
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Old September 20, 1999, 08:29   #66
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While it seems that version 2.0 is done, and who knows if we are ever going to do version 3, I'd still love to keep this going. Many people have claimed to have learned alot, so keep those posts coming.
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Old October 3, 1999, 10:30   #67
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I haven't been checking this thread for a while and I don't have the time to catch up, so I'm sorry if this is old news.

Belongs to free info I guess.

When an enemy caravelle and the unit it carries are put to sleep, clicking on it reveals which unit it is carrying.

Don't know how general this is (valid for all types of transports, if it works with more than one unit on the ship, if it matters if it's a non-sleeping transport and/or unit etc).

What's happening here now? The lists have been sent in, but is it over now?

Carolus
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Old October 3, 1999, 10:52   #68
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What exactly do you mean? I've clicked on enemy caravels and all I see is the caravel (active). And the only time I see a sentried AI ship is in a city, so I only see that if I investigate the city. Do you use an older version of civ2, or is it a multiplayer or TOT thing?
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Old October 3, 1999, 13:13   #69
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cheat that make cheat?
oh best cheat is this
good & save
bad & load
and so on!
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Old October 4, 1999, 07:14   #70
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Theben, it was with the patched MGE (UK version). The caravelle was put to sleep and you could see it was carrying something (or was in a stack).

When I clicked on it, I saw the picture of a sleeping marine in the window where unit info normally is (to the right of the map). As I said, don't know if it "worked" only because both units were sleeping, but that's what I saw. Don't know if it's actually a marine on the ship.

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Old October 4, 1999, 07:17   #71
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The caravelle was put to sleep in an ocean square, not in a city.

Carolus
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Old October 4, 1999, 13:06   #72
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Was it a multiplayer game?
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Old October 4, 1999, 16:26   #73
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Yep, it's a MP game! We are allies too.

Don't remember if it was a left or a right click. I'll check it up and get back to you.

Carolus
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Old October 5, 1999, 08:05   #74
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Gee... I hadn't checked this thread in a week thinking that it had died

Keep those cheats coming folks. I don't know if there ever will be a list three, but it's still important that people know all the cheats.

Thanks for all of your help. I couldn't have done it without you.

Keep on Civin'
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Old October 11, 1999, 11:00   #75
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Strange.

It only worked with that specific caravel. There was another one at sleep right next to it and clicking on it didn't reveal a thing.

Don't know if it actually was carrying anything or only was stacked with other ships. Maybe it depends on which unit you put to sleep first, the ship or the unit aboard?

Carolus

<font size=1 face=Arial color=444444>[This message has been edited by Carolus Rex (edited October 11, 1999).]</font>
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Old October 22, 1999, 11:46   #76
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For all those who have contributed, THANKS.

If you are interested in seeing the latest summary, check the summary section!
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Old October 29, 1999, 08:13   #77
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Matthew posted this in the strategy forum:

It takes two luxuries to convert an unhappy citizen to content, and two more to make him happy. So you'd assume it would take six luxuries to convert a very unhappy citizen to happy, but in fact it takes only two. This can result in your cities actually becoming *more* happy as you expand your empire. Not what the designers intended, I believe.
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