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Old September 16, 1999, 21:33   #61
kengel
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Just sent the move to monkey. Got the file pretty late, I don't think monkey will be able to move today, although I hope so. Well, we will see...

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Old September 17, 1999, 01:33   #62
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I got the file while i was in uni so I'll try to play my turn ASAP when I get back...
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Old September 17, 1999, 03:43   #63
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Zeebo can you send todays, tomorrows and the next days turn to dgw8white@hotmail.com rather than the normal email. thanks.
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Old September 17, 1999, 18:44   #64
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It looks like I should be able to return, I have multiplayer capabilities but only in 16 colour. please send me my next turn and I should be back in action
Thanks for your patience,
Superstar

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Old September 20, 1999, 07:08   #65
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Who has the file?
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Old September 20, 1999, 07:37   #66
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I posted to Monkey
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Old September 20, 1999, 13:48   #67
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I passed it on to skyrke
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Old September 20, 1999, 20:50   #68
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Turn to Makeo
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Old September 20, 1999, 21:36   #69
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hehe, well i guess that answers that. Too bad I'm at work at the moment.
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Old September 21, 1999, 19:58   #70
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can't play at Work Makeo??
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Old September 23, 1999, 19:30   #71
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I got those too. Not sure where the file is now.

I think what probably happened was the game was loaded up not as a multiplayer game and therefore double production was not in effect.
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Old September 23, 1999, 19:54   #72
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I've passed the game on to Skyrke and I've also switched it back to double production.
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Old September 24, 1999, 00:18   #73
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Whats going on? I've received various emails about Production rates being altered. How is this possible? And what do we do now?
Also, please use my new email address:-
matt_cornish@lineone.net
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Old September 24, 1999, 10:29   #74
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Hi all!

It's time for a new PBEM mail again, I think, there are several points I would like to tell you.

1. There has been a little confusion about the production change, so I hope to bring some clarify into it: Monkey accidentally changed the production rate to normal production and sent the file to skryke. Meantime he seems have corrected it, so it is double production again.
The changing of production or moving rate is possible for everyone, since he is the host as soon as he starts the internet game (look at the multiplayer options of the game menu). A change of the production rate will first take effect in the turn of the next player, while the change of the moving rate will take instantly effect. So it is theoretically possible, that a player can do double moves and then changing back the moving rates to single move. But I really trust you guys, that nobody will take advantage from this "feature", since it would be simply cheating (like these lots of more possibilities to cheat in this email game).

2. I started a new thread in the Apolytonforum labeled "seven player game", and I am still searching for any more fast moving players for an organized internet online game. If you are interested, please contact me, thanx!

3. Please don't forget to press ctrl n at end of turn (sorry, for boring you again)

4. I noticed, that some days the game get sticked somewhere. What's the reason? Has anybody problems with the moving times? If so, please inform me. Just for case I will give you again the posting times everyone should try to manage (=the latest time, when you should have finished your move and post it to the next). This time I will give it in EDT=EST+1, the "summertime" of EST; that is the time which the Apolyton Forum uses (on this way you easyly can check which time difference to EDT you have). For the europeans I will give GMT = EDT +4

Skryke: 22.00 EDT = 02.00 GMT
MacUser: 01.00 EDT = 05.00 GMT
Zeebo: 05.00 EDT = 09.00 GMT
Makeo: 09.00 EDT = 13.00 GMT
Kengel: 13.00 EDT = 17.00 GMT
Superstar: 17.00 EDT = 21.00 GMT
Monkey: 19.00 EDT = 23.00 GMT

Well, thanx for your patience. I hope, the game will go on now for 1 turn/day. Lets have fun!

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Old September 24, 1999, 17:06   #75
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In response to kengel's post above I have sent everyone an email... I just want to say that IT WAS NOT ME! .... don't worry the email will explain everything...
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Old September 25, 1999, 09:15   #76
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Who has the game? I'm subbing for Kengel for the weekend, so if the game has been sent there then please redirect to me.

As for the production mix up, I think it's time to leave it in the past now gentlemen, and progress onward, ever onward.

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Old September 25, 1999, 21:59   #77
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Whose got the game? I haven't seen it in 3 days.
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Old September 25, 1999, 21:59   #78
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Whose got the game? I haven't seen it in 3 days.
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Old September 26, 1999, 06:46   #79
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I haven't seen it
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Old September 26, 1999, 10:40   #80
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I've sent the th 2650BC game to Skyrke already so I don't know whose got it now...
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Old September 27, 1999, 08:33   #81
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The last game I saw and passed on was 2650 on 21-Sept. I haven't seen anything since then. I hope the whole 2x Prod thing did not scuttle our game!

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Old September 27, 1999, 11:37   #82
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Oh man! I'm afraid it's ME! I just noticed the 2600 BC (2x Prod) file on my computer! I received it on 23-Sept and I guess I didn't forward it. I played my turn, but show no record of sending the email (hence my earlier incorrect note). I PROMISE to pay more attention when emailing! Feel free to whack one of my units for retribution...well, not that you wouldn't anyway...

I sent the 2600 BC file to Zeebo just now. Hopefully that will get us back on track.

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Old September 27, 1999, 13:36   #83
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hehehe... I have another suggestion: How about paining yourself with a whip tonight in your chamber for atoning?
Well, seriously: MacUser, dont't worry about this, it could happen to everyone, and I will stand on your side when some hordes of civplayer wanting to lynch you .
Anyway, I am really glad that the game is running again.
Monkey: I feel sorry about my last post , I really didn't want to put some blame to you; if it sounds a little bit so, this was just written in a bad syntax, so it could be misunderstood, sorry for that. I am sure you are a honorful player, as everyone in this game.

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Old September 29, 1999, 14:29   #84
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Arggghhh... ---- host bytes into his keyboard ----

This is the third time the game sticks somewhere in this round. Where is it now?

I suggest, we introduce a new rule in posting the game, to avoid this painful sticking to someone who seems not be able to play for some reason.

What do you think about posting the game not only to the next player, but also to the second next player? If the game is sticking, the second next player will notice it and could do an "emergency" move for his foreplayer (something like just typing Ctrl n) and then go on with the game.

I really don't wanna put blame to whomever does not move, I am sure there are good reasons for it, but this waiting (I did the last move one a week ago!!!) is painful.

What do you guys think about it?

Has anybody an idea where the game is now?

Best regards, and thanx for your patience! I really don't wanna let die this game...

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greets from the Warrior of sky


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Old September 29, 1999, 20:46   #85
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I know how you must feel Kengel... don't worry I'm sure the game will pop up soon enough...

I just wanted to say that I'll be going on my camp now so bye everyone and have fun with the game...I've left my turns up to Superstar... I'll be back on Sunday...

Good Luck
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Old October 1, 1999, 16:40   #86
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The 2550 B.C.E. turn has just been sent to Zeebo and Makeo. The "pain" of my errant ways is subsiding. <g>
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Old October 4, 1999, 18:45   #87
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Hi all,

I'm having a spot of bother with my email so can you please send a copy to my normal account as well as to mywon1@hotmail.com temporarily for a while?
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Old October 7, 1999, 21:38   #88
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Well, where is the game? Didn't see it for some days.

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Old October 8, 1999, 10:40   #89
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I havent seen the game either for a while. Getting kinda upset here... both the CTP PBEM games I set up have also slowed down to a crawl. I guess having eight players is close to being impossible no?
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Old October 8, 1999, 10:46   #90
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How about having 1 or more subs available? I would love to see how this type of game (PBEM) works, since it seems to be the perfect kind of game to work into my real life schedule.

I would be happy to sub for any absent player(s) if it will help.

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