EC3 Fix #21 - Implement Ranged Attack
by Field Marshal Klesh
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</font>This is an idea I've been pondering. I originally posted this thought in the Civ2Gen/Com, before I realized what this one was all about.
I find it a bit unrealistic that Field artillery, tanks, and ships must be adjacent to the enemy in order to execute an attack. In real life these weapons have the abbility to attack from very long ranges. Is it possible for Civ3to change the attributes of these units? Imagine an attack system for these units(perhaps others) that would be simmilar to the "Paradrop" command. You press perhaps the "a"(for attack) button, then you get a crosshairs pointer(like the parachute icon) that allows for an attack from a few squares away. Battleships maybe three squares, field artillary from two and tanks from one. It seems to me that only infantry should have to risk themselves by getting up close, and personal with the enemy.
This has major implications toward strategy. Imagine parking a battleship within a city and taking out oncoming units which are three squares away!
The argument against this that developed in the other thread is that the atk/def/mov points already take into account the units real life ability. But the 'Move' catagory should be seen that way. Would a battleship go full speed ahead at a cruiser before it attacked it? No, it would fire upon it, and then move into the area. See what I mean? Costal bombardment can now stretch a little inland too.
The crosshairs idea can be put on anything with large missiles or cannons.(not medievil cannons, tank cannons of course)
Mainly I see only the modern units using this new idea.
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