Thread Tools
Old May 28, 1999, 00:26   #31
Jon Miller
staff
ApolyCon 06 ParticipantsCivilization III MultiplayerCivilization II MultiplayerRise of Nations MultiplayerPtWDG Vox ControliC4DG Vox
OTF Moderator
 
Jon Miller's Avatar
 
Local Time: 02:30
Local Date: October 31, 2010
Join Date: May 1999
Posts: 13,063
hi

first I would like to say that the game must most deffinitely have something like simul mode in smac, nothing is better. that I have expereinced, than playing smac simul on 100 lan with as many players as possible

it is the reason I play smac multi instead of ctp or mge


------------------
Jon Miller
Jon Miller is offline  
Old May 28, 1999, 10:33   #32
DanS
Apolytoners Hall of FameApolyCon 06 Participants
Deity
 
DanS's Avatar
 
Local Time: 04:30
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Not your daddy's Benjamins
Posts: 10,737
Thought I would post it here, but there is a lot of overlap.

Do you guys think having an open source server/client would result in too much cheating?
DanS is offline  
Old June 3, 1999, 19:47   #33
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 04:30
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
-=*MOVING THE THREAD UP*=-
yin26 is offline  
Old June 9, 1999, 13:03   #34
mingko
Guest
 
Posts: n/a
In multi-player games with trustable players, I would like to have a option of allowing observers to the game.
 
Old June 9, 1999, 19:40   #35
mindlace
Chieftain
 
Local Time: 08:30
Local Date: October 31, 2010
Join Date: May 1999
Location: Lisbon, Portugal
Posts: 69
PLAY BY HTML:
I think the PBEM system could be drastically improved by offering a play by HTML version.
Preferrably hostable on your own page, maybe on Fireaxis' page, the game would generate an html/javascript/cgi page that would allow you to have _one_ location for your save file, and people could check the web page, and take their turns asynchronously (same as real time play, just frozen at end of turn until every player completes).

It's really annoying playing the 'who's got the save file' game.

If it's not clear, I can explain the implementation in more detail.

~mindlace
mindlace is offline  
Old June 14, 1999, 03:50   #36
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 04:30
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
-=*MOVING THREAD UP*=-
yin26 is offline  
Old June 16, 1999, 05:41   #37
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 04:30
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
-=*MOVING THREAD UP*=-
yin26 is offline  
Old June 17, 1999, 11:42   #38
Kris Huysmans
Warlord
 
Local Time: 08:30
Local Date: October 31, 2010
Join Date: May 1999
Location: Belgium
Posts: 101
idea:

An option share wonders with all allies in a multiplayer game.
Kris Huysmans is offline  
Old June 17, 1999, 21:30   #39
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 04:30
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
-=*MOVING THREAD UP*=-
yin26 is offline  
Old June 25, 1999, 06:09   #40
Depp
Prince
 
Depp's Avatar
 
Local Time: 08:30
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Stockholm, Sweden
Posts: 399
Hotseat: VERY IMPORTANT FEATURE!!!

and you should be able to play mixing players on hotseat/Lan/internet

Like 2 players on one computer and 3 on another, the two connected via internet or LAN
Depp is offline  
Old July 10, 1999, 17:36   #41
DanS
Apolytoners Hall of FameApolyCon 06 Participants
Deity
 
DanS's Avatar
 
Local Time: 04:30
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Not your daddy's Benjamins
Posts: 10,737
--++== BUMP ==++--
DanS is offline  
Old August 10, 1999, 01:43   #42
Theben
Deity
 
Theben's Avatar
 
Local Time: 04:30
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
*BUMP* even though the last comment was on June 25th.
Theben is offline  
Old August 10, 1999, 03:45   #43
Jon Miller
staff
ApolyCon 06 ParticipantsCivilization III MultiplayerCivilization II MultiplayerRise of Nations MultiplayerPtWDG Vox ControliC4DG Vox
OTF Moderator
 
Jon Miller's Avatar
 
Local Time: 02:30
Local Date: October 31, 2010
Join Date: May 1999
Posts: 13,063
Hi all

err, I'll make a comment

the number of people who are allowed in multiplayer should just depend on the ammount of people who want to play

if I have a good lan and 30 civ players (and 20 hours, ok this is a fantasy) I should be able to play one huge civ3 game!!!!

Jon Miller
Jon Miller is offline  
Old August 20, 2000, 15:00   #44
Alex2001
Chieftain
 
Local Time: 08:30
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Ried i. I., Austria
Posts: 40
Multiplaying like in Alpha Centauri would be great. But with improved Chat-functions and more stability while playing with more people.
Alex2001 is offline  
Old August 20, 2000, 15:02   #45
Alex2001
Chieftain
 
Local Time: 08:30
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Ried i. I., Austria
Posts: 40
Multiplaying like in Alpha Centauri would be great. But with improved Chat-functions and stability while playing with more people.
Alex2001 is offline  
Old April 24, 2001, 22:52   #46
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 18:30
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
appears not too many of the active posters from Civ 2 Multipalkyer thread have ever posted here, would be a pity if the guys there because they too busy actually playing MP dont get any input here..... We love the way we connect at present via IP and feel no need to conenct to a server to do it, that is too much like a RTS rather than a Turn based one I will advertise this Section over at MP sectiuon and try to drum up some interest ...
Rasputin is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:30.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team