May 28, 1999, 00:26
|
#31
|
OTF Moderator
Local Time: 02:30
Local Date: October 31, 2010
Join Date: May 1999
Posts: 13,063
|
hi
first I would like to say that the game must most deffinitely have something like simul mode in smac, nothing is better. that I have expereinced, than playing smac simul on 100 lan with as many players as possible
it is the reason I play smac multi instead of ctp or mge
------------------
Jon Miller
|
|
|
|
May 28, 1999, 10:33
|
#32
|
Deity
Local Time: 04:30
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Not your daddy's Benjamins
Posts: 10,737
|
Thought I would post it here, but there is a lot of overlap.
Do you guys think having an open source server/client would result in too much cheating?
|
|
|
|
June 3, 1999, 19:47
|
#33
|
Born Again Optimist
Local Time: 04:30
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
|
-=*MOVING THE THREAD UP*=-
|
|
|
|
June 9, 1999, 13:03
|
#34
|
Guest
|
In multi-player games with trustable players, I would like to have a option of allowing observers to the game.
|
|
|
|
June 9, 1999, 19:40
|
#35
|
Chieftain
Local Time: 08:30
Local Date: October 31, 2010
Join Date: May 1999
Location: Lisbon, Portugal
Posts: 69
|
PLAY BY HTML:
I think the PBEM system could be drastically improved by offering a play by HTML version.
Preferrably hostable on your own page, maybe on Fireaxis' page, the game would generate an html/javascript/cgi page that would allow you to have _one_ location for your save file, and people could check the web page, and take their turns asynchronously (same as real time play, just frozen at end of turn until every player completes).
It's really annoying playing the 'who's got the save file' game.
If it's not clear, I can explain the implementation in more detail.
~mindlace
|
|
|
|
June 14, 1999, 03:50
|
#36
|
Born Again Optimist
Local Time: 04:30
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
|
-=*MOVING THREAD UP*=-
|
|
|
|
June 16, 1999, 05:41
|
#37
|
Born Again Optimist
Local Time: 04:30
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
|
-=*MOVING THREAD UP*=-
|
|
|
|
June 17, 1999, 11:42
|
#38
|
Warlord
Local Time: 08:30
Local Date: October 31, 2010
Join Date: May 1999
Location: Belgium
Posts: 101
|
idea:
An option share wonders with all allies in a multiplayer game.
|
|
|
|
June 17, 1999, 21:30
|
#39
|
Born Again Optimist
Local Time: 04:30
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
|
-=*MOVING THREAD UP*=-
|
|
|
|
June 25, 1999, 06:09
|
#40
|
Prince
Local Time: 08:30
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Stockholm, Sweden
Posts: 399
|
Hotseat: VERY IMPORTANT FEATURE!!!
and you should be able to play mixing players on hotseat/Lan/internet
Like 2 players on one computer and 3 on another, the two connected via internet or LAN
|
|
|
|
July 10, 1999, 17:36
|
#41
|
Deity
Local Time: 04:30
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Not your daddy's Benjamins
Posts: 10,737
|
--++== BUMP ==++--
|
|
|
|
August 10, 1999, 01:43
|
#42
|
Deity
Local Time: 04:30
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
|
*BUMP* even though the last comment was on June 25th.
|
|
|
|
August 10, 1999, 03:45
|
#43
|
OTF Moderator
Local Time: 02:30
Local Date: October 31, 2010
Join Date: May 1999
Posts: 13,063
|
Hi all
err, I'll make a comment
the number of people who are allowed in multiplayer should just depend on the ammount of people who want to play
if I have a good lan and 30 civ players (and 20 hours, ok this is a fantasy) I should be able to play one huge civ3 game!!!!
Jon Miller
|
|
|
|
August 20, 2000, 15:00
|
#44
|
Chieftain
Local Time: 08:30
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Ried i. I., Austria
Posts: 40
|
Multiplaying like in Alpha Centauri would be great. But with improved Chat-functions and more stability while playing with more people.
|
|
|
|
August 20, 2000, 15:02
|
#45
|
Chieftain
Local Time: 08:30
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Ried i. I., Austria
Posts: 40
|
Multiplaying like in Alpha Centauri would be great. But with improved Chat-functions and stability while playing with more people.
|
|
|
|
April 24, 2001, 22:52
|
#46
|
Deity
Local Time: 18:30
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
|
appears not too many of the active posters from Civ 2 Multipalkyer thread have ever posted here, would be a pity if the guys there because they too busy actually playing MP dont get any input here..... We love the way we connect at present via IP and feel no need to conenct to a server to do it, that is too much like a RTS rather than a Turn based one I will advertise this Section over at MP sectiuon and try to drum up some interest ...
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 04:30.
|
|