April 28, 2001, 07:45
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#1
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King
Local Time: 23:20
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Civ 3 blow to massively multiplayer games!
Firaxis has decided to impose a 7 civilization per game limit in Civ 3. This is a severe blow to the idea of massively multiplayer games. If we complain enough, though, they might still change it.
Please post your views on this matter in:
http://apolyton.net/forums/Forum6/HTML/002601.html?35
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April 28, 2001, 09:48
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#2
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Guest
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Is fine with me, as 7 creak along now.
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It's In The Way That You Use It
Tuatha De Danann Tribe
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April 28, 2001, 11:37
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#3
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Deity
Local Time: 09:20
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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would have been nice to have been given the option though
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April 28, 2001, 11:57
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#4
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Deity
Local Time: 09:20
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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7 civs is ok for SP but MP should be more, they are once agia nshowing that MP is not high on their agenda.. FIRAXIS sux , \
I wont buy Civ 3 if this continues, I wil lsimply upgrade my coping software and burn illegal copies
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April 28, 2001, 14:05
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#5
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King
Local Time: 23:20
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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The apologetic justification some SP players gave it is that more than 7 civs would "burden the AI". This is IMO bull***t - the computing technology has advanced a lot since Civ 1 (which also had 7 civs) was released... Anyway, multiplayer mode doesn't require much AI, so it's a pathetic excuse.
Go forth, children, and make your displeasure known at the Civ 3 General/Suggestions forum, as I have already done!
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April 28, 2001, 17:51
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#6
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Princess
Local Time: 17:20
Local Date: October 30, 2010
Join Date: Sep 2000
Location: colorado
Posts: 844
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they should at least make it 8 civs
so that we could do 4 on 4 tribe matches if we wanted to.
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April 28, 2001, 19:06
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#7
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ACS Staff Member
Local Time: 19:20
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Rockville, MD
Posts: 10,595
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Even the Single players should like lots of civs, especially for scenarios. I love having lots of players even if they are AI. Different enemies to deal with, different alliances and whatnot. I know that in the European Diplo game i would have loved to have more players, that Europe map is waay too massive to just have 7 players. Empires were too big, and it took too much time up just filling in the space. But in single player something like that with 10 different civs would be great. You could have Britain, Germany, France, Russia, Italy, Turkey, Austria, Spain, and Sweden for example, and could have a grand ol' time. Or all sorts of other benifits for Scenario builders. Rather than having a 'neutrals' that takes up half the map they could all be real counties, and it could make scenarios much better.
Time us multiplayers speak up. MORE CIVS!!
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April 28, 2001, 20:09
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#8
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King
Local Time: 23:20
Local Date: October 30, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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Even eight or nine civs, I wish they'd push it just a bit. Nothing too drastic
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April 28, 2001, 20:14
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#9
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King
Local Time: 23:20
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by OzzyKP on 04-28-2001 07:06 PM</font>
Or all sorts of other benifits for Scenario builders. Rather than having a 'neutrals' that takes up half the map they could all be real counties, and it could make scenarios much better.
Time us multiplayers speak up. MORE CIVS!!
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Oh yeah, don't even speak about the scenarios I try to make where the neutrals end up being more powerful than anybody else as I didn't have enough free civ slots to split the neutrals up ...
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April 28, 2001, 20:15
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#10
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King
Local Time: 23:20
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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BTW: Please post your views on this in the Civ 3 forum too. Firaxis doesn't look here...
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April 28, 2001, 21:42
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#11
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Emperor
Local Time: 15:20
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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get serious..7 is more than enough for multiplayer.Can you imagine playing a 10 player game?A 15?You'd have a heck of time getting a session together and I can hear the whining now.
It would be nice to have more slots if there is to be any scenario creation capabilities but other than that...
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April 28, 2001, 22:25
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#12
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Emperor
Local Time: 09:20
Local Date: October 31, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Imagine the restarts with 15 players we would never play again
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Leading Forum Moderator at
www.delphi.com/prot1
is that better Dad?
but it still doesn't work
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April 28, 2001, 23:51
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#13
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Emperor
Local Time: 01:20
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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Ditto Smash and Hydey. Between software and modem drop outs and organising sessions with everyone involved, any more than 7 would be a nightmare. There are more important elements to argue for in the new version than the number of civs.
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Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Horse and Hydey Wrangler
Mono Rules!
#33984591
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April 28, 2001, 23:53
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#14
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Emperor
Local Time: 01:20
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Hydey on 04-28-2001 10:25 PM</font>
Imagine the restarts with 15 players we would never play again
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Hydey - it looks like you have the letter "L" after "prot" in your sig. I think it's meant to be the number "1".
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Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Horse and Hydey Wrangler
Mono Rules!
#33984591
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April 29, 2001, 02:34
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#15
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Prince
Local Time: 15:20
Local Date: October 30, 2010
Join Date: Jul 1999
Location: of Idaho PST
Posts: 794
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7 is more than enough. How hard is it to get even 6 or more players to regularly continue a game, not to mention the time for an entire turn to take.
Maybe some would like more as an option, but not me.
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May 2, 2001, 04:36
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#16
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Deity
Local Time: 09:20
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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but for those people who now have better conenctions and these are expanding all the time (CABLE & Such) dropouts wont be as big a problem... Also if you dont like Big Multi game sdont play them , but many times i have wante dto join the aussie bunch in a game but no slots left, so more civs are needed...
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May 2, 2001, 18:24
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#17
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Emperor
Local Time: 09:20
Local Date: October 31, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Rasputin on 05-02-2001 04:36 AM</font>
many times i have wante dto join the aussie bunch in a game but no slots left, so more civs are needed...
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
That is because Horse doesn't put enough civs in usually 5, if he put 7 in there would be plenty of civs for you Raz
Then again perhaps he does it on purpose
------------------
Leading Forum Moderator at
www.delphi.com/prot1
is that better Dad?
but it still doesn't work
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May 2, 2001, 19:50
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#18
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King
Local Time: 23:20
Local Date: October 30, 2010
Join Date: May 2000
Location: Washington D.C.
Posts: 2,058
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I think that Civ3 should expand to include 10 civilizations at a time. Even in Multiplaying situations.
I don't understand the argument that seven is too much anyway. If that is the issue don't play with 10 people, don't play with 7 people. Nobody is holding a gun to your head and forcing you to play with the optimum amount of people in a game.
Hopefully this is not true, or this is not the final decision. I was really hoping more than 7 would be allowed to play at once. MP or Sp.
We'll have to wait and see.
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May 2, 2001, 21:29
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#19
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Emperor
Local Time: 15:20
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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10 civs would make for short sessions..... can you imagine the first millenium with 10 civs.....
options are nice but think of how hard it would be to continue with 10 people...... things come up ....... life changes...... adding more variables to this spells mp disaster in my eyes....
I like the idea of alot of civs in sp mode...... but in mp i think 7 is enough especially late in the game when turns take a long time as it is
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