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Old April 13, 2000, 19:21   #1
jgv_fiera
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Can caravans enter barbarian cities?
Can the human player trade with a barbarian city?

I know it may seem useless in a normal civ2 game, but could be interesting for a scenario I'm thinking of...
 
Old April 13, 2000, 19:22   #2
Canadian War Beaver
 
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my understanding is that you can although unless the city is large i imagine the benefits to be quite small, ie like trading with one of your small cities.... i also think this was only just recently discussed in another thread somewhere in the last few days
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Old April 13, 2000, 20:28   #3
finbar
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I've delivered trade into a barb city. It was the only place demanding whatever the product was at the time. The only problem was avoiding them killing it before it got there.

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Old April 14, 2000, 19:43   #4
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Yeah! Absolutely no problem - you even get a half way decent return if the city is big enough - have you tried sending in a heavily protected engineer to irrigate and mine for the Barbs?
You can even establish an Embassy with the little devils, but it only lasts for the one turn!

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Old April 14, 2000, 22:44   #5
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That's it, thank you all!

Good to have some expert players there willing to help...

And War Beaver, I haven't managed to find that thread...

 
Old April 14, 2000, 22:53   #6
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jgv..... i believe it isnt' its own thread but briefly talked about in one of the others,,,, if i find it before you i will post the url
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Old April 15, 2000, 11:37   #7
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quote:

have you tried
sending in a heavily protected engineer to irrigate and mine for the Barbs?


Yeah, I've done some 'gardening', but usually only when the city is also producing a barb unit I want to recruit. In TOT, there are some heavy hitting barb units wandering around in the late game. I will go as far as to capture a barb city, add buildings, and let them capture it back if I know a barb unit I want is in the vicinity--all to make the city produce that unit faster.

BTW, I'm not sure about original Civ II, but in TOT the barb appearances are tied to specific squares; if you watch you can identify these squares, and park units on them if you really don't want to be bothered by barbs at that point.
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