April 13, 2000, 19:21
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#1
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Guest
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Can caravans enter barbarian cities?
Can the human player trade with a barbarian city?
I know it may seem useless in a normal civ2 game, but could be interesting for a scenario I'm thinking of...
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April 13, 2000, 19:22
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#2
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Local Time: 22:36
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Vancouver BC Canada, PST
Posts: 44
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my understanding is that you can although unless the city is large i imagine the benefits to be quite small, ie like trading with one of your small cities.... i also think this was only just recently discussed in another thread somewhere in the last few days
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April 13, 2000, 20:28
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#3
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Emperor
Local Time: 00:36
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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I've delivered trade into a barb city. It was the only place demanding whatever the product was at the time. The only problem was avoiding them killing it before it got there.
------------------
finbar
Mono Rules!
#33984591
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April 14, 2000, 19:43
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#4
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Emperor
Local Time: 22:36
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Yeah! Absolutely no problem - you even get a half way decent return if the city is big enough - have you tried sending in a heavily protected engineer to irrigate and mine for the Barbs?
You can even establish an Embassy with the little devils, but it only lasts for the one turn!

_____________
the SGs in concert
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April 14, 2000, 22:44
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#5
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Guest
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That's it, thank you all!
Good to have some expert players there willing to help...
And War Beaver, I haven't managed to find that thread...
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April 14, 2000, 22:53
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#6
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Local Time: 22:36
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Vancouver BC Canada, PST
Posts: 44
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jgv..... i believe it isnt' its own thread but briefly talked about in one of the others,,,,  if i find it before you i will post the url
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April 15, 2000, 11:37
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#7
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Emperor
Local Time: 17:36
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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quote:

have you tried
sending in a heavily protected engineer to irrigate and mine for the Barbs?
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Yeah, I've done some 'gardening', but usually only when the city is also producing a barb unit I want to recruit. In TOT, there are some heavy hitting barb units wandering around in the late game. I will go as far as to capture a barb city, add buildings, and let them capture it back if I know a barb unit I want is in the vicinity--all to make the city produce that unit faster.
BTW, I'm not sure about original Civ II, but in TOT the barb appearances are tied to specific squares; if you watch you can identify these squares, and park units on them if you really don't want to be bothered by barbs at that point.
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