September 27, 2000, 00:37
|
#1
|
King
Local Time: 18:54
Local Date: October 31, 2010
Join Date: May 1999
Location: Melbourne, Australia
Posts: 1,235
|
Government
Dave - When you get time, could you tell us a little bit about how Governments are implemented in CTP2? So far, we've heard nothing, so I've grown to assume that it'll be pretty similar to CTP1. Is this the case?
After SMAC, there's a lot of people hoping for something a little more complex than what was in CTP1.
------------------
- MKL
"I'm OK. How are you? Thanks for asking, thanks for asking."
Shameless Plug: http://www.poetic-license.org
[This message has been edited by MidKnight Lament (edited September 27, 2000).]
|
|
|
|
September 27, 2000, 22:02
|
#2
|
Prince
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
|
I would like the computer to address me according to
the current government statue of my empire. If it's under manarchy, they should call me "Your Majesty the King". if it's republic or democracy, then, "President UserName". or, if it's constitutional manarchy, then they should call me the Prime Minister than.
|
|
|
|
September 28, 2000, 16:13
|
#3
|
Settler
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 12
|
Yeah, Governments have stayed basically the same. There's the same numbar and types of Governments with roughly the same functions. Though there has been some fine tuning to how they each work.
The biggest change you'll see is in the organization and comparison of goverments. When comparing Governments to decide which is better you get 9 attributes to compare instead of the 5 from CTP1. I've also tried to make the attributes more descriptive to give a better indication of how the Governments effect the various parts of the game.
|
|
|
|
September 28, 2000, 22:41
|
#4
|
King
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
|
More and more descriptive values is good news. Does this mean we will be able to see how each government effects each value numerically? If not is there a way to look this up?
|
|
|
|
September 28, 2000, 22:46
|
#5
|
King
Local Time: 18:54
Local Date: October 31, 2010
Join Date: May 1999
Location: Melbourne, Australia
Posts: 1,235
|
Thanks for the response, Dave. I appreciate it. As long as they're balanced nicely and we have to make meaningful choices each game then I'll be happy.
------------------
- MKL
"I'm OK. How are you? Thanks for asking, thanks for asking."
Shameless Plug: http://www.poetic-license.org
[This message has been edited by MidKnight Lament (edited September 28, 2000).]
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 04:54.
|
|