October 18, 2000, 05:10
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#1
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Settler
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 7
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Time for mods
In my opinion, very good ideas have risen in the last months. Unfortunately, not many of them will be implemented on the game (due to time scarcity or any other factor). So it's time for the mod-makers to set on their marks because I'm sure after the release there will be scope for a lot of improvement.
How could I tell you... I'm looking forward to playing!!
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October 18, 2000, 07:45
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#2
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Guest
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Wes has already said he is going to convert the Med mod for CTP2....
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October 18, 2000, 10:44
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#3
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Settler
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 7
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That's very good news. However, I would expect no need to implement the Med Mod onto CTP2, since the AI should be smart enough without any mod. Otherwise, I would be a bit disappointed.
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October 18, 2000, 13:53
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#4
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Warlord
Local Time: 08:54
Local Date: October 31, 2010
Join Date: May 1999
Location: Beaverton, OR, USA
Posts: 102
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Speaking of mods, does anyone know if the custom sprites generated with the Ctp1 sprite-tool will work with Ctp2?
And will we get a more user-friendly sprite customizer?
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October 18, 2000, 15:01
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#5
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Chieftain
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Kristiansand,Vest-Agder,Norway
Posts: 75
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what about making making a site in Apolyton with all the greatest ideas,so the mod makers got a place to look.
Or making this as a new poll, what features would you like to see in the mod?
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October 19, 2000, 00:29
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#6
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Emperor
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Mar 1999
Location: voice of reason
Posts: 4,092
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A BIT dissapointed???? If they AI is weak I return the game!
ATa
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