Thread Tools
Old October 18, 2000, 16:38   #1
samurai
Chieftain
 
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Kristiansand,Vest-Agder,Norway
Posts: 75
different unit strenght on different landscape
I think it`s idiotic that a tank got the same strengt attacing a forrest or plains.Infantery in the forest would be a lot more effective.

This would make the game more realistic, and a lot more fun because you would have to see what kind of landscape that was around you to find out what units you should build to defend your territory, not just a lot of war walkers and some machine gunners.

You would also need different stacs of unit if you want to invade an area with different sorts of tiles.
samurai is offline  
Old October 18, 2000, 17:09   #2
Bartemans
Chieftain
 
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Deventer, Overijssel, Netherlands
Posts: 37
hi,

I agree (again Samurai,

Why only give certain terrain types DEFENSE bonuses?
An offense bonus should be allowed too.

For example: cannons etc. should get a accuracy bonus, while firing from a hill or a mountain (I know, with roads on it), since the cannoneers have a good view. Or an extra-far bombing, for example allowing cannons to fire over a tile. This would make terrain types of more strategic importance. Also the visions of units should improve when they are on mountains/hills.
The reason is quite clear. These proposals should also count for cities.

Bye,

Bartemans
http://home.hccnet.nl/stolte.1

Bartemans is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:54.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team